[MOD] Manual Command Extension v0.10.2 {Discontinued}

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jeroll3d
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[Request] STOP command Folow-me

Post by jeroll3d »

If possible, request stop comand to all ships in 'my fleet'.

Thanks
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Zakuak
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Post by Zakuak »

Hello

I installed the MCE but when I open the captains "new orders" dialogue I see the vanilla "Take me" and "Back" but the other option says something like "Readtext 77777-6" ...I assume somethings gone sour eh?


Should I have kept the mod in the exact folder it was unzipped from? That is about the only thing I can think of, I mean it is in ManualCommandExtension folder but that folder was inside of Manual Command Extension v00061-59-v0=061...I pulled it out of the unzipped/root folder...?
Sanyokbig
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Post by Sanyokbig »

jeroll3d
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Post by jeroll3d »

I have this MOD. But in trade command the order no change.
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Gazz
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Post by Gazz »

Then you could just ask in the topic of the mod that almost does what you want. =)
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There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Jack08
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Post by Jack08 »

Zakuak wrote:Hello

I installed the MCE but when I open the captains "new orders" dialogue I see the vanilla "Take me" and "Back" but the other option says something like "Readtext 77777-6" ...I assume somethings gone sour eh?


Should I have kept the mod in the exact folder it was unzipped from? That is about the only thing I can think of, I mean it is in ManualCommandExtension folder but that folder was inside of Manual Command Extension v00061-59-v0=061...I pulled it out of the unzipped/root folder...?
The mod needs to be installed in ../X Rebirth/extensions/ManualCommandExtension/
jeroll3d wrote:I have this MOD. But in trade command the order no change.
I havent a clue what your asking.
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Jack08
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Post by Jack08 »

[ external image ]
Release v0.1
  • Compatibly with Egosoft Patch 1.17
  • Added German Translation courtesy of BanTier.
  • Added Russian Translation courtesy of t13link.
  • Fixed the Escort Me command, it will now engage and follow - all credit to Mad_Joker for the code and all the help.
Soon to Come
  • Escort ... (Escort Another Ship)
  • Enhanced Engineers.
[ external image ]
[ external image ]
snaxx
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Post by snaxx »

Thank you!
Saquavin
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Post by Saquavin »

Jack08 wrote: [*]Added German Translation courtesy of BanTier.
[*]Added Russian Translation courtesy of t13link.
Don't know if French version exist, as I keep game in english. If not, PM ;)
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Jack08
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Post by Jack08 »

Saquavin wrote:
Jack08 wrote: [*]Added German Translation courtesy of BanTier.
[*]Added Russian Translation courtesy of t13link.
Don't know if French version exist, as I keep game in english. If not, PM ;)
Yes, french was added a while back and oops i forgot to updated it, haha
Scoob
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Post by Scoob »

Thanks once again Jack, feeling better I hope?

Scoob.
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Jack08
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Post by Jack08 »

Scoob wrote:Thanks once again Jack, feeling better I hope?

Scoob.
Aye, i am.

Heads up, i put a small bugfix onto nexus, its not necessary but it will fix any issues your having with egosofts new clear trades button.
Scoob
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Post by Scoob »

Good to hear.

Just snagged the update, cheers.

Scoob.
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Petroph
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Post by Petroph »

Jack08 wrote:
Scoob wrote:Thanks once again Jack, feeling better I hope?

Scoob.
Aye, i am.

Heads up, i put a small bugfix onto nexus, its not necessary but it will fix any issues your having with egosofts new clear trades button.
Good to hear you'r feeling better :). It's always relieving to come home after a day of work, to see this wonderful mod evolving on a "daily" basis. I'm astounded at all the work you put into this mod, Keep up the great work man :D. I'm sure many would agree :wink:

I have still yet to test this latest release, rest assure will be putting it through it's paces. :P

On that note, I hear Egosoft has put a command to stop the trade, but it's apparently bugged, what does that mean for your script for ending trade?
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Jack08
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Post by Jack08 »

Petroph wrote:
Jack08 wrote:
Scoob wrote:Thanks once again Jack, feeling better I hope?

Scoob.
Aye, i am.

Heads up, i put a small bugfix onto nexus, its not necessary but it will fix any issues your having with egosofts new clear trades button.
Good to hear you'r feeling better :). It's always relieving to come home after a day of work, to see this wonderful mod evolving on a "daily" basis. I'm astounded at all the work you put into this mod, Keep up the great work man :D. I'm sure many would agree :wink:

I have still yet to test this latest release, rest assure will be putting it through it's paces. :P

On that note, I hear Egosoft has put a command to stop the trade, but it's apparently bugged, what does that mean for your script for ending trade?
I know mine ends trade, i just dont know if you can control the ship afterwords, lol...

and if people were testing that command with MCE installed, then they are giving egosoft false reports as MCE would have stopped it from working due to a glitch in my porting of egosofts code. (hence the 0.10.1 hotpatch)
Mysterial
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Post by Mysterial »

Anyone having trouble with the refuel jumpdrive command? Ship just seems to stall/ignore it (but can be changed to other orders). Same thing happens with any of the options on the "click on the complaining pilot" menu (is that really the only way to get to that menu?)

Do I need to have fuel cells on my current trade list for the command to work?
Raapys
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Post by Raapys »

Any chance you could do ship-to-ship trading? I tried having a look at it myself, but couldn't really figure out how one would go about getting references to both ships...
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Petroph
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Post by Petroph »

Mysterial wrote:Anyone having trouble with the refuel jumpdrive command? Ship just seems to stall/ignore it (but can be changed to other orders). Same thing happens with any of the options on the "click on the complaining pilot" menu (is that really the only way to get to that menu?)

Do I need to have fuel cells on my current trade list for the command to work?
Last I check, which was 2 updates ago, it was working just fine. The recent update has broken alot of trading for that matter, So stations may not have the fuel you'r looking for since all trade is pretty much at a dead stand still, as in freighters lining up ready for wares, but then nothing happens. Economy stagnates, economy dies, then the game dies, and you just have to self destruct your ship.

Speaking of which, wasn't there a self destruct command in the previous X games?

Would come in handy if a ship is bugged out and not "actually" supposed to be in your property list, or vise versa.
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Petroph
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Post by Petroph »

Raapys wrote:Any chance you could do ship-to-ship trading? I tried having a look at it myself, but couldn't really figure out how one would go about getting references to both ships...
That would be an interesting one indeed. As not even in the scripted singplayer there is nothing with ship to ship trading. Would be plausable in X3 but not here, because that would be wildly too complicated for Egosoft... :lol:
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Jack08
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Post by Jack08 »

If the ship cannot find a place to refuel its jump drive, it will not move. If you are in Albion, there is no friendly location if you are hostile to PMC.

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