[MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016

The place to discuss scripting and game modifications for X Rebirth.

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VincentTH
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Post by VincentTH »

j2965919 wrote:
BlackRain wrote:
j2965919 wrote:
j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)

can we take it ? i don't find a way to board, i is displayed as neutral .
Any chance to take that station ?
I'm sorry but I don't know what station you are talking about?
In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutral
The lore says it's an abandoned Xenon station, so no, you cant cap it. With that said, you can build it, if you can cap a Xenon Outpost CV.
j2965919
Posts: 36
Joined: Sat, 23. Jan 16, 21:08

Post by j2965919 »

VincentTH wrote:
j2965919 wrote:
BlackRain wrote:
j2965919 wrote:
j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)

can we take it ? i don't find a way to board, i is displayed as neutral .
Any chance to take that station ?
I'm sorry but I don't know what station you are talking about?
In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutral
The lore says it's an abandoned Xenon station, so no, you cant cap it. With that said, you can build it, if you can cap a Xenon Outpost CV.

Wah good to know is there other xenon station buildable ?
Vlyxnol
Posts: 45
Joined: Wed, 19. Feb 14, 18:33
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Selling Small Ships in Mass?

Post by Vlyxnol »

I was wondering if there is a way to sell player produced small ships in mass or, is buying all the ships than selling each individually the only option at the moment?

I know they added an ability to select multiple ships at a time in order to sell, but that doesn't seem to be working at the moment. I have two OL shipyards one small and one large.

If I try to sell in mass by selecting all the ships using the radial buttons I get two different outcomes based upon which shipyard I try to sell them too. If I choose the Small Shipyard and sell in mass the ships get removed from my squad but I receive no money and the ships don't leave my property menu. If I sell to the Large Shipyard they again get removed from my squad and don't leave my property menu, but I DO get money. Clearly the last option is an easy way to get free money and is a bug.
BlackRain
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Post by BlackRain »

j2965919 wrote:
BlackRain wrote:
j2965919 wrote:
j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)

can we take it ? i don't find a way to board, i is displayed as neutral .
Any chance to take that station ?
I'm sorry but I don't know what station you are talking about?
In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutral
Theoretically it should be, have you tried?
BlackRain
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Re: Selling Small Ships in Mass?

Post by BlackRain »

Vlyxnol wrote:I was wondering if there is a way to sell player produced small ships in mass or, is buying all the ships than selling each individually the only option at the moment?

I know they added an ability to select multiple ships at a time in order to sell, but that doesn't seem to be working at the moment. I have two OL shipyards one small and one large.

If I try to sell in mass by selecting all the ships using the radial buttons I get two different outcomes based upon which shipyard I try to sell them too. If I choose the Small Shipyard and sell in mass the ships get removed from my squad but I receive no money and the ships don't leave my property menu. If I sell to the Large Shipyard they again get removed from my squad and don't leave my property menu, but I DO get money. Clearly the last option is an easy way to get free money and is a bug.
I didn't realize they added a way to sell ships in mass, perhaps something is conflicting
j2965919
Posts: 36
Joined: Sat, 23. Jan 16, 21:08

Post by j2965919 »

BlackRain wrote:
j2965919 wrote:
BlackRain wrote:
j2965919 wrote:
j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)

can we take it ? i don't find a way to board, i is displayed as neutral .
Any chance to take that station ?
I'm sorry but I don't know what station you are talking about?
In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutral
Theoretically it should be, have you tried?
I tried but could only turn around, i'm not sure how to board, i had a ship with marine + marines onboard the skunk and marine officer.
BlackRain
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Moderator (Script&Mod)
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Post by BlackRain »

j2965919 wrote:
BlackRain wrote:
j2965919 wrote:
BlackRain wrote:
j2965919 wrote:
j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)

can we take it ? i don't find a way to board, i is displayed as neutral .
Any chance to take that station ?
I'm sorry but I don't know what station you are talking about?
In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutral
Theoretically it should be, have you tried?
I tried but could only turn around, i'm not sure how to board, i had a ship with marine + marines onboard the skunk and marine officer.
You have to come the ship that is in your squad and go to attack and select option to board, spot 6
SiD_azer
Posts: 56
Joined: Thu, 28. Apr 16, 13:31
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Post by SiD_azer »

BlackRain wrote:
j2965919 wrote:
BlackRain wrote:
j2965919 wrote:
BlackRain wrote:
j2965919 wrote:
j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)

can we take it ? i don't find a way to board, i is displayed as neutral .
Any chance to take that station ?
I'm sorry but I don't know what station you are talking about?
In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutral
Theoretically it should be, have you tried?
I tried but could only turn around, i'm not sure how to board, i had a ship with marine + marines onboard the skunk and marine officer.
You have to come the ship that is in your squad and go to attack and select option to board, spot 6
I'll try that, thanks
j2965919
Posts: 36
Joined: Sat, 23. Jan 16, 21:08

Post by j2965919 »

SiD_azer wrote:
BlackRain wrote:
j2965919 wrote:
BlackRain wrote:
j2965919 wrote:
BlackRain wrote:
j2965919 wrote:
j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)

can we take it ? i don't find a way to board, i is displayed as neutral .
Any chance to take that station ?
I'm sorry but I don't know what station you are talking about?
In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutral
Theoretically it should be, have you tried?
I tried but could only turn around, i'm not sure how to board, i had a ship with marine + marines onboard the skunk and marine officer.
You have to come the ship that is in your squad and go to attack and select option to board, spot 6
I'll try that, thanks
Worked, can i deploy an archited to rebuild missing parts ?

if yes can i use any builder ship or a xexon builder ship ?
BlackRain
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Post by BlackRain »

Try it
JDD79
Posts: 106
Joined: Mon, 17. Aug 15, 18:17

Post by JDD79 »

I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.

Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?

PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
j2965919
Posts: 36
Joined: Sat, 23. Jan 16, 21:08

Post by j2965919 »

BlackRain wrote:Try it
I did with a construction ship outpost, but it says invalid target.

i suppose i have to cap a xenon cv.
BlackRain
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Post by BlackRain »

JDD79 wrote:I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.

Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?

PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
What is a medium frigate exactly? Are u talking about m traders? Those aren't frigates. Also I'm not sure this is an issue with CWIR. The escort script used is the MICT one but that only kicks in with high level officers, otherwise it uses vanilla script I think. Is the lead m ship in zone when this happens or is it OOZ. Not talking about you here but the lead ship of the escorts
VincentTH
Posts: 6636
Joined: Wed, 6. Nov 02, 20:31
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Post by VincentTH »

j2965919 wrote:
BlackRain wrote:Try it
I did with a construction ship outpost, but it says invalid target.

i suppose i have to cap a xenon cv.
Attaching CV to station only works with regular/production stations. You can't attach a CV to an outpost, regardless whether it is a regular or Xenon type outpost.
BlackRain
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Post by BlackRain »

JDD79 wrote:I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.

Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?

PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
Eventually we will need to do jobs for HOL and Teladi DLC's, but not yet.
JDD79
Posts: 106
Joined: Mon, 17. Aug 15, 18:17

Post by JDD79 »

BlackRain wrote:
JDD79 wrote:I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.

Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?

PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
What is a medium frigate exactly? Are u talking about m traders? Those aren't frigates. Also I'm not sure this is an issue with CWIR. The escort script used is the MICT one but that only kicks in with high level officers, otherwise it uses vanilla script I think. Is the lead m ship in zone when this happens or is it OOZ. Not talking about you here but the lead ship of the escorts
Lepton Cruiser, Balor etc... and yes they are in zone with the escorting fighters. They are acting like dummies with no life until the command ship get hit. Basically they should engage and defend the area, at least when officer is set to offensive stance. Would make sense.
BlackRain
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Post by BlackRain »

JDD79 wrote:
BlackRain wrote:
JDD79 wrote:I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.

Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?

PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
What is a medium frigate exactly? Are u talking about m traders? Those aren't frigates. Also I'm not sure this is an issue with CWIR. The escort script used is the MICT one but that only kicks in with high level officers, otherwise it uses vanilla script I think. Is the lead m ship in zone when this happens or is it OOZ. Not talking about you here but the lead ship of the escorts
Lepton Cruiser, Balor etc... and yes they are in zone with the escorting fighters. They are acting like dummies with no life until the command ship get hit. Basically they should engage and defend the area, at least when officer is set to offensive stance. Would make sense.
What level is your officer? Stars in leadership, combat, and morale? It needs to be a level 4 or 5 in 2 of those in order for it to be using MICT escort script (otherwise it uses vanilla code)

If it is using vanilla code, I don't know what to tell you, we haven't played around with these scripts much. I could have sworn that fighters were working just fine when escorting, though.
JDD79
Posts: 106
Joined: Mon, 17. Aug 15, 18:17

Post by JDD79 »

BlackRain wrote:
JDD79 wrote:
BlackRain wrote:
JDD79 wrote:I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.

Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?

PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
What is a medium frigate exactly? Are u talking about m traders? Those aren't frigates. Also I'm not sure this is an issue with CWIR. The escort script used is the MICT one but that only kicks in with high level officers, otherwise it uses vanilla script I think. Is the lead m ship in zone when this happens or is it OOZ. Not talking about you here but the lead ship of the escorts
Lepton Cruiser, Balor etc... and yes they are in zone with the escorting fighters. They are acting like dummies with no life until the command ship get hit. Basically they should engage and defend the area, at least when officer is set to offensive stance. Would make sense.
What level is your officer? Stars in leadership, combat, and morale? It needs to be a level 4 or 5 in 2 of those in order for it to be using MICT escort script (otherwise it uses vanilla code)

If it is using vanilla code, I don't know what to tell you, we haven't played around with these scripts much. I could have sworn that fighters were working just fine when escorting, though.
4-5 of course....no idea why its acting like this
VincentTH
Posts: 6636
Joined: Wed, 6. Nov 02, 20:31
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Post by VincentTH »

JDD79 wrote:
BlackRain wrote:
JDD79 wrote:
BlackRain wrote:
JDD79 wrote:I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.

Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?

PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
What is a medium frigate exactly? Are u talking about m traders? Those aren't frigates. Also I'm not sure this is an issue with CWIR. The escort script used is the MICT one but that only kicks in with high level officers, otherwise it uses vanilla script I think. Is the lead m ship in zone when this happens or is it OOZ. Not talking about you here but the lead ship of the escorts
Lepton Cruiser, Balor etc... and yes they are in zone with the escorting fighters. They are acting like dummies with no life until the command ship get hit. Basically they should engage and defend the area, at least when officer is set to offensive stance. Would make sense.
What level is your officer? Stars in leadership, combat, and morale? It needs to be a level 4 or 5 in 2 of those in order for it to be using MICT escort script (otherwise it uses vanilla code)

If it is using vanilla code, I don't know what to tell you, we haven't played around with these scripts much. I could have sworn that fighters were working just fine when escorting, though.
4-5 of course....no idea why its acting like this
FWIW, MICT first post says that in order to qualify for MICT, Cap/Def must be at least 4/4/4 (not 2 out of 3), and Eng must be 4 or better,

or it could be that the requirements are different between CWIR and MICT?
Last edited by VincentTH on Fri, 17. Jun 16, 23:36, edited 1 time in total.
DarkDestroyerX
Posts: 5
Joined: Mon, 19. May 14, 21:12

Post by DarkDestroyerX »

Hey, the download link is no longer operational

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