X-Rebirth No piloting Capital ships!!??

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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nllsq
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Post by nllsq »

Does it really matter whether capital ships in real life dodge things? No. What matters in a game is to bring the players the ENJOYMENT of playing. Having the option to fly your capital ships, unlike many other space simulators in which you cannot, adds enjoyment of playing X, at least X3.

Edited for spelling.
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Drewgamer
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Post by Drewgamer »

nllsq wrote:Does it really matter whether capital ships in real life dodge things? No. What matters in a game is to bring the players the ENJOYMENT of playing. Having the option to fly your capital ships, unlike many other space simulators in which you cannot, adds enjoyment of playing X, at least X3.

Edited for spelling.
This is the main reason I play X3 over the other space sims out there. The ability to fly those hulking machines of destruction around the battlefield makes me feel like I've really accomplished something. I, personally, don't think it would be the same if I could only purchase the ship and watch it fly around the sector.

Granted, I love hopping into my M3 during large engagements and getting into dogfights with enemy ships (which many times results in a reload due to errant PSP fire :roll:), just having the OPTION to jump into my command ship and watch the battle unfold around me is awesome.
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THE_TrashMan
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Post by THE_TrashMan »

ConCorDian wrote: WW2 capital ships couldn't dodge torpeado's, the whole point was "capital ships" back then had to rely on early detection in order to avoid it, not only that but guided warheads were as good as non existant back then.

there is also the point where space warfare is based largly on the submarine warfare model, and again now a days with the forms of guided ordinance you can get the only hope of avoiding the topeado's is early detection or countermeasures.


i cant remember who exactly said it but i agree with the fact cap ships should be big and lumbersome, their heavy hulls and sheilds are their defence, that and any support craft they have along. their duty is to bring heavy ass firepower to where its needed not to be the be all and end all of vessels.
The submarine model isn't exactly accurate mind you. Submarines don't move trough vacuum and don't have 6G of acceleration.
If you want to talk about realism, space warship will probably move so fast that even missiles might miss - cause turning in space is NOT easy.

Again, if this make for better gamplay or not is debatable. Personlly I prefer the big lumbering damage soaks, but it doesn' have to be that way for a game to be fun.
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Gazz
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Post by Gazz »

LV wrote:I have it on good authority that the reason cap ship flying is to be changed is because there will be an internal minigame that also handles boarding of enemy ships, the condition will be somewhat like the mini game in sid meirs pirates but instead of a swordfight to get the ship the following will occur
When boarding a carrier, the home team should get a number of defensive coconuts equivalent to the number of fighter bays.
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Virtualaughing
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Post by Virtualaughing »

This entire topic going like that funny story about the rabbit who need a ladder and the only ladder in the forrest owned by the fox.
The rabbit on his way to the fox starts to struggle within...
- Probs the fox wanna eat me. I should give up on this one
but the rabbit going forward on the road
- AAA that greedy fox. I don't believe i can ask him to do me a favour
but he still going forward because that ladder worth the risk....

Then the rabbit arrives at the doorstep's of the fox.... he just start to knocking on the door.... when the fox open the door he just starts to cry because the anger he got on the road...
- You know what my dear fox friend?! You can go and eat s*** then f*** your ladder...
and the rabbit just turns back and going home...
X to X3 is MENU SUPERIOR!
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Forcy
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Post by Forcy »

Egosoft repeatedly said the game will be different. This is fact. We can unfortunately not compare X3:TC's capital ship to the as yet theoretical and unknown capital ships from X:R. It is, by its very nature, unknowable except by the (official?) translated interview (and the post by Bernd in english) that was originally in German that I and many other people that have given their opinions do not speak.

before X3 came out we COULD compare the cap ships to X2 because the two games where very close. X3:R and X3:TC was even closer. but X:R is NOT, and I repeat, NOT X4. It is X Rebirth. Labeling or comparing it as if it's X4 is wrong.

here for the lazy is he EXACT words of Bernd. This is on page 3 the last post AND on page 4 the first post. The is to my knowledge the last info we have been given on the matter of capital ships in X:R. In other words it is to be taken as something that is closer to the facts than anything ANYONE else has said. If you want to speculate, speculate from this:
Hi guys,

ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.

ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before.

Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.

Instead of sitting in the cockpit you will assign people to command ships for you.

Hope this clears things up...

-Bernd
This has been ignored by many people and I will quote this on every page until people learn to read a thread.

Addendum: If this is the wrong way of doing it then I am sorry and will remove Bernd's quote out of my post or this post can be deleted. I'm just irked that this post is being ignored.
aspyrx
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Post by aspyrx »

I actually wouldn't miss the feature so much, because they're not exactly the most nimble things in the world. Maybe you would have a navigation officer (like the ones you can comm with), some other officers (combat, boarding, something like that), and you would give them commands from the bridge without actually flying the ship yourself.
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Gazz
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Post by Gazz »

Forcy wrote:X:R is NOT, and I repeat, NOT X4. It is X Rebirth. Labeling or comparing it as if it's X4 is wrong.
No, it's not.
There have been differences between X2 and X3.
There have been differences between X3 and X3:TC.
There have even been different engines to some degree!

XRB will also have differences.
It's still a space game, you can still fly different ships, still taking place in the X-universe, merely the next in the series... thus X4.

Final Fantasy 1 and Final Fantasy 13 have different engines, too. Designs and concepts have changed. Many many differences. Yet they are part of the same series. So what?
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Post by Forcy »

I'm sorry but you misunderstood me. What I meant was that it's not called X4, it's called X Rebirth. Unless I missed something?
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Gazz
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Post by Gazz »

It can have the title "Rebirth" but still be X4 just like Reunion was X3. =)
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Forcy
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Post by Forcy »

I'll have to recheck my box but from what I can remember it was X3 Reunion not X Reunion...

Also, links: http://www.egosoft.com/games/x3/info_en.php
and http://www.egosoft.com/games/x3tc/info_en.php
aaaand http://www.egosoft.com/games/x_rebirth/info_en.php

They may well rename it to X4 Rebirht but atm it's X Rebirth.

Besides, it's just semantics. I used the name to point out that it is likely a bigger departure from X3 than X3 was from X2. That is what I've interpreted the trailers and announcements and stuff to mean. That it is more different than it has been in the past...

I've played X from X2 and that has been my personal experience. I will have to play X:R to be 100% sure.

I stand by what I said about the capital thing though. Read what Bernd said and guess from there is all :/

This from the rebirth page "Publisher Deep Silver and developer Egosoft announce the latest game set in the X Universe, set to transport the multi-award-winning series to another dimension with radically new game design and top notch graphics."

And from the same page "X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it."

And for the love of sanity, read this: http://www.egosoft.com/x/xnews/201105_1_44News.html

in it Bernd replies to the question "So this is a reboot, right?" with It's certainly not X4!

Sorry for the aggression :/
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Gazz
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Post by Gazz »

For something that is "not X4" I'm expecting at least 2 critical features.
- no space flight
- not in the X universe.

Peas!
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Kapakio
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Post by Kapakio »

hokiturmix wrote:This entire topic going like that funny story about the rabbit who need a ladder and the only ladder in the forrest owned by the fox.
The rabbit on his way to the fox starts to struggle within...
- Probs the fox wanna eat me. I should give up on this one
but the rabbit going forward on the road
- AAA that greedy fox. I don't believe i can ask him to do me a favour
but he still going forward because that ladder worth the risk....

Then the rabbit arrives at the doorstep's of the fox.... he just start to knocking on the door.... when the fox open the door he just starts to cry because the anger he got on the road...
- You know what my dear fox friend?! You can go and eat s*** then f*** your ladder...
and the rabbit just turns back and going home...
:lol:

I know exactly the same joke but with different characters. This time is a guy with a flat tire on a lonely road that realize he has not jack and then see a house on the distance. The ladder is the jack and the fox is the guy on the house.
Nanook
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Post by Nanook »

Forcy wrote:...
Hi guys,

ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.

ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before.

Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.

Instead of sitting in the cockpit you will assign people to command ships for you.

Hope this clears things up...

-Bernd
This has been ignored by many people and I will quote this on every page until people learn to read a thread....
Word of warning - don't! It's called spam and will be dealt with if you continue.

What you're failing to understand is that what Bernd said was vague enough to be interpreted in a number of ways. And despite his "bit more precise", it's still not clear in the details. So let the debate continue, and please try to refrain from the 'I'm right, you're wrong, so shut up' nonsense. :roll:
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VincentTH
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Post by VincentTH »

Nanook wrote:
Forcy wrote:...
Hi guys,

ok lets be a bit more precise about the capital ships then. Piloting a huge capital ship from the seat of the pilot is boring, therefore we left that out.

ON THE OTHER HAND: The player can own and can command ships and he can use them for a lot more different things than before.

Stations as well as large ships have a lot more ways to interact with them now and your own as well as other factions ships are much more interesting to play with.

Instead of sitting in the cockpit you will assign people to command ships for you.

Hope this clears things up...

-Bernd
This has been ignored by many people and I will quote this on every page until people learn to read a thread....
Word of warning - don't! It's called spam and will be dealt with if you continue.

What you're failing to understand is that what Bernd said was vague enough to be interpreted in a number of ways. And despite his "bit more precise", it's still not clear in the details. So let the debate continue, and please try to refrain from the 'I'm right, you're wrong, so shut up' nonsense. :roll:
Let's jsut wait for the promised June installment of the sneak preview, and hopefully this can be settled.

I am kinda hoping for a Homeworld style of cap ship control. You tell it to go here and there, but you don't actually pilot it at the helm, like you would an M3.
Catra
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Post by Catra »

The notion of "giving up something, for things we can already do" is abit absurd to me.....

Just seems like ego is taking the cheap way out instead of taking the 3 mins to make the capitols not irritating to fly ourselves.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
Virtualaughing
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Post by Virtualaughing »

heh a guy called Forcy saying the truth what we DO know about the new game and others start to say their dfasdfasdf rtqe,jrencr

My bet Bern never checked out any Xenon system about how "boring" that can be to fight through a BS of it. Lol admit it you left that part out coz you can't do the programming with it :D

Set up BSs with guns and equipment from variable races then watching them dieing because lame autopilot IS BORING.... :evil:
X to X3 is MENU SUPERIOR!
I think Egosoft has already worked out our doom, because Xenon AI will reach the stars! :D
Shootist
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Post by Shootist »

X4 != X:R

or so they tell me.

I'm willing to guess X:R will resemble XbeforeR less than X3TC resembles X:BTF.

Perhaps that is faint hope, but I can hope.
AkrionXxarr
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Post by AkrionXxarr »

I believe Gazz's entire point is that since X:R is related to the previous games in some way, it's still part of the series. Kind of like how even though Final Fantasy 12 differs in gameplay quite a bit from the other games, it's still part of the Final Fantasy series.

While X:R Might not be comparable to X3 or X2, it's still related to them and thus still part of the series and could be considered X4. X2 was a significant iteration from X: Beyond the Frontier, X3 was a significant iteration from X2, and X:R will be a significant iteration from X3. So while X:R isn't following exactly how the previous games were done, it's still part of the series, and thus could be argued as being X4. :3
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Post by A5PECT »

Semantics.

Rebirth is the fourth game in the X series.

Whether or not you explicitly call it "X4" depends on what connotations you give the term.
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