[MOD] Manual Command Extension v0.10.2 {Discontinued}
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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[Request] STOP command Folow-me
If possible, request stop comand to all ships in 'my fleet'.
Thanks
Thanks
Entusiasta da série X3! The best game.
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Hello
I installed the MCE but when I open the captains "new orders" dialogue I see the vanilla "Take me" and "Back" but the other option says something like "Readtext 77777-6" ...I assume somethings gone sour eh?
Should I have kept the mod in the exact folder it was unzipped from? That is about the only thing I can think of, I mean it is in ManualCommandExtension folder but that folder was inside of Manual Command Extension v00061-59-v0=061...I pulled it out of the unzipped/root folder...?
I installed the MCE but when I open the captains "new orders" dialogue I see the vanilla "Take me" and "Back" but the other option says something like "Readtext 77777-6" ...I assume somethings gone sour eh?
Should I have kept the mod in the exact folder it was unzipped from? That is about the only thing I can think of, I mean it is in ManualCommandExtension folder but that folder was inside of Manual Command Extension v00061-59-v0=061...I pulled it out of the unzipped/root folder...?
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Then you could just ask in the topic of the mod that almost does what you want. =)
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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The mod needs to be installed in ../X Rebirth/extensions/ManualCommandExtension/Zakuak wrote:Hello
I installed the MCE but when I open the captains "new orders" dialogue I see the vanilla "Take me" and "Back" but the other option says something like "Readtext 77777-6" ...I assume somethings gone sour eh?
Should I have kept the mod in the exact folder it was unzipped from? That is about the only thing I can think of, I mean it is in ManualCommandExtension folder but that folder was inside of Manual Command Extension v00061-59-v0=061...I pulled it out of the unzipped/root folder...?
I havent a clue what your asking.jeroll3d wrote:I have this MOD. But in trade command the order no change.
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[ external image ]
Release v0.1
[ external image ]
Release v0.1
- Compatibly with Egosoft Patch 1.17
- Added German Translation courtesy of BanTier.
- Added Russian Translation courtesy of t13link.
- Fixed the Escort Me command, it will now engage and follow - all credit to Mad_Joker for the code and all the help.
- Escort ... (Escort Another Ship)
- Enhanced Engineers.
[ external image ]
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Good to hear you'r feeling betterJack08 wrote:Aye, i am.Scoob wrote:Thanks once again Jack, feeling better I hope?
Scoob.
Heads up, i put a small bugfix onto nexus, its not necessary but it will fix any issues your having with egosofts new clear trades button.



I have still yet to test this latest release, rest assure will be putting it through it's paces.

On that note, I hear Egosoft has put a command to stop the trade, but it's apparently bugged, what does that mean for your script for ending trade?
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I know mine ends trade, i just dont know if you can control the ship afterwords, lol...Petroph wrote:Good to hear you'r feeling betterJack08 wrote:Aye, i am.Scoob wrote:Thanks once again Jack, feeling better I hope?
Scoob.
Heads up, i put a small bugfix onto nexus, its not necessary but it will fix any issues your having with egosofts new clear trades button.. It's always relieving to come home after a day of work, to see this wonderful mod evolving on a "daily" basis. I'm astounded at all the work you put into this mod, Keep up the great work man
. I'm sure many would agree
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I have still yet to test this latest release, rest assure will be putting it through it's paces.
On that note, I hear Egosoft has put a command to stop the trade, but it's apparently bugged, what does that mean for your script for ending trade?
and if people were testing that command with MCE installed, then they are giving egosoft false reports as MCE would have stopped it from working due to a glitch in my porting of egosofts code. (hence the 0.10.1 hotpatch)
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Anyone having trouble with the refuel jumpdrive command? Ship just seems to stall/ignore it (but can be changed to other orders). Same thing happens with any of the options on the "click on the complaining pilot" menu (is that really the only way to get to that menu?)
Do I need to have fuel cells on my current trade list for the command to work?
Do I need to have fuel cells on my current trade list for the command to work?
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Last I check, which was 2 updates ago, it was working just fine. The recent update has broken alot of trading for that matter, So stations may not have the fuel you'r looking for since all trade is pretty much at a dead stand still, as in freighters lining up ready for wares, but then nothing happens. Economy stagnates, economy dies, then the game dies, and you just have to self destruct your ship.Mysterial wrote:Anyone having trouble with the refuel jumpdrive command? Ship just seems to stall/ignore it (but can be changed to other orders). Same thing happens with any of the options on the "click on the complaining pilot" menu (is that really the only way to get to that menu?)
Do I need to have fuel cells on my current trade list for the command to work?
Speaking of which, wasn't there a self destruct command in the previous X games?
Would come in handy if a ship is bugged out and not "actually" supposed to be in your property list, or vise versa.
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That would be an interesting one indeed. As not even in the scripted singplayer there is nothing with ship to ship trading. Would be plausable in X3 but not here, because that would be wildly too complicated for Egosoft...Raapys wrote:Any chance you could do ship-to-ship trading? I tried having a look at it myself, but couldn't really figure out how one would go about getting references to both ships...

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