[BONUS Plug-In] Advanced Trade Command Software MK1

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Burianek
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Post by Burianek »

If I remember correctly, there are script technical reasons why selling from ED/TS won't work. It's not that no one wants to code it, it's that regulating the behavior would be notoriously difficult. I think there was some discussion of this in this thread or in the FAQ thread.

BPH selling works for the other users of the script. All I can do is refer you to the FAQ or readme, check the pilot's level, check to see if you've installed it correctly, check if there are enemies present that may be restricting movement, etc. The main reasons are all listed in the FAQ.

Also, it's a good idea to install the new bonus package that has an updated version of the bph scripts, renamed to Advanced Trade Software Mk1.

Cheers.
"Nature's first green is gold" . . . stay golden.
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Birdman
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Re: res

Post by Birdman »

giskard wrote:Hi all.

I have never seen my BPH freighters sell anything yet. I have freighters of all levels and recently had cause to reset all the prices in my empire to default settings. The result was a rapid build up of stock.

Even with max stock levels, the BPH freighters would rather sit in the factory than attempt to sell the goods in the factories.

I brought this up before but assumed id just missed something vital. Only recently did i find my self in a position where the stocks where high enough to test this.

I believe this is a problem with the BPH freighters.

Id also like to request the trading station and EQ restrictions removed please. :)

It would allow us to let them sell to other trading stations from a master warehouse set to not trade with other races. Currently the restriction on not selling plus the problem above prevents that.

I have 1 EQ set to gather goods from up to 10 sectors away, it would be nice if could sell to local trading stations i own and have them distribute the goods locally. Even if it means using standard freighter scripts to do the local distribution.

Giskard
I have several regular stations set up for multi-fab selling (ie: multiple fabs have their product SDS (CLS) to one fab (Cahoonas and Ore in particular), then that fab has multiple BPH level 8 (ATC) Dolphin sellers. This has worked fairly well for me, (except for the fact that they still take off for the same station, then re-direct when they find out that they got beat by one of the other pilots from my station) .

I have a Eq Dock collecting from up to 17 sectors away (with jumpdrive, of course). I have just been using it for a stockpile (transfer goods into maxed Dolphins for storage). Would it be possible for you to SDS (CLS) the goods to the other station? Also, there is a unsigned script called relocate ware that you could use, the drawback being you would need a ship for each item, and for each station (with no way to evenly distribute the goods). The alternative would be to: transfer the items into a ship at the Dock, fly the ship to the station for selling, and set that ship to "Buy Ware Best Price", this will cause the ship to unload as space is available. Rinse and repeat for each station. This may require a slight work around, being that you may need to "trick" the ship by assigning the homebase for one that uses the item (Resource) , telling it to buy for best, the re-assign it to the station for selling.

Or with the new CLS, use the M6 like it says. This would require a trained pilot (level 6 - Freighter Pilot), so train him at a normal station, then transfer him to the M6. This will take a while, but looks like it it's what you want to do. Be sure to read the "Readme" description file included for specific directions for setting up the ship and wares.
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giskard
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Post by giskard »

Birdman: Quick question.

Have you actually seen your BPH freighers list selling wares as their current job ?

Because thats what i have looked for and never seen, i have seen fully stocked factories with lvl8 bph freighters landed and not doing anything.

CLS: yes i have managed to get a loop setup to train up some CLS pilots to test it out. They are still level 1 though and i had to built it right out of the way of my bph freighters because the cls freighters would find the stocks where always empty if a bph freighter was near by.

My use for CLS is to take up the slack left by BPH not selling stuff and its other limitations.

Giskard
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Birdman
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Post by Birdman »

Yes, I have 3 running ore out of Orebelt at 165cr (4 jumps), and 4 running Cahoonas out of Wastelands at 95cr (1 jump), also have 2 running Wheat at 45cr. With my prices set where they are, I will catch the all at the Fab, but looking at the adjust range screen, it shows NONE for fabs in price range. You may want to look at that also if you haven't. Also have a few other pairs running E-Cells from various locations.

I have 2 of CLS that have gone up 1 level, to Asst. Courier, on longer delivery runs ( SPP to Ore mines) the other 2 are still Apprentice, but suspect they will level up fairly quick.
Cycrow
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Post by Cycrow »

i have a ship buying cystals for a SPP, but everytime i start it, it sends me a message telling me i havn't paid his bills and the price keeps increasing
and it says to put the fund in the factory so he can get it
but theres was like 20million in the factory
its happened a few times, how can i fix this ?
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Burianek
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Post by Burianek »

If you read through this thread, or alternatively, check the FAQ, you'll find out why. This question has been asked and answered many times now.
Cheers.
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giskard
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Post by giskard »

Thanks Birdman.

This is weird, thanks for the comfirmation though. Its probably something simple this end preventing them from selling in my game.

Giskard
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Birdman
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Pilot transfer

Post by Birdman »

Not sure this is the right thread, but since BPH/ATC is related...

Hmm, seem to be having a problem with V.2 pilot transfer. CAN'T get it to work right. Transferring a Level 8 Pilot from a Caiman to an Iguana. Iguana has Nav1, Trade1,2 and Fight1,2, 2 25Mw shields, Trade extension, max engine and rudder tuning, max cargo.

Both ships are located in Trinity Sanctum, outside the Equipment Dock.

First try, select Caiman, select Iguana, select Eq Dock... nothing, just sitting there. Wait a minute, still there. OK, V.2 -- look at readme, see in "standby". OK, Command None, Command Standby on both, Command Transfer, select Caiman, select Iguana, Select Eq Dock... nothing again. Docked both ships, transferred CLS off both, tried again after moving them back out by the Dock. FAILED!!

HELP please :rant: I had no problem prior to 1.04.01

Thanks
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Lucike
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Re: Pilot transfer

Post by Lucike »

Birdman wrote:nothing again.
What nothing? The pilots are away? More Info please.

The equipment isn't more examined and is also not transferred more. The ships aren't renamed also. That was a desire of the community. :)

Greets
Lucike
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Birdman
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Re: Pilot transfer

Post by Birdman »

Lucike wrote:
Birdman wrote:nothing again.
What nothing? The pilots are away? More Info please.

The equipment isn't more examined and is also not transferred more. The ships aren't renamed also. That was a desire of the community. :)

Greets
Lucike
Ships didn't even dock. Caiman went from standby to none, Iguana stayed in standby.

The rename not happening is good BTW, but that also wasn't mentioned in the readme as part of the change.
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Lucike
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Post by Lucike »

1. Special Command (Playership*) -> Reassign pilot... (V2)
2. select ship 1 [with pilot**] - [or 2 (without pilot)]
3. select ship 2 [without pilot] - [or 1 (with pilot)]
4. select target station or carrier

* or you can use a other ship with the Special Command Software MK1.
** or you let two pilots their ships exchange.

Greets
Lucike
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Birdman
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Post by Birdman »

Lucike wrote:1. Special Command (Playership*) -> Reassign pilot... (V2)
2. select ship 1 [with pilot**] - [or 2 (without pilot)]
3. select ship 2 [without pilot] - [or 1 (with pilot)]
4. select target station or carrier

* or you can use a other ship with the Special Command Software MK1.
** or you let two pilots their ships exchange.
Definitly something strange going on.

If I use the above procedure on the Caiman, it fails (run command from Caiman, select Caiman, seletct Iguana, select Gonar Temple (I moved the carrier)). If I run it from the Iguana, pilots transfer. If I run it from a completely different ship, it works. Weird!!

Didn't know it could be run from any ship (except it seems the source ship). If I remember, it needed to be the source ship with the Special Commands before (at least thats the way I read it).

Oh well, at least I can transfer the pilot now :!:

Thanks for the info. Glad about not renaming the ships, that helps too.
ScoobyDoo
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Advanced Trade Mk1 pilots ate all my credits!

Post by ScoobyDoo »

I'm seem to be having a issue with the Advanced Trade Software Mk1 that is included in the bonus pack. It may stem from a lack of total understanding on how the BPH works (although I read through the threads...).

I assigned one Iguana each to my SPPs in Kingdom End and Herrons Nebula, then told them to Advanced Trade. I know there are only crystals to buy, so the BPH doesn't give that much help, but I basically just wanted to level up a couple pilots for later.

Each station started with over 100,000 credits, and each had a freighter selling its goods. The hop limit was set to 3 sectors for each.

50 mizuras later one pilot messaged me saying his factory was out of money. I checked, and both stations were almost completely out of credits! I thought, "wow, did those guys ever buy crystals fast", but there wasn't a significant increase at all in how many crystals each station had. I know pilots take a fee (around 30cr + 2*hops for lower levels).. but I can't see how 100,000+cr's were burned with not much to show for.

Am I missing something? In the meantime, I've loaded an earlier savegame where each station still had 30,000cr left (note, the crystal counts are almost the same) and put an end to the my money-burning BPH experience <grrr>. Hopefully somebody can tell me how to use these guys without dumping all my cr's down the toilet.
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Burianek
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Post by Burianek »

They don't consume that much money to run.
100,000 isn't a whole lot of money to leave in a factory as a float.
If they buy (100,000 / 1684 =) 60 crystals, then you've no money left.
Then when the pilot gets back to base to offload his cargo, and shows up for his paycheck, you've got nothing to pay him with and he complains.
You need to carry a lot more money in your factories to allow the pilots to buy crystals and still have money left over to get paid.
Cheers.
"Nature's first green is gold" . . . stay golden.
Carl Sumner
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Re: Advanced Trade Mk1 pilots ate all my credits!

Post by Carl Sumner »

ScoobyDoo wrote:50 mizuras later one pilot messaged me saying his factory was out of money. I checked, and both stations were almost completely out of credits! I thought, "wow, did those guys ever buy crystals fast", but there wasn't a significant increase at all in how many crystals each station had. I know pilots take a fee (around 30cr + 2*hops for lower levels).. but I can't see how 100,000+cr's were burned with not much to show for.
Crystals are expensive. But you don't have to let the bin fill up to the top. Shut off the buyer ship when it has enough for a while, just don't forget to turn it back on later. 8)

Or command it to sell the crystals for best price, if you have too many and need cash.

Also, the E-cell selling ship might not have reached it's customer yet, maybe you will have more money when it sells it's load.
:)
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indolicious
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Post by indolicious »

Hey guys can anyone tell me how i can add player owned stations on the trade route. I have a wheat farm next to my rimes factory but the transporters wont reconize my stations as a recource. :gruebel:
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Burianek
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Post by Burianek »

check the FAQ linked from the first page for reasons why your BPH freighter might not want to trade with your factory.
In general though, they will buy resources from player owned factories if they are the cheapest price that they can find. If they've found the ware for a cheaper price somewhere else though, they'll go to the place where it is cheapest.
Cheers.
"Nature's first green is gold" . . . stay golden.
RagX
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Post by RagX »

This all could just simply stem from selling too low to even break even, and so go broke :lol: Hey, it happens you know, even I made that mistake lots of times when I started out.
Ryuujin
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Post by Ryuujin »

If you're havign trouble with over buying, or under selling, why not set up the deluxe SMS package on your station?, I'm specialising on hi-tech goods (microchips, q-tubes, computer components etc), and each of my stations have 2 advanced traders, and the deluxe SMS package, and I estimate my profits ahve gone up 30-50% per station by buying/selling more effectivly thanks to SMS (I don't even use any ships to sell from the station, i let outside buyers do the buying, and buy they do).
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thundy
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Post by thundy »

Sorry if this is in here somwhere just wondeing something....

If you set a ship with this to > Command > Trade > Sell for Best Price - does it

1> Still gain XP on the Captain
2> Work for free if you essentially forbid it to leave the sector
3> Is 2 possible and how? :p

Thx.
:lol:
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