dtpsprt wrote: ↑Sun, 24. Jan 21, 01:01
A bit of Math: Your "Split oriented" Fleets are about 100 ships strong (I suppose no carrier = no M and S ships)
Plus a good 200 ships in your "Demolition Fleet"
So, I'd guess, some 1,000 ships of your own.
Waay over estimated. 205 in fleets battling to keep the Xenon at bay (includes my Carrier group) + 38 Traders working for five stations plus I think 5 more auto trading + 20 miners working for Stations + An assortment of special / modified (game mods not third party) amounting to about 14 of those (most of which are being stored inside stations not flying around) = 282 ish. There may be a few more I have forgotten about since last time I played.
The five stations have been created with keeping down the amount of modules in mind, admittedly two of those (Wharf and Shipyard) are self sufficient but not really making enough resources for what they need, hence the traders noted above. These stations certainly are not as ambitious as apricotslice's
Closed Loop Shipyard which is attempting to provide everything the shipyard needs to be efficient - For my machine making stations that big I think would be a bad idea, though I have added Turret modules due to Pirates being a problem at home sector .. Not sure those are relevant if they are out of sector?, anyway doesn't matter lets count them in.
Civilian ships I have cut down a lot by changing a setting in one of the game files for Mass Transport to half its default.
I dont think I have been over ambitious in my Ships and station building, and taken measures to keep things down.
So yes I have complained on behalf of people buying this game (having checked the published game minimum specifications) expecting everything to work, who will be severely disappointed when they get to the same stage (even if they are aware to be careful not to be too ambitious in their expectations - The games description page does not have any notes on limiting your builds or keeping your amount of ships down otherwise you will floor your machine).
Although none of this will be relevant if as Allan points out it could be related to Fighters queuing up to land back on the carrier. We shall see if that problem gets rectified sometime what the outcome is for my scenario.
Edit: And after the next DLC goes live with more sectors and a new race + ships, even more people will be feeling the pinch on how much they can build / buy if the game does not get better.