[MOD-TC]Ship Rebalance Mod:Continued v1.10b (27/6/11): Now Discontinued...

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paulwheeler
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Post by paulwheeler »

djrygar wrote:here it is

http://x3.ar-media.pl/types.zip

changed adv. sat and nav. sat prices (avg 51000 and 13000) and changed factories (M for argon, L for Split and XL for Paranids - to make things more interesting ;) ) Factory prices also changed

this is of course based on Ship Wares rebalance
Great! Do you mind me including this in the main package?



P.S. I've swapped the MK1 around - just messing with the prices of ATF ships.

I should be able to post the next version in the morning.



EDIT - By the way, if you're using the SSRP and wondering why there are a few M5s with large price tags then its probably because they have built in Triplex scanners. I just spent half an hour working out why I couldn't reduce the price of the Mani! :roll:
djrygar
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Post by djrygar »

yes, sure, use it :)
paulwheeler
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Post by paulwheeler »

UPDATE v0.71
------------------------

Just a small update this with a few fixes and updated cockpits:

- Updated cockpit packs to v1.26. Added fourth version with “lite” HUD.
- Swapped Eclipse model on all varients to XTM version. (Egosoft Eclipse model is now available for use in a new ship)
- Fixed missing dummies entry to enable external docking on Xtra ships.
- Reduced speed and cargo of Baldric Superfreighter.
- Increased price of Osaka and Tokyo. Reduced price of Sendai Varient A.
- Reduced cargo on Hiroshima.
- Reduced speed of Macana.
- Put sat prices back to vanilla in SSRP to avoid unwanted side effects in factories.
- Moved all scene files out of trails packs into main SRM so all scene files are in one place for consistency.

Important -- Please update your trails pack!! I've moved a few files around so it needs to be updated.

The ship systems rebalance pack needs updating too.

I have not included the changes to the SSRP yet for the satellite factories that djrygar uploaded. I wanted to run it for a while first to ensure it has no side effects to the ecomomy. I will integrate it for the next update. So for now sat prices are back to vanilla.

I have included a few place holders for the Xtra stations that are missing their names and descriptions. This should sort out the readtext errors in mars and saturn temporarily until I can track down the correct text file. Unfortunately no answers in Cadius' thread yet...
djrygar
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Post by djrygar »

paulwheeler wrote: Personally I don't use MARS. The ability to instantly swap lasers around in turrets seems unrealistic and a bit too much of a cheat to me. Plus its only really fair if the AI ships can use it too, then its too much of a CPU drain.
you can use mars without gun-swapping ;)
You can disable it in XML file - one of them has full set of hidden settings
You can disable weapon-swap, you can enable Goblins to heal your hull to 100% and so on

The main advantage of Mars is not targeting but goblins :) they are fantastic!

I had the very same reason to stay away from mars (I definitely look for immersion)

Only thing that is mars uses fighter drones to fetch cargo. would be nice if those were freight drones.. and I doubt Gazz will ever make such change
vkerinav
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Post by vkerinav »

There is a script using freight drones for just that purpose... ah, here. A bit basic at present, but its still new.


On to SRM. I rather swiftly decided that I don't much like the new station models, and started to change them back. Not a big deal, but there is one thing; the ATF headquarters. The current model has only one docking port for big ships, which seems odd for a shipyard.

If you want them to have different models, perhaps the USC shipyards could be swapped for Cadius', and the old shipyard model used for the ATF headquarters.[/url]
djrygar
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Post by djrygar »

ah.. stations.
I always forget to ask:

is that normal that you cannot dock at Jenferco HQ with ship > M6 ?
paulwheeler
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Post by paulwheeler »

I don't think any of the corporation headquarters have capital ship docks....
paulwheeler
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Post by paulwheeler »

vkerinav wrote:There is a script using freight drones for just that purpose... ah, here. A bit basic at present, but its still new.


On to SRM. I rather swiftly decided that I don't much like the new station models, and started to change them back. Not a big deal, but there is one thing; the ATF headquarters. The current model has only one docking port for big ships, which seems odd for a shipyard.

If you want them to have different models, perhaps the USC shipyards could be swapped for Cadius', and the old shipyard model used for the ATF headquarters.[/url]
I just chose that model because it was different and I wanted the atf headquarters to stand out. I guess i could look for a new model. I definately don't want it to just look like a standard shipyard.
Mad_CatMk2
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Post by Mad_CatMk2 »

Hey Paul I don't notice the Eclipse model changed; I looked at the Ship scene file in X3 Editor and its still using the argon/m3p one :?
I fly an OWP. What about you?
paulwheeler
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Post by paulwheeler »

It is now using this model:

ships\m3\argon_M3P_scene

This is the XTM Eclipse model. You may have to change sectors before your save will use the new model.
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Railgunner
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Post by Railgunner »

You might want to double check your starts, I started as one of the terrans and Promptly got blasted by a terran M1.....
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OOZ662
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Post by OOZ662 »

djrygar wrote:The main advantage of Mars is not targeting but goblins :) they are fantastic!
I used to love them until they started sporadically crashing my game. :roll:
paulwheeler wrote:- Fixed missing dummies entry to enable external docking on Xtra ships.
I assume that means the new Mobile Mining Base Ship can dock the 4 TSes? [ external image ]
Mad_CatMk2
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Post by Mad_CatMk2 »

paulwheeler wrote:It is now using this model:

ships\m3\argon_M3P_scene

This is the XTM Eclipse model. You may have to change sectors before your save will use the new model.
Ah nvm I got it to work...forgot to update something. It works now.

thanks
I fly an OWP. What about you?
paulwheeler
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Post by paulwheeler »

Railgunner wrote:You might want to double check your starts, I started as one of the terrans and Promptly got blasted by a terran M1.....
This mod doesn't go anywhere near this part of the game.
paulwheeler
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Post by paulwheeler »

I assume that means the new Mobile Mining Base Ship can dock the 4 TSes? [ external image ]
I haven't gone anywhere cadius' scene files so if you switch to his model youll only get docks if his version has them. The original mmbs does of course.

This update fixes the reported problem with existing docks on cadius' ships.
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OOZ662
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Post by OOZ662 »

paulwheeler wrote:I haven't gone anywhere cadius' scene files so if you switch to his model youll only get docks if his version has them. The original mmbs does of course.
Oh, I don't think it does...that's kinda saddening since it's the only one I really, really like and I actually use the MMBS for its namesake.

I really need to figure out how to edit scene files someday. :P

EDIT: Actually, it appears to able able to dock 6 TSes. :lol: How handy.
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Railgunner
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Post by Railgunner »

@paulwheeler: Why hasn't the shipyards in saturn and mars been replaced?? They would look and work much better as Cadius version....

Also did you mess with the ATF rep any?? My problem seems to be that the ATF rep is not being granted properly....

EDIT: I've double checked and the Orbital Shipyard is Cadius' model, the ones in saturn and mars are just Shipyards.....
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OOZ662
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Post by OOZ662 »

I dunno about you guys, but it's always kinda bugged me that the ATF M7M doesn't support boarding pods. Though I suppose boarding Xenon ships (from a Marine standpoint) can't exactly be fun...
paulwheeler
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Post by paulwheeler »

I haven't touched anything to do with atf rep. As far as I am aware, the only way to gain atf rep is during final fury missions, unless you have a specialist script installed. That's why I linked atf headquarters to your terran rep instead.

Ill add boarding pod compatibility to the atf m7m in the next update.

Regarding station models - I only replaced the ones that cadius did in his main mod. Since there is a bit of disagreement about his models, I'm a bit loath to replace any more.
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OOZ662
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Post by OOZ662 »

paulwheeler wrote:I haven't touched anything to do with atf rep. As far as I am aware, the only way to gain atf rep is during final fury missions, unless you have a specialist script installed. That's why I linked atf headquarters to your terran rep instead.
You gain rep in steps (ie a new level each time, generally skipping percentages) from both of the Terran plots.

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