paulwheeler wrote:It could be a permissions error on the Director folder, or maybe a spelling issue? I did that once!taskforce3 wrote:paulwheeler wrote:You'll have to extract TShips from either the base SRM or the hull pack, if you use one, using the Mod Manager. Open it in the X3 Editor 2 and change the race of the ships you don't want to see to "0". Then put the edited TShips back into the relevant cat/dat.taskforce3 wrote:I'm sure this has already been answered, but there is 218 pages of text I don't want to go through.![]()
Anyways, I have used double shadow's MM to disable the X2 and Xtra ships but is there a way just to get rid of X2 ships and not the Xtra ones?
I was thinking i could just install the Xtra mod as a standalone mod, but will it conflict?
Edit: Also, I cannot get the shipyards addons to work. I have tried both the manual way and the spk way, both nothing. Maybe it has something to do with enabling the script editor, but mine is already enabled.
Thanks, great mod btw.
Some people find it easier to work from the No Xtra or X2 Tships and just return the Xtra ships to the relevant race.
Do not install the main Xtra mod - this will conflict.
Are you putting the shipyard script into the correct folder in your X3TC directory? i.e. the Director folder or the scripts folder? They must be the same folders that they are in in the pack itself. If you put director files into the scripts folder they will not work.
Ok, I will try that as soon as i understand what you just wrote, hehe...
Yes, the xml files are in the director folder and the scripts are in the scripts folder, but i had to create a director folder since one isn't in my default install directory.
Try deleting the director folder and recreating it manually. Dont copy the one from the shipyard pack.
Hmm, I'm sure it isnt a spelling error and there isn't a little lock pad on this folder so I'm sure it isn't a permission problem either. I did create a manual folder.. Oh well
Also, I think i got all the ships I wanted in the game through the editor and you're right, it was alot easier comparing the orginal tships with the No Xtra tships file. Correct me if I'm wrong but the stations and turret models from the Xtra mod were left unchanged?