Ramblings of an Argon Nephew-(Trader's guide)

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TTD
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Post by TTD »

While his construction gang were getting the supply complexes installed,he sat at his desk with his favourite coffee from Julians in hand thinking over how to better coordinate all his traders.

Then he had a message come through from one of his senior technical advisers.

"We are pleased to announce that new software is available for both Stations and traders.Here is the first that we can implement immediately,with the following instructions....
COMMODITY LOGISTICS SOFTWARE MK1
Commodity Logistics Software MK1
Version: 3.3.01; Scripter: Lucike; Abbreviation: “the CLS MK1”

Overview

This software supports the pilot in coordinating his internal production logistics.
It will enable a pilot to collect orders from different consumers within your enterprise and coordinate them with chosen suppliers.
Therefore, it is possible to deliver the products from several suppliers of a single resource to different consumers.
Consumers will generally be sorted and supplied according to how urgently they need the wares. Stations will only be considered for a delivery if they have less than 95% of the storage space filled.
The same principle applies to your producers, who will only be allowed to ship wares if their stores are at least 10% full.
Put in a different way, stations will not receive wares if they are almost full,and suppliers will not send out wares if they are almost empty.
Over time the pilot will learn to use this software more efficiently, because nobody starts out as an expert.
Additionally, he might participate in special training courses.
These training courses are offered in the pilot’s home base at certain time intervals.
The software was originally developed by an Argon software engineer and as such is being sold in every Argon Equipment Dock.
It is also available in the Trading Station located in Herron’s Nebula.

Collect orders from different consumers within your enterprise and coordinate them with chosen suppliers

Deliver products from several suppliers of a single resource to
different consumers
. . . the pilot will use the Jumpdrive technology, and even take care
of his/your ship.
. . . the pilot will communicate with other pilots, paying close attention
to the commercial radio network and will not enter any sectors
in which enemy ships have been reported

COMMODITY LOGISTICS SOFTWARE MK1 3
Quick Start

1. Equip a TS class transporter with Navigation Commands Software MK1 and Commodity Logistics Software MK1

2. Assign a Homebase

3. From your ship’s Trading Menu, choose “Start internal Commodity Logistics”, then select product and price with the command “Homebase products”

4. From your ship’s Trading Menu, choose “Start internal Commodity Logistics”, and select a number of stations with the command “Suppliers and Consumers”

5. Choose the command “Start internal Commodity Logistics” in your ship’s Trading Menu.

Pilot qualifications :-

Apprentice
''''''''''''''''''''''
The apprentice is able to collect one product from one supplier and to deliver it to up to three consumers (excluding equipment
docks and trading stations). The apprentice is carrying out his probationary period in your enterprise and doesn’t get a salary during this time.

Courier
'''''''''''''''
The courier is able to collect two products from up to two suppliers and deliver them to up to five consumers.
Additionally, he will be able to deliver commodities to equipment docks and trading
stations.
The courier receives a wage of 10 credits per Mizura flown, paid after completing each trip.

Supplier
'''''''''''''''''
The supplier is able to collect three products from up to three suppliers and deliver them to up to five consumers.
Additionally, he will be able to supply TL class ships.
He will also equip his ship with more speed and agility, and fighter drones if they can be purchased in the current sector.
The supplier receives a wage of 15 credits per Mizura flown, paid on completion of each trip.

Cargo Messenger
'''''''''''''''''''''''''''''''''''''
The cargo messenger is able to distribute four products from five suppliers to ten consumers. He is also able to use modern Jumpdrive technology to move around more quickly.
The cargo messenger is paid a wage of 30 credits per Mizura flown, paid after each trip.

Forwarding Agent
''''''''''''''''''''''''''''''''''''
The forwarding agent is able to distribute five products from five
suppliers to ten consumers. Furthermore, he pays close attention
to the commercial radio network and will not enter any sectors in
which enemy ships have been reported. The forwarding agent is
paid a wage of 35 credits per Mizura flown, paid after each trip.

Logistician
'''''''''''''''''''''''
The logistician is able to distribute a unlimited number of products
from ten suppliers to twenty consumers. Furthermore, he will
repair his ship on his own by visiting a shipyard if necessary. The
logistician is paid a wage of 40 credits per Mizura flown, payable
after each trip.
...
...
...

Hint:
If you buy the Commodity Logistics Software at the software
producer’s offices at the Free Argon Trading Station in Herron’s
Nebula, the producer tries to provide qualified personnel. If you
actually start the software at the trading station you might get
lucky and receive qualified pilots from the very beginning.
"Oi recon we shud use these." He mused to himself.

''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

As the instructions are there from the manual, I'll let you guys go figure,as that is what I will have to do.
However there is one part of the bonus pack that I can explain myself another time/Stay tuned.
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Post by TTD »

Then another communication came through with another piece of software that supports the first in some way.

COMMODITY LOGISTICS SOFTWARE MK2
Commodity Logistics Software MK2
Version: 3.3.01; Scripter: Lucike; Abbreviation: “the CLS MK2”

Overview

This software allows the pilot to plan a route.
The pilot is instructed
to follow a given route and the corresponding commodity transfer
orders for each intermediate stop entered.
This enables the pilot to
fulfil special tasks within the company or even at different stations.
The route entered will be followed repeatedly until the pilot receives
new orders.
Over time the pilot will learn to use this software more efficiently,
because nobody starts out as an expert. Additionally, he might participate
in special training courses.
Those training courses are offered
in the pilot’s homebase at certain time intervals.
The software was originally developed by an Argon software engineer
and as such is being sold in every Argon Equipment Dock.
It is also available in the trading station located in Herron’s Nebula.

Instruct the pilot to follow a given route and set the corresponding
commodity transfer orders for each intermediate stop.
This enables
the pilot to fulfil special tasks within the company or even at
different stations.
The route will be followed repeatedly until the
pilot receives new orders.

The pilot will use the Jumpdrive technology, and even take care
of his/your ship.

The pilot will communicate with other pilots, paying close attention
to the commercial radio network and will not enter any sectors in
which enemy ships have been reported.

Quick Start

1. Equip a TS class transporter with Navigation Software MK1 and
Commodity Logistics Software MK2

2. Define a route for the ship via “Waypoints” submenu

3. Choose in the ships Trading Menu “Start external commodity logistics”

COMMODITY LOGISTICS SOFTWARE MK2

Pilot qualifications

Apprentice
''''''''''''''''''''''
The apprentice is able to use up to 4 stops in total in the tour.
The apprentice is carrying out his probationary period in your
enterprise and doesn’t get a salary during this time.

Courier
''''''''''''''''
The courier is able to use up to 6 stops in total in the tour. Additionally,
he will be able to deliver commodities to equipment
docks and trading stations. The courier gets a wage of 20 credits
per Mizura flown, paid after completing each trip.

Supplier
'''''''''''''''''''
The supplier is able to use up to 10 stops in total in the tour.
Additionally, he will be able to supply large ships. He will also
equip his ship with more speed and agility and fighter drones, if
they can be purchased in the current sector. The supplier gets a
wage of 25 credits per Mizura flown, payable upon completion of
each trip.

Cargo Messenger
''''''''''''''''''''''''''''''''''''

The cargo messenger is able to use up to 15 stops in total in
the tour. He is also able to use modern Jumpdrive technology to
move around more quickly. The cargo messenger is paid a wage
of 30 credits per Mizura flown, paid after each trip.

Forwarding Agent
'''''''''''''''''''''''''''''''''''''
The forwarding agent is able to use up to 20 stops in total in the
tour. Furthermore, he pays close attention to the commercial
radio network and will not enter any sectors in which enemy
ships have been reported. The forwarding agent is paid a wage
of 35 credits per Mizura flown, paid after each trip.

Logistician
'''''''''''''''''''''''''
The logistician is not restricted in the amount of stops in his tour.
Furthermore, he will repair his ship on his own by visiting a
shipyard if necessary. The logistician is paid a wage of 40 credits
per Mizura flown, payable after each trip.



Instructions

The main command is initiated over the Trade Menu. The command
“Start external commodity logistics” is visible when you install
Commodity Logistics Software MK2 and Navigation Software MK1
in the ship. The command “Start external commodity logistics” also
includes the possibilities of configuration.

COMMODITY LOGISTICS SOFTWARE MK2

Important: The command is visible only when there is a pilot
on the vessel or the ship is docked, in order for a pilot to enter the
vessel.
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Post by TTD »

"Sir,there is also an agent that can assist us details coming through...now"



COMMERCIAL AGENT
Commercial Agent
Version: 3.2.20; Scripter: Lucike; Abbreviation: “the CAG”

Overview

The Commercial Agent is responsible for the sale or purchase of
the assigned wares at his homebase, or the management of a
client’s factory.

The Commercial Agent buys the cheapest resources and sells
products at the best price in his territory. He works with factories,
trade stations, and equipment docks.

The Commercial Agent buys intermediate products for complexes
not producing enough and sells overproduced intermediate products.

The Commercial Agent trades in all the products and resources
at his homebase. Individual wares can be blocked, however.

The Commercial Agent sticks to the purchase and sale rules set
by the player. A log of all purchases and sales can be generated.

The Commercial Agent will coordinate with his counterparts from
his homebase and the other factories in sector.

The Commercial Agent keeps an eye on the financial situation of
his homebase and will sell off products if the station runs low on
cash.

The Commercial Agent will change his route if he finds a good
deal, but it will prefer good customers.

The Commercial Agent can use the Jumpdrive and will repair his
ship.

The Commercial Agent keeps in contact with customers and other
traders and can find prices and news in other sectors. The Commercial
Agent is not a fighter and avoids sectors where enemies
have been reported.

The Commercial Agent’s skills depend on his training rank. The
Commercial Agent is trained over time, and can be given more
tasks after completing training courses. If training is not desired,
it can be disabled.
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Post by TTD »

And finally the one I like most,which I will go into detail with at some point soon
It is most useful as it negates the need to have a specific ware in a trading station Hub,PHQ or EQ Dock.

Dockware Manager
Version: 3.1.04; Scripter: Lucike; Abbreviation: “the DWM”

Overview

A small extension to add wares to or remove wares from player
owned trading stations, equipment docks or a headquarters.

The manager can set limits for the different wares for a player
headquarters too. These limits get considered by Commercial
Agents, and Commodity Logistics pilots.

Usage

The dockware manager is started via an unused command-slot of
the dock. After starting it a menu opens, which shows the following
choices.

Add ware

To add new wares you’ve got different choices. You can search
and add a specific ware by ware type or you can select one
from another station. Also the entire ware list of a station can be
taken.
If adding a single ware to a player headquarter you will be
prompted for the limitation immediately after adding the ware.

Remove or limit a ware

To remove a ware, or in case of a player headquarters also to
limit a ware, you just have to select a ware in the list. If it is a
normal dock, the selected ware gets removed immediately. Only
wares with an empty stock can be removed.
If you select a ware and the station is a player headquarters
you have the choice to either remove or limit the selected ware.
There are two more scripts in the Bonus pack ,but not so useful to the Trader concentrating on Logistics.
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Post by TTD »

"...Zo 'ere Oi am stuckered in the Duke's Haven.Please send in our limited navy an see if we kin push zome zence inta these Duke's renegades."

"...erm Sorry sir,there must have been some static and breakdown in message relays. Could you repeat sir?"..he was not about to tell his boss he had been asleep at his post.It had been a long quiet shift with no interruptions until now...0300 !

"Just send some navy to the Dukes Haven.See if the Akuma can sort this problem out..while you do that I'll enter details in the company log"....

"oi 'ope ee unnerstud me dat time." Norman muttered to himself.Now where's that log pad....

"...Flying time 44-13:09
...Date 768-05-15

Company log data entry type : MAYDAY under attack from renegades.

Cause?

Well I was just sending all my traders new order for CAG,where possible.Nice and relaxed like,when I get this message that The Duke's supply station complex was under attack.Could I be so kind as to deal with it as the Dukes captains seemed to be pre occupied.(space fuel/weed if i know them !)

So I sent Hoshi one down to deal justice to the Pirate Nova that took a dislike to the SPP in the complex.

No sooner do I get a mission complete when all the Duke's ships turn red and start attacking my trading fleet in the sector.

Better go and talk to these captains and see if I can get some sense into them before their addled minds gets them in more trouble.

So down here I came and they all just hurled the verbal back at me.
I checked the Haven,and sure enough it was still blue so here I came,finding myself under attack on route.
I sent the Hoshi back somewhere safe and have asked for the Akuma to assist.
If I can destroy these renegades,with me still docked,I might get a chance to do some missions to makes amends for the situation."
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Post by TTD »

For the story,Norman had words with the old Duke and had his renegade captains rounded up and their ships confiscated....

In reality i tried many different tactics by reloading the last station save,including scanning the pirate with the Eclipse prototype and again trying with the much more deadly Akuma.This pirate would not turn blue or bail.
When I shot it down,the renegades came after me. When I shot them down all stations turned red.
When I was docked and had the renegades shot down even the Duke's Haven turned red with me still dock.(That has never happened to me before :evil: )

In the end I tried just using seta to get the pirate to blow up my station complex quicker...But he just flew into the SPP and destroyed his own ship,leaving my complex intact :!: :D

So Norman is busy doing build missions down there and trading,while catching any possible trade missions at the same time.

By the time he is ready to continue building his supply complexes,he should have better rep with the pirates.
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Post by TTD »

Unfortunately for Norman,he was so busy enjoying himself collecting all the loot that was left behind each time the Dukes ship captains chased someone down,building station for pirate and generally making good trade with or without missions,he clean forgot to keep an eye out for his beloved Eclipse Prototype.

Somewhere along the line,it must have undocked and fell foul of predators.
Not even an entry in the logs. :evil:
So...

"This is Norman Fiesty here..." he bellowed down the comms device. "Why do they never recognize my voice?"he muttered to himself.

"Sorry sir,just following orders sir." replied the clerk at Duke's Vision. "How can we help you sir?"

"Get the Chief of Security,tell him from me I want him to select the best M3 he has in stock.Send it with a reliable pilot/marksman to the Duke's Haven ASAP...Got that?"

"Yes sir! Are you experiencing trouble sir? The Akuma is laying idle there ,according to our records,sir"

"Iv oi a be wantin'da Akuma,Oi wud be a usin' noo wouldn't Oi? Now just run along and do your job.And don't forget who's paying you! "

Norman settle back into his seat and ordered another coffee.

"Zomwone's a gonna pay for this ! The only one in the universe Oi know ov an' they let it git blown apart !" Last toim Oi'll be leavin' moi personal ship in dock anywhere not owned by Oi,thats a true."


Sometime later he got a brief message.

"An Advanced Barracuda with all fitments and expansions/upgrades plus 8x HEPTs fitted.The only one in the fleet,is on it's way to you,piloted by an old acquaintance."
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Post by TTD »

Well guys,Norman was waiting at the Dukes Haven,when he was asked to
take a "routine medical".

"Rooteemn med-dee-call?"objected Norman. "Oi be in purfik 'elth,|Oi be!"

"Then you have nothing to worry about then do you?Come with me,sir,if you will.
As I said ,this is just routine.
With so many pilots coming and going ,and from all the far reaches of the known
universe and beyond,we do have the welfare of our patrons to think about....
Always good to nip things in the bud,before they have time to spread,so to speak."

...

After what seemed an eternity of probes ,monitors and questions about his lifestyle
and diet etc.,he was asked to wait in the medical lounge for his visitor.

Bored with waiting he eventually dosed off a bit,not realize it was the effects of
a tranquiler that had been surreptitiously given him while being examined.He woke up
just in time to see the door slide open and see the face of someone familiar figure
of the past.

"Sansi Li? Is dat really you underneath your aqua-lung?"

"Dr. Sansi Li,now Norman.Well you HAVE been over working yourself lately haven't you?
Ever heard of delegation of responsibilities?"

"Dar's nowt wrong wid me," replied Norman as he tried to stand up to meet his friend,
only to realise he was strapped to a bed "for his own safety"."What the? How'd Oi get here?
release me at once! he bellowed..or tried to,but barely managed a gasp.

"Now ,now,Norman That is not going to help you to de-stress now is it?"

"DE-STRESS? Oi be stressed alright.So would you be if you nod off in a chair an'wake up
strapped to an 'ospitol bed.What's going on?"

" For now .all you need to know is you have overworked yourself.Your construction team are
unaware,except for those close to you.But the board of directors have re-shuffled and
continuing your last set of plans for your empire....By the way the Queen sent me when
she heard of your symptoms.It is very rare for her to dispense with me.We still have to
monitor her daughter on a daily basis.But Hosi Wo has return for duty while I'm here."

"Symptoms?What symptoms?"

"The most recent one called in the medics at your base in Duke's Vision...Loss of temper and distorted memory.You claimed to have had an Eclipse Prototype removed ,stolen or destroyed,when you have never owned one and it never appeared on the inventory list...ever...."
"But..."
"But nothing Norman. Your personal ship is an Advanced Eclipse,and has been safely docked at your complex here from the moment you left it.However ,since you asked for another M3,They saw fit to send it via the palace,and I volunteered to fly it myself,as it's an Advanced Barracuda.That's one hell of a ship Norman,fitted with 8x HEPTs no less."

Norman managed a mischievous grin and relaxed a bit."Now THAT,would be a tellin' noo wud it not?... so what happens now?"

As you seem to have accepted your circumstance ,your straps can be removed,but chamber forcefields will still be in place,with security outside for your protection....too many pirates and such like milling around.When we are sure you have been de-stressed,then you will be given extended shore leave in Menelaus' Oasis.You will find it is very conducive to relaxation.After that you will have one more medical and meet with your board of directors to discuss any future plans you may have."

================================

And so concludes this Tutorial/story...for now.

It will continue in a new series of posts,with a new title and some additional rules and allowances....Once the universe in well placed with Norman's supply complexes.

Thankyou all for reading and replying to my Poll.
Thankyou too ,Egosoft and Moderators who have assisted me and shown interest in my first ever attempt at this type of post.

Thankyou too ,to all who have contributed and assisted me,or sparked new ideas.

Thankyou too to for over 25,000 views.
Not half as many as NUCLEAR-SLUG ,but one of the best on the first page of this forum.


EDIT Although this first part of Norman's story in now concluded,feel free to ask any questions or make suggestions here or in the follow-up thread here.


EDIT

PLEASE NOTE...

Due the personal loss of saved files(my mistake,sorry) there will be no followup beyond what is in the next thread linked here.

Thanks again for all your support.

TTD
Last edited by TTD on Sun, 20. Mar 11, 15:10, edited 3 times in total.
Orphius_Rex
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Post by Orphius_Rex »

I may be new here, but I've been avidly reading this for the past few days now, and I've found it quite useful, despite never having played any of the X-Series due to crappy computers, but I signed up so I could learn more before I start playing, so I don't fail epically. Anyway, enough about me, and on to you and your brilliant storturial, for me it's given me a personal side to the learning curve, instead of some Hotkeys and Basic start up tips, so anyway, thank you very much.

Oh, and quick question: What kind of pc setup are you running? I'm curious because you're having lag :(

Cheers, Orphius
If all of the important history of Earth was erased, what would the world be like?
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Post by TTD »

You may know already that the X-games are CPU intensive,especially TC.
Even i7s have problems..
It is being addressed in the next .exe release.More news on that in level three forums.

However mine is a phenom 2x 250 ,AM3,clocked at 3 Ghz.You can find my dxDiag on level 3 forums too.

Glad you like what you have read here.Keep an eye out for the second part.
Can't promise how soon though.

And welcome to the X-games and the Ego forums.
Feel free to ask any relevant questions here or in the appropriate forum.
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Post by TTD »

To all fans of Norman Fiesty.
The story starts again a generation later.
Yes he fell for some mysterious battle worn gal he met in a bar :wink:

It will not be a tutorial as such,but some elements remain.
The new story starts here...http://forum.egosoft.com/viewtopic.php? ... 31#3580931
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Post by TTD »

After much reorganization of disc files I have the last save folder for this adventure :D

If anyone is interested in having it , point me in the right direction for uploading. :)

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