Nice touch, unfortunately Serial, the creator of this script, is no longer on the forums , and he didn't assign anyone to take over this script. Thus, it will probably never get updated, just overhauled by someone else who can completely re-write it.
I think Osiris_Sam is looking at creating a carrier automation script, but don't take my word on it.
P.S. could you PM me if you are willing to email me your modified scripts Thanks
Hi...
I reused a old page I had and uploaded the file there: http://ganksters.275mb.com/
The problem is that the server dont allow .spk files so I renamed it to .gif... just save as .spk and it will work fine.
Yes, that's right enough. I have emailed the script to quite a few of the times Serial's site has been down.
Really hope he doesn't mind. Still third party distribution at the end of the day. His site has always came back on in time so just been a stop gap to help some people out.
Still Serial's intellectual property at the end of the day though and that I do understand.
The the XScript Installer that came with the ziped file will not work. Can you post just that file? I will PM you with my e-mail if you prefer to do that instead.
If anyone else has a working XScript Installer file please let me know. Thanks
Has any one else out here found that using the Homebase Settings on this can crash the game?
Setting THIS Carrier as a Homebase works fine if you choose "All ships", but if you select just Fighting ships M5/M4/M3/M6, I have found it hangs up the game.
Is someone carry on improving this superb carrier script?
[REQ]
Command Resupply Carrier
Only ships with Trader modules should be called to supply the carrier, not the fighters (or any other ship that doesn't have trader modules)
When the Carriers ships launch to defend (attack all enemys, Land) not only do they not defend but they fly to a different sector. I let them just go once and they all went to Kingdom End. Sending them back to the Carrier after they "did their thing" didnt help. They just did it again. I even tried resetting the script cache but no luck.
Never had that happen joel, and I have used the script frequently.
That flying to Kingdom End rings a bell with me somehow. Can't remember where from but sure it wasn't to do with this script. Will keep my eyes peeled. Maybe others might remember.
Lethal Mitch wrote:Never had that happen joel, and I have used the script frequently.
That flying to Kingdom End rings a bell with me somehow. Can't remember where from but sure it wasn't to do with this script. Will keep my eyes peeled. Maybe others might remember.
Any other ship management scripts running?
Thanks for the reply. I have no other scripts other than the fleet ship support one. Its really too bad this works like that. I can send out ships manually and they seem to do ok. Maybe I could make them all wingmen as a workaround but you lose some of the functionality of this script doing things this way.
I found the script that sent ships to Kingdoms End or I think it's it. It was the Fight command software Mk3. Fixed now in later versions. Certainly mentioned in the scripts topic.
Actually I do have FK3 installed. Using 1.17. Do i need to uninstall the old version? I think I just copy/pasted over the existing version. I noticed that my ships have two similar commands in the combat section. One is "Attack all enemies and land" and the other is "Attack all enemies, land"
I have been watching the FCS Mk3 topic as I would like to try it out. There was a problem unistalling version 1.15 as far as I can make out. The author was advising people to install 1.16 on top and then uninstalling. Think there is an uninstaller incorporated in the newer versions. Sorry I'm a bit vague there, it's quite a large topic.
Maybe worth a post in the FCS Mk3 topic. The author posts in the topic often and seems very helpful.
I have been watching the FCS Mk3 topic as I would like to try it out. There was a problem unistalling version 1.15 as far as I can make out. The author was advising people to install 1.16 on top and then uninstalling. Think there is an uninstaller incorporated in the newer versions. Sorry I'm a bit vague there, it's quite a large topic.
Maybe worth a post in the FCS Mk3 topic. The author posts in the topic often and seems very helpful.
Good idea. Thanks for taking the time to help me sort this out. Ill let you know what happens. (ill post it later, im in the middle of a fun fight in loomankstrats!!)
Hi people I've a question for you's, I'm able to ammend these commands so they work on M2/M7/M6/M0, but what option would i need to change to get it to work for the headquarters, what is the HQ Classed as?
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