It is heavier on cpu because of more ships (used much better than vanilla imo)
I can't really say how performance is on certain cpu's because my rig has no issues. The more useful feedback i get, the easier it is for me to try and tweak it.
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It is heavier on cpu because of more ships (used much better than vanilla imo)
I9 9900k - 90+ fps
yes I am asking because FE+VRO bundle has half-dead xenons at the moment.DeadAirRT wrote: ↑Sun, 26. Apr 20, 19:08I9 9900k - 90+ fps
As far as xenon, they are balanced similar to the factions. The difference being that they each have a cluster connected to the main factions. You can run vro and fe with my mods (especially fe since i adjust parts of his mod in mine). Vro messes with jobs though and override some of my changes so i can't tell you how balanced things are with it.
Without things overriding my changes, it tends to be a fairly nice back and forth. The border systems have a good amount of conflict, stations get destroyed, and there isn't any rapid collapse. I play mostly with my dynamic war mod so typically a faction will either hold or make small gains (sending fleets to invade xenon as opposed to defending) but once a war starts with another faction they will start slightly losing. There are a lot of variables so i haven't seen any trends that overly stand out (like vanilla hop almost always beating xenon)VPanda wrote: ↑Sun, 26. Apr 20, 20:01yes I am asking because FE+VRO bundle has half-dead xenons at the moment.DeadAirRT wrote: ↑Sun, 26. Apr 20, 19:08I9 9900k - 90+ fps
As far as xenon, they are balanced similar to the factions. The difference being that they each have a cluster connected to the main factions. You can run vro and fe with my mods (especially fe since i adjust parts of his mod in mine). Vro messes with jobs though and override some of my changes so i can't tell you how balanced things are with it.
Haven't tried them with your mods yet
My scripts don't re-spawn teladi trade stations. That happens because they are a "landmark" that technically can't be built sadly. I could change it, but then you would have more generic teladi trade stations.djrygar wrote: ↑Sun, 26. Apr 20, 22:18 I use VRO + gateoverhaul and its pretty static. I think last versions of vro nerfed xenons quite a bit.
But I also use FE and xenons just started to pop out more frequently, I think it is also determined by my own assets or by time. Hard to say.
One thing that I noticed is that due to some of your scripts, when xenon destroyed one of teladi's trading stations, new one popped up shortly after, almost immediately, no building time etc. So its kinda whack-a-mole for xenons. I guess, this could be changed so station should be set to rebuild, not just respawn.
(nice thing was new station had traders with Argnu Steaks, which were impossible to find anywhere else
I just restroyed (VRO) Xenon V basically with Nemesis, few salvos and hes dead. They are pathetically weak.
If you grab from github, rename the deadairgateoverhaul-master folder to deadairgateoverhaul. It must be in the game folder, not documents otherwise bugs.VPanda wrote: ↑Mon, 27. Apr 20, 16:55 Why can't I launch X4 with your mods from github? The game just won't start(process is ok in task manager).
I guess it is because all other Steam mods are packed in some .cat and .dat files, and yours not?
edit:the game starts when I put mods to MyDocuments/x4/extensions folder, but says "gate overhaul" requeries SPLIT dlc not found(I have one)
UPD: it won't work with steam aswell, "installing extension" screen hangs up on "deadair ware".
Am I the only having these problems here?)
yes 7, yes I renamed.DeadAirRT wrote: ↑Mon, 27. Apr 20, 18:13If you grab from github, rename the deadairgateoverhaul-master folder to deadairgateoverhaul. It must be in the game folder, not documents otherwise bugs.VPanda wrote: ↑Mon, 27. Apr 20, 16:55 Why can't I launch X4 with your mods from github? The game just won't start(process is ok in task manager).
I guess it is because all other Steam mods are packed in some .cat and .dat files, and yours not?
edit:the game starts when I put mods to MyDocuments/x4/extensions folder, but says "gate overhaul" requeries SPLIT dlc not found(I have one)
UPD: it won't work with steam aswell, "installing extension" screen hangs up on "deadair ware".
Am I the only having these problems here?)
Are you on Windows 7?
For some reason some mods on Windows 7 only work compiled. Sorry for the trouble.
ah thx
Better yet, since you have the steam version:VPanda wrote: ↑Mon, 27. Apr 20, 18:40ah thx
I made some changes in DeadAirDynamicWarStart-master because it isn't on steam.
<dependency id="DeadAirGateOverhaul" optional="true" name="DeadAir Gate Overhaul" />
and it works from documents folder.
Guess it could be done with all other mods?
Ok! Yet more incentive to upgrade my CPU.
Yes it's NPC cheat. But i need to reanimate Xenons somehow.