[MOD] Immersive environments 1.1 [09-11-2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Anticept
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Post by Anticept »

Yeah the planets in 841 are colliding with the entire sector, instagibbing everything in it. Wouldn't be a problem if it weren't for the fact you can't recover the flight recorder because of it for OFF.
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e1team
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Post by e1team »

You could've read the posts in this thread. See what people say, like or dislike before using.
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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The-Last-Communist
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Post by The-Last-Communist »

is it problematique if i merge 2 mods together , with yours?
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connary
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Post by connary »

well, im sorry Anticept, i thought that marking the mod as a beta alerts people that this can be used only for testing purposes, not in a current gameplay.

I will state clearly in the first post this is only for betatesting.


I cant say any release date Creidiki, there a couple of things must be done like clear some blurred stars for some backgrounds like green spot. Im also fighting with some fog sectors. And finally the solar system....arrrgh.
Legends home was a stone in the path but now i can advance cause i got a result that don't hurt me.
The game engine don't help me at all.
Perhaps a 2'7 version release? i dont know.
In other side this time helps to improve greatly the final look of the mod. I have found literally 'hundreds' of inconsistencies between the look and the sectors descriptions. I had make tons of changes.
I will not take more time doing loadscreens, i promise XD.
Only two of shown loadscreens will be included in the final mod. Perhaps with the mod released i will create more.

If this two mods dont change the same things i dont think you will get any trouble the last communist
Anticept
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Post by Anticept »

I understand, connary. Note though, your software is actually in alpha state since it's not complete. Beta means all the features are in and it seems to be stable, just doing large scale testing to be sure.

As said, good addon, am keeping my eye on it.

e1team: 26 pages of reading sucks. 90% of the time its useless chatter
Last edited by Anticept on Sun, 30. May 10, 20:02, edited 1 time in total.
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connary
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Post by connary »

Venus so far:

For some reason in vanilla game its a bright orange sphere. I know the maps of venus are orange but i think its due the filtering used to get the pictures, i dont know exactly.
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I like more a soft version:
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This is the maximum size of the sun i can get using some tricks:
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StormMagi
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Post by StormMagi »

Anticept wrote:I understand, connary. Note though, your software is actually in alpha state since it's not complete. Beta means all the features are in and it seems to be stable, just doing large scale testing to be sure.

As said, good addon, am keeping my eye on it.

e1team: 26 pages of reading sucks. 90% of the time its useless chatter
Even beta means nothing is complete, but mostly implemented. I would def say this is in Beta rather than alpha. Especially since the work being done is aesthetic rather than any actual programing, new features, etc.
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Anticept
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Post by Anticept »

StormMagi wrote:
Anticept wrote:I understand, connary. Note though, your software is actually in alpha state since it's not complete. Beta means all the features are in and it seems to be stable, just doing large scale testing to be sure.

As said, good addon, am keeping my eye on it.

e1team: 26 pages of reading sucks. 90% of the time its useless chatter
Even beta means nothing is complete, but mostly implemented. I would def say this is in Beta rather than alpha. Especially since the work being done is aesthetic rather than any actual programing, new features, etc.
Counterpoint as per definition of alpha software:
connary wrote: This mod its not finished. Help me to find sectors in need of graphical changes or luminance tweaks to get the best immersion. Any feedback will be welcome.
The biggest reason this should be flagged as alpha is that "beta" testing is so misused and often used as an excuse to say "I've pretty much completed it, however I don't feel like being responsible for breakage so I'll mark it Beta." I'm not saying connary is trying to do this, I'm just saying that I myself saw "beta" and interpreted it as finished but not polished.

On the otherhand, if I saw alpha, I'd have stayed away :P (but of course kept an eye on it)
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StormMagi
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Post by StormMagi »

lol I think at this point this mod could be seen either way, esp since (as I said) it is playing with aesthetics rather than new features. However I think we are nitpicking this too much instead of playing with it :D
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parahelios
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Post by parahelios »

Anticept wrote: The biggest reason this should be flagged as alpha is that "beta" testing is so misused and often used as an excuse to say "I've pretty much completed it, however I don't feel like being responsible for breakage so I'll mark it Beta." I'm not saying connary is trying to do this, I'm just saying that I myself saw "beta" and interpreted it as finished but not polished.

On the otherhand, if I saw alpha, I'd have stayed away :P (but of course kept an eye on it)
Well, for the record, feature-complete != bug-free / stable. Either way, I agree with Storm that nitpicking over the correct label for the software phase this is in is silly (not the least of which is because most people, especially non-engineers, simply look at software as either in Beta or Released, since those are the only two phases that they ever see).

Anyway, I just wanted to stop in say what an awesome job you're doing connary. It really makes the universe pop!
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e1team
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Post by e1team »

parahelios wrote: It really makes the universe pop!
Agree on that! Come to think of it, it already blew a whole sector up :D
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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ezra-r
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Post by ezra-r »

I believe it supposedly can affect a sector but when I enter a Khaak Sector 834 with this one installed everything including I, blows up.

Im not saying it is this mod, but i don't have anything else that could affect sectors other than this.

Can anyone with this mod cheat theirselves in this sector and see what happens?



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edit: I just noticed in previous pages... nevermind.. crap! crap! crap!

* hits his head against the wall :cry:


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Any other sector with this behaviour?


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The mod is great though, don't let the whiners bring you down, you have done an excellent job!
panzerkw
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Post by panzerkw »

I've visited almost every other sector in the galaxy with the mod and that one khaak sector is the only one that has that sort of problem
cnecktor
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Post by cnecktor »

I can't enter famly rhonkar for some reason just never loads not sure if its this mod or not.
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e1team
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Post by e1team »

cnecktor wrote:I can't enter famly rhonkar for some reason just never loads not sure if its this mod or not.
I don't have this problem. And about kha'ahk (or whatever), I think there was a fix somewhere in this thread. Not sure if it works though, never had an urge to come closer to them than a PPC firing range :D
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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Locksley
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Post by Locksley »

So, whats happenin´?

I still haven't decided if I should start a new game or import my current with the X3TC-X3TC converter tools.

While waiting for this I am playing Oblivion... I got a few new games like Masseffect2 that I bought when it got out; but I tend to go back to games that I can modd.

Well, hope we will see some progress soon :)

Cheers!
Projects:
Onhold..... time time....
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SoliDeoGloria
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Post by SoliDeoGloria »

I just loaded the mod and I must say - WOW!

huge improvement - and the performance seems to be much better.

I run on a laptop in windowed mode - and the frame rate seems about 10% better.

Nice job!
connary
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Post by connary »

Sorry for the lack of info. Im changing basic things of the mod.

Basically i changed all the star textures eliminating the mipmaps, yes i know, seems a very risky approach but basically this creates a pulsing effect of the stars due the excess of resolution. Well measured to avoid moire its a perfect effect imho, the stars seems really floating points of light, no painted in a wall. Must be tested, of course.
Another turn its the elimination of the most saturated backgrounds like the red dawn. This is the new look:

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StormMagi
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Post by StormMagi »

Interesting, look forward to it.
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e1team
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Post by e1team »

Awesomeness!
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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