Deadly "Bun-Bun" Star Wars ship mod V0.2c

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Kustom_Mayd
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Post by Kustom_Mayd »

yeah there is, at the top of the sripts and moding forom page, there is a link, ill just cut and paist, but if you ever need any more help, just go there! :wink:
CaTcH

milling_hordesman said...
1) Unlock the scripting center (skip if previously done)
- While sitting in your ship in-game, type "Thereshallbewings", with that exact capitalization.

2) Create a new script
- Fairly self explanitory, go into the scripting center (s -> c -> s from the cockpit view), highlight <New Script>, hit enter.
- Name the script something like "credits.cheat" so you can find it later.

3) Write the script
- Go into the section of the script titled "Code", highlight the line that says <New Line>, and hit enter.
- Go the the "Trade Commands" menu and choose "Add money to player: <Var/Number>".
- It will bring up a menu asking what value you want to input. Select "Number" and then type in the number of credits you would like to give yourself and hit enter again.
- Now the script's Code should read:
Code:

Code: Select all

001        add money to player: x 


where x is the amount of credits you wish to add.

4) Run the script
- Hit escape to exit the script editor. When asked if you want to save the script, choose yes.
- Now find your script in the list of scripts available (yours might be the only script available). Select your script and press "R". Then just hit enter twice, which should bring you back to the script list.

you should now be x credits richer. use this with a negative number to subtract credits from your total.
Java Jawa
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Post by Java Jawa »

Deadly . . .

I've found this link to some excellent Star Wars meshes, since I can't afford 3DSMAX, I can't open them, but they're all 3DS format and v. high polygon count . . . I don't know much on the subject, but they look pretty promising, and they'res lots of 'em! Here they are . . .

http://www.xpi.org.uk/~swma/archives/archives.htm

Hope you can make use of them! Good luck Deadly! :D .
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Exitialis
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Post by Exitialis »

Does this mod replace Split ships... or add new ships?
And if it does the first trick, does it work on custom universe?
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Java Jawa
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Post by Java Jawa »

1. Adds
2. Works

:wink:
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Exitialis
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Post by Exitialis »

Ok.. thanks Jawa Jawa...
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Post by Java Jawa »

My pleasure my Finnish friend. :) .
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Exitialis
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Post by Exitialis »

I still dont seem to be able find any ISD anywhere.. even tho i started new game in custom Galaxy. What might be wrong. (I think there should be more detailed installation documentation with the mod)
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Post by Java Jawa »

1. They are purchasable at Split Shipyards
2. Cost in the hundreds of millions
3. You need to PM Deadly when you both have a free moment
4. Get a ship creator script
5. Select it in the 'select mod package' screen on loadup
6. check it is properly installed using the readme.
7. Download it in .exe form again and extract it to the x2 the threat dicrectory.
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nuclear_eclipse
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Post by nuclear_eclipse »

Java Jawa wrote:Deadly . . .

Here they are . . .

http://www.xpi.org.uk/~swma/archives/archives.htm

Hope you can make use of them! Good luck Deadly! :D .
I don't like this site. They have ripped off many other star wars references without a single bit of credit, and they even removed the logos from those materials. I recommend avoiding them, as most of that stuff is taken from elsewhere... :evil:
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Exitialis
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Post by Exitialis »

Got it to work.. looks cool. Cheated some money to test the thingies.. to see if they are worth to archieve trought real play...

Everything else is fine, but the M3's (propably the M4's too) cockpit view is ... very limiting. Tho.. I think thats realistic since what could you see more from window like that.



btw: Had to test what it feels to attack with ISD while playing Emperial March... and viewing from the point of the poor guy flying that Pirate TS getting his @55 scorhed by Turbolasers.
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Exitialis
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Post by Exitialis »

Does this mod ... modify BHEPT's? Because... ... well.. maybe its nothing.. but my Nova feels... strange. Sometime ago i could take entire armiers of Orinocos on me.. but now.. 2 - 6 seem to get dangerous...
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Post by Java Jawa »

no. :wink: .
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Grace of Death
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Post by Grace of Death »

Hi DeadlyDa !

first of all, i want to thank you for this great mod. I love it !



i would like to add the new lasers to other ships too. (i made a terran mod for my self. the new lasers would fit perfectly into it.)

but the new lasers are not shown in the editor as laser names (ou know, in this "front lasers" thing, where I can give the different lasers to a ship directly)

so,
do you know the number for each weapon (for the possible lasers) ? because then I could type in the number for the possible lasers and then add the other lasers again.

(:doh: i can't explane that very well.....i hope you know what I mean. [ --> those numbers for the lasers : A-IRE = 1 ;B-IRE = 2 ;G* = 4 ; A-PAC = 8 ; B* = 16 .... G-HEPT = 256 and so on.])
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DeadlyDa
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Post by DeadlyDa »

Grace of Death,

Well...I can give you the info I get from X2E when I look at the individual lasers.

However, If you are using the correct entries from my TBullets and TLaser files, and lift the appropriiate text entries from 441369, they should be selectable from X2E. Remember the new typefiles must be in the path you set up for X2E, and it has to be restarted to reload files (if you just moved them).

Also, be aware that in my mod(s) I have placed factories for the HOTL and RPIC lasers, as well as loaded them as products into the various Split Equipment Docks. While you can "script them in", you won't be able to buy or replace them without a full "supply-chain" to produce them.

OK...'nuf said. Here are the values you asked for:
  • AHOTL = 16,777,216
    BHOTL = 33,554,432
    GHOTL = 67,108,864
    ARPIC = 134,217,728
    BRPIC = 268,435,456
    GRPIC = 536,870,912
...and finally, I will most likely be switching to individually unique weapons (rather than the standard A/B/G setup) in the next version of my mod(s). Since we only have an extra 7 weapon slots, it makes more sense to create seven unique new weapons.
Grace of Death
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Post by Grace of Death »

thank you ! :D

maybe there is a problem with the 44xxxx. i use the german version (I'm german so I have 49xxx.xml files ) so i think the editor just does not load the file....

again, thank you very much.
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DeadlyDa
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Post by DeadlyDa »

Ah...that could be the problem. The good news is that Barron is doing a translation...so maybe that will help.

EDIT: Actually, he is doing 0.2.6d...however, a subset of the same text is used in the Bun-Bun mod. It sould be relatively easy to adapt it.
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One Gamer
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Post by One Gamer »

Hello English X-Community. I have a little Question. Is there a newer version than 0.1d of the Star Wars Mod available? But i have in my german X-Version some problems. The ships in the mod all are called "Read-Text". But in the German X-Community some people work on a german translation of the mod.

P.S.: This is the BEST mod i have ever seen!! A big praise to DeadlyDa!!
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DeadlyDa
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Post by DeadlyDa »

One Gamer,

The next version will include some Rebel ships. So far the Millennium Falcon, Y-Wing, and B-Wing are done.

At this point, Barron's translation only covers up to the ISD and 3 Tie Fighters. In the future, I will try and make sure the German translation comes out at the same time as the English version.
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One Gamer
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Post by One Gamer »

Big thank ypu for the informations. Iam pleased about the next mod with the Millenium Falcon. I had played "X-Wing VS. Tie-Fighter" and wanted to fly withe the Falcon but i cant do it. But now, in X², i can fly!! Thats great!!
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Nibarlan
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Post by Nibarlan »

ok I've looked and looked, but how do I put this in the game?

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