indigochill wrote:I'd like to report a bug. I installed all the scripts and 't' files where they go and got the message in-game that said the mod was installed. However, graphically something's terribly wrong.
"Bullet" effects are completely gone. I first noticed this in my fighter (although I do get the ambient glow in my cockpit from my weapons firing and I see the explosions on the enemy hull, I don't see the "bullet" between my ship and theirs), but then I shot at a Xenon Q to get it to shoot back. All I saw were red squares (literally two-dimensional squares) representing the blasts of their weapons, but again no balls of fire or anything like that.
This was a problem for me in CMOD 3 as well, but I would love you just a little bit more if you would be able to fix it so it looks all pretty again, since CMOD3 was already barely supported when I downloaded it.
I am on a Mac. Not that I know how that would make the graphics buggy, but it might be important if you did want to take on the task of making the graphics compatible.
That sounds like a graphics compatiblity with the mac version. In the CMOD the bullet graphics are all .dds files in the DXT5 format.
I don't have access to a mac so there's no way I can trouble shoot this for you.
First, Make sure you have no other mods installed that alter TBullets. If this is the case it may be pointing the bullet to a different model that doesn't exist. List all the current mods you are using here.
You can try extracting the CMOD dds files and try converting them to another DXT format to see if that works.
The other possibility is that the mac version doesn't like the model files being compressed. In which case, just extracting the cat/dat with the mod manager and making sure you have decompress checked may fix it (make sure you preserve the file paths). Just put the extracted folders in the main X3TC directory.