[MOD] SSBM V2.7 & Cmod3-SSBM

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
spacefueladdict
Posts: 508
Joined: Thu, 12. Jun 08, 15:42
x3tc

Post by spacefueladdict »

[Snipe] Bando wrote:@ Eliah: Thanks. I will read that.

@ Spacefueladdict :

I uninstalled each and every script and mod and started the game new. All was OK. I then installed the mod, took the cat/dat file from the "mod" folder and renamed them 09.cat/dat into the game folder and removed the "mod" folder. This way I still have it installed as a fake patch.
I started up a new game and checked the Argon Eq dock in Argon Prime (I start as anon. Arg.) There was "SS_WARE_SW_NEW19" and 20.
No other mods or scripts installed, just this.

It is correct that vanilla has the cat/dat untill 08, yes?

Hope this can be solved.

Bando
nope, the vanilla cat & dat are number 7, i'll look into it tonight and let u know.
[Snipe] Bando
Posts: 85
Joined: Thu, 16. Oct 08, 13:55
x3tc

Post by [Snipe] Bando »

It must be something from the CMOD then. I'll delete everything except vanilla, and if need be, reinstall the whole thing, and then try again.

Bando
User avatar
Valkenswaard
Posts: 525
Joined: Thu, 22. Jan 04, 16:26
x3tc

Post by Valkenswaard »

Hey,

This is just outstanding, this mod is binding me to my chair :D ! You've really done an impressive job here spacefuel! Nicely done.

Off into deep space ;)

greets
Valken
Gods last name is not dammit!


"Fiery the angels fell; deep thunder rolled around their shores, burning with
the fires of Orc"
...quote from Blade Runner...

literary allusion to Blake's 'America, A Prophecy'
fud
Posts: 9837
Joined: Wed, 25. Jan 06, 14:26
x3

Post by fud »

Now that I can finally install 2.0(a?), I can give this a go.

Argh, is there possibly another download option?
captain1
Posts: 148
Joined: Sat, 17. Jan 04, 23:45
x3

Post by captain1 »

i am having a hard time
down loading this patch
i am trying to down load it
to win rar
with no luck just half the file
[Snipe] Bando
Posts: 85
Joined: Thu, 16. Oct 08, 13:55
x3tc

Post by [Snipe] Bando »

I just did a fresh install, patched to 2.0a and activated this mod. I still have the "SS_WARE_SW_NEW19" and the AEGIS software and such in the EQ Dock, while the mil outposts have weird articles. They either have 3 boarding pods and nothing else, or just the AEGIS software and nothing else. Am I the only one having this problem?

The backgrounds, gates and the larger systems are all OK and awesome.
Something went wrong somewhere with the inventory of some stations.

Bando
captain1
Posts: 148
Joined: Sat, 17. Jan 04, 23:45
x3

Post by captain1 »

i don't see
how you guys are down
loading this
all i get is a open file
that says unkown type
name sector size amp
but no dat or cat file
and i tryed 5 times
Eightbit
Posts: 50
Joined: Sun, 1. Jul 07, 03:22
x3tc

Post by Eightbit »

I'm curious what the tship's version compatibility is like. would it be possible to switch to the standalone sector mod down the road if I decide I don't like the ship mods?
captain1
Posts: 148
Joined: Sat, 17. Jan 04, 23:45
x3

Post by captain1 »

i found out what was wrong :o
THE_BIG_FISH:Leo
Posts: 490
Joined: Wed, 27. Jul 05, 17:10
x4

Post by THE_BIG_FISH:Leo »

[Snipe] Bando wrote:I just did a fresh install, patched to 2.0a and activated this mod. I still have the "SS_WARE_SW_NEW19" and the AEGIS software and such in the EQ Dock, while the mil outposts have weird articles. They either have 3 boarding pods and nothing else, or just the AEGIS software and nothing else. Am I the only one having this problem?

The backgrounds, gates and the larger systems are all OK and awesome.
Something went wrong somewhere with the inventory of some stations.

Bando
I also have this, i have tried using the mod on a totally vanilla copy of the game and i still get this problem. :(

Most of the games EQ docks have added items and sometimes missing items, all of the games HQ's and Mill Outposts are now only selling two SS_WARE_SW_NEW?? items and the some AEGIS software or something :cry: :evil:
Last edited by THE_BIG_FISH:Leo on Wed, 15. Apr 09, 01:10, edited 1 time in total.
lettuceman44
Posts: 120
Joined: Sat, 3. Jan 09, 03:57
x3tc

Post by lettuceman44 »

Is there a way for me to edit this so it doesn't effect sector sizes, or anything else?

I really really want to use these backgrounds... :cry:
but I don't want to mess with other parts of the game(sector sizes, new things).
Basically, I strictly want just the backgrounds, so how(if possible), would I do that?
paulms1980
Posts: 933
Joined: Fri, 5. Mar 04, 17:23
x3tc

Post by paulms1980 »

dude i wonder if u could help
i was using the no civs mod/script in 1.4
im not sure if it works in 2.0a and i noticed uve removed the civs as part of your mod
is the no civs available seperately?
User avatar
X2-Eliah
Posts: 4369
Joined: Thu, 12. Oct 06, 16:30
x4

Post by X2-Eliah »

lettuceman44 wrote:Is there a way for me to edit this so it doesn't effect sector sizes, or anything else?

I really really want to use these backgrounds... :cry:
but I don't want to mess with other parts of the game(sector sizes, new things).
Basically, I strictly want just the backgrounds, so how(if possible), would I do that?
It is possible - the new sector layouts only affect new games. If you start a previously saved game (no restart), you should get the following 2 things - Backgrounds and Increased Gates (larger). Of course, if you you use the no-tships version..
THE_BIG_FISH:Leo wrote:
I also have this, i have tried using the mod on a totally vanilla copy of the game and i still get this problem. :(

Most of the games EQ docks have added items and sometimes missing items, all of the games HQ's and Mill Outposts are now only selling two SS_WARE_SW_NEW?? items and the some AEGIS software or something :cry: :evil:
Out of curiosity, does this occur in just the tships version of the mod, or in both versions? (I doubt that tships has an effect on stations, but.. eh, best to check)
THE_BIG_FISH:Leo
Posts: 490
Joined: Wed, 27. Jul 05, 17:10
x4

Post by THE_BIG_FISH:Leo »

X2-Eliah wrote: Out of curiosity, does this occur in just the tships version of the mod, or in both versions? (I doubt that tships has an effect on stations, but.. eh, best to check)
i am not using the tships version :S
This is odd, i have gone threw all of the files the mod adds and i can't find anything that changes stations in any way :?

I will try wiping my game again and reinstalling tomorrow, hopefully its just conflicting with a script i forgot to un-install or something :)
User avatar
X2-Eliah
Posts: 4369
Joined: Thu, 12. Oct 06, 16:30
x4

Post by X2-Eliah »

Before you wipe, you might check the "conflicts" section of the plugin manager...
Ill post how to get to it asap.

Edit - It is Advanced - Game Resources - Command Conflicts in the plugin manager. I think it may help..
lettuceman44
Posts: 120
Joined: Sat, 3. Jan 09, 03:57
x3tc

Post by lettuceman44 »

X2-Eliah wrote:
lettuceman44 wrote:Is there a way for me to edit this so it doesn't effect sector sizes, or anything else?

I really really want to use these backgrounds... :cry:
but I don't want to mess with other parts of the game(sector sizes, new things).
Basically, I strictly want just the backgrounds, so how(if possible), would I do that?
It is possible - the new sector layouts only affect new games. If you start a previously saved game (no restart), you should get the following 2 things - Backgrounds and Increased Gates (larger). Of course, if you you use the no-tships version..)
Really? That's it?
Doesn't seem to hard. :D
THE_BIG_FISH:Leo
Posts: 490
Joined: Wed, 27. Jul 05, 17:10
x4

Post by THE_BIG_FISH:Leo »

X2-Eliah wrote:Before you wipe, you might check the "conflicts" section of the plugin manager...
Ill post how to get to it asap.

Edit - It is Advanced - Game Resources - Command Conflicts in the plugin manager. I think it may help..

It would seem my "vanilla" copy was not as clean as I thought, I must have mixed up my modified and unmodified directory's at some point :oops:

[ external image ]
[Snipe] Bando
Posts: 85
Joined: Thu, 16. Oct 08, 13:55
x3tc

Post by [Snipe] Bando »

My conflict section is empty. To answer Eliah, both versions generate this weird stuff inside those stations. I went so far to reinstall the game twice to make sure. Installing the game took an hour each time.
Dedication is a b*tch.
I hope someone will find what's wrong.

Bando
THE_BIG_FISH:Leo
Posts: 490
Joined: Wed, 27. Jul 05, 17:10
x4

Post by THE_BIG_FISH:Leo »

has anyone tried installing it without the plug-in manager? the only thing i can think of is that it is glitching and editing files it is not meant to :cry:
User avatar
spacefueladdict
Posts: 508
Joined: Thu, 12. Jun 08, 15:42
x3tc

Post by spacefueladdict »

[Snipe] Bando wrote:I just did a fresh install, patched to 2.0a and activated this mod. I still have the "SS_WARE_SW_NEW19" and the AEGIS software and such in the EQ Dock, while the mil outposts have weird articles. They either have 3 boarding pods and nothing else, or just the AEGIS software and nothing else. Am I the only one having this problem?

The backgrounds, gates and the larger systems are all OK and awesome.
Something went wrong somewhere with the inventory of some stations.

Bando
The problem is now solved, My Boo-Boo :oops: , just uploading new version with the problem fixed, also uploading non-installer version. cat/dat needs setting to highest number, 'script' put in script folder and t file in 't' folder. should be up and running in 20 mins.

EDIT: Upload complete, its all ready to d-load, if anyone finds more bugs, i'll try to resolve them promptly. :)

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”