Won't it mess up other mods now?
Do you have any recommendation which things to turn on in IR to work it fine with XRM? I know that this is not the point if this topic, but I just wonder

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Now that you say it, there are indeed five vanilla scripts changed within the CAG package:Won't it mess up other mods now?
Delete Browser CacheArnoldWest wrote:Hi everyone,
I'm trying to use this script : http://forum.egosoft.com/viewtopic.php? ... sc&start=0
and I'm having trouble. It won't let me post a reply. I click "Post reply" or "Reply" to someone elses comment and it just takes me to the index.
Put Dockware limit a bit higher than what you need:ArnoldWest wrote: I'm trying to get my Headquarters stocked with enough materials to build Hyperion Vanguards, so...
1. I use Dockware manager to limit the amount of goods of the types to the amounts I need. i.e if the Hyperion requires 718 of sometime I put in 718.
2. I setup several ships to be Commercial Agents. (Tested 1-4). Used "Trade List" and input all the types of materials I needed (and some guns and ammo etc).
3. No commercial agent will purchase Energy Cells.
4. Having read the CAG thread twice I determined maybe it thought these were intermediate and required a "Trader" level CAG not an "Apprentice" Level CAG.
5. Assigned my Trader CAG to the appropriate trade list.
6. This CAG also refuses to procure Energy Cells.
Station has space.
Station has money.
Station is 11k units below its Dockware limit.
All other products are being procured correctly (albeit slowly).
All items all CAGs are collecting are from the adjacent systems complex, so the pickup station is definitely in trade range (1j).
I'd really appreciate some advice. The energy cells are substantial and manual hauling of them will kill me.
Edit sorta : Actually while I ask, some of the CAGs won't collect stuff. I'm currently at 414 microchips, it's set to collect up to 718 or something like that and none of the CAGS will go and get them. The station next door has them available. Any advice on that also would be great, thank you.
I think that's your answer for "Trade list" or "Black List".ArnoldWest wrote:Hi everyone,
2. I setup several ships to be Commercial Agents. (Tested 1-4). Used "Trade List" and input all the types of materials I needed (and some guns and ammo etc).