The lore says it's an abandoned Xenon station, so no, you cant cap it. With that said, you can build it, if you can cap a Xenon Outpost CV.j2965919 wrote:In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutralBlackRain wrote:I'm sorry but I don't know what station you are talking about?j2965919 wrote:Any chance to take that station ?j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)
can we take it ? i don't find a way to board, i is displayed as neutral .
[MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 6636
- Joined: Wed, 6. Nov 02, 20:31
-
- Posts: 36
- Joined: Sat, 23. Jan 16, 21:08
VincentTH wrote:The lore says it's an abandoned Xenon station, so no, you cant cap it. With that said, you can build it, if you can cap a Xenon Outpost CV.j2965919 wrote:In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutralBlackRain wrote:I'm sorry but I don't know what station you are talking about?j2965919 wrote:Any chance to take that station ?j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)
can we take it ? i don't find a way to board, i is displayed as neutral .
Wah good to know is there other xenon station buildable ?
-
- Posts: 45
- Joined: Wed, 19. Feb 14, 18:33
Selling Small Ships in Mass?
I was wondering if there is a way to sell player produced small ships in mass or, is buying all the ships than selling each individually the only option at the moment?
I know they added an ability to select multiple ships at a time in order to sell, but that doesn't seem to be working at the moment. I have two OL shipyards one small and one large.
If I try to sell in mass by selecting all the ships using the radial buttons I get two different outcomes based upon which shipyard I try to sell them too. If I choose the Small Shipyard and sell in mass the ships get removed from my squad but I receive no money and the ships don't leave my property menu. If I sell to the Large Shipyard they again get removed from my squad and don't leave my property menu, but I DO get money. Clearly the last option is an easy way to get free money and is a bug.
I know they added an ability to select multiple ships at a time in order to sell, but that doesn't seem to be working at the moment. I have two OL shipyards one small and one large.
If I try to sell in mass by selecting all the ships using the radial buttons I get two different outcomes based upon which shipyard I try to sell them too. If I choose the Small Shipyard and sell in mass the ships get removed from my squad but I receive no money and the ships don't leave my property menu. If I sell to the Large Shipyard they again get removed from my squad and don't leave my property menu, but I DO get money. Clearly the last option is an easy way to get free money and is a bug.
-
- Moderator (Script&Mod)
- Posts: 7465
- Joined: Mon, 15. Dec 03, 18:53
Theoretically it should be, have you tried?j2965919 wrote:In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutralBlackRain wrote:I'm sorry but I don't know what station you are talking about?j2965919 wrote:Any chance to take that station ?j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)
can we take it ? i don't find a way to board, i is displayed as neutral .
-
- Moderator (Script&Mod)
- Posts: 7465
- Joined: Mon, 15. Dec 03, 18:53
Re: Selling Small Ships in Mass?
I didn't realize they added a way to sell ships in mass, perhaps something is conflictingVlyxnol wrote:I was wondering if there is a way to sell player produced small ships in mass or, is buying all the ships than selling each individually the only option at the moment?
I know they added an ability to select multiple ships at a time in order to sell, but that doesn't seem to be working at the moment. I have two OL shipyards one small and one large.
If I try to sell in mass by selecting all the ships using the radial buttons I get two different outcomes based upon which shipyard I try to sell them too. If I choose the Small Shipyard and sell in mass the ships get removed from my squad but I receive no money and the ships don't leave my property menu. If I sell to the Large Shipyard they again get removed from my squad and don't leave my property menu, but I DO get money. Clearly the last option is an easy way to get free money and is a bug.
-
- Posts: 36
- Joined: Sat, 23. Jan 16, 21:08
I tried but could only turn around, i'm not sure how to board, i had a ship with marine + marines onboard the skunk and marine officer.BlackRain wrote:Theoretically it should be, have you tried?j2965919 wrote:In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutralBlackRain wrote:I'm sorry but I don't know what station you are talking about?j2965919 wrote:Any chance to take that station ?j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)
can we take it ? i don't find a way to board, i is displayed as neutral .
-
- Moderator (Script&Mod)
- Posts: 7465
- Joined: Mon, 15. Dec 03, 18:53
You have to come the ship that is in your squad and go to attack and select option to board, spot 6j2965919 wrote:I tried but could only turn around, i'm not sure how to board, i had a ship with marine + marines onboard the skunk and marine officer.BlackRain wrote:Theoretically it should be, have you tried?j2965919 wrote:In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutralBlackRain wrote:I'm sorry but I don't know what station you are talking about?j2965919 wrote:Any chance to take that station ?j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)
can we take it ? i don't find a way to board, i is displayed as neutral .
-
- Posts: 56
- Joined: Thu, 28. Apr 16, 13:31
I'll try that, thanksBlackRain wrote:You have to come the ship that is in your squad and go to attack and select option to board, spot 6j2965919 wrote:I tried but could only turn around, i'm not sure how to board, i had a ship with marine + marines onboard the skunk and marine officer.BlackRain wrote:Theoretically it should be, have you tried?j2965919 wrote:In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutralBlackRain wrote:I'm sorry but I don't know what station you are talking about?j2965919 wrote:Any chance to take that station ?j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)
can we take it ? i don't find a way to board, i is displayed as neutral .
-
- Posts: 36
- Joined: Sat, 23. Jan 16, 21:08
Worked, can i deploy an archited to rebuild missing parts ?SiD_azer wrote:I'll try that, thanksBlackRain wrote:You have to come the ship that is in your squad and go to attack and select option to board, spot 6j2965919 wrote:I tried but could only turn around, i'm not sure how to board, i had a ship with marine + marines onboard the skunk and marine officer.BlackRain wrote:Theoretically it should be, have you tried?j2965919 wrote:In COLD STAR, Ode Monumenti, Sputnik Planum there is a water station marked neutralBlackRain wrote:I'm sorry but I don't know what station you are talking about?j2965919 wrote:Any chance to take that station ?j2965919 wrote:About Sputnik Planum : There is a neutral station (for water)
can we take it ? i don't find a way to board, i is displayed as neutral .
if yes can i use any builder ship or a xexon builder ship ?
-
- Posts: 106
- Joined: Mon, 17. Aug 15, 18:17
I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.
Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?
PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?
PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
-
- Posts: 36
- Joined: Sat, 23. Jan 16, 21:08
-
- Moderator (Script&Mod)
- Posts: 7465
- Joined: Mon, 15. Dec 03, 18:53
What is a medium frigate exactly? Are u talking about m traders? Those aren't frigates. Also I'm not sure this is an issue with CWIR. The escort script used is the MICT one but that only kicks in with high level officers, otherwise it uses vanilla script I think. Is the lead m ship in zone when this happens or is it OOZ. Not talking about you here but the lead ship of the escortsJDD79 wrote:I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.
Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?
PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
-
- Posts: 6636
- Joined: Wed, 6. Nov 02, 20:31
Attaching CV to station only works with regular/production stations. You can't attach a CV to an outpost, regardless whether it is a regular or Xenon type outpost.j2965919 wrote:I did with a construction ship outpost, but it says invalid target.BlackRain wrote:Try it
i suppose i have to cap a xenon cv.
-
- Moderator (Script&Mod)
- Posts: 7465
- Joined: Mon, 15. Dec 03, 18:53
Eventually we will need to do jobs for HOL and Teladi DLC's, but not yet.JDD79 wrote:I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.
Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?
PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
-
- Posts: 106
- Joined: Mon, 17. Aug 15, 18:17
Lepton Cruiser, Balor etc... and yes they are in zone with the escorting fighters. They are acting like dummies with no life until the command ship get hit. Basically they should engage and defend the area, at least when officer is set to offensive stance. Would make sense.BlackRain wrote:What is a medium frigate exactly? Are u talking about m traders? Those aren't frigates. Also I'm not sure this is an issue with CWIR. The escort script used is the MICT one but that only kicks in with high level officers, otherwise it uses vanilla script I think. Is the lead m ship in zone when this happens or is it OOZ. Not talking about you here but the lead ship of the escortsJDD79 wrote:I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.
Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?
PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
-
- Moderator (Script&Mod)
- Posts: 7465
- Joined: Mon, 15. Dec 03, 18:53
What level is your officer? Stars in leadership, combat, and morale? It needs to be a level 4 or 5 in 2 of those in order for it to be using MICT escort script (otherwise it uses vanilla code)JDD79 wrote:Lepton Cruiser, Balor etc... and yes they are in zone with the escorting fighters. They are acting like dummies with no life until the command ship get hit. Basically they should engage and defend the area, at least when officer is set to offensive stance. Would make sense.BlackRain wrote:What is a medium frigate exactly? Are u talking about m traders? Those aren't frigates. Also I'm not sure this is an issue with CWIR. The escort script used is the MICT one but that only kicks in with high level officers, otherwise it uses vanilla script I think. Is the lead m ship in zone when this happens or is it OOZ. Not talking about you here but the lead ship of the escortsJDD79 wrote:I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.
Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?
PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
If it is using vanilla code, I don't know what to tell you, we haven't played around with these scripts much. I could have sworn that fighters were working just fine when escorting, though.
-
- Posts: 106
- Joined: Mon, 17. Aug 15, 18:17
4-5 of course....no idea why its acting like thisBlackRain wrote:What level is your officer? Stars in leadership, combat, and morale? It needs to be a level 4 or 5 in 2 of those in order for it to be using MICT escort script (otherwise it uses vanilla code)JDD79 wrote:Lepton Cruiser, Balor etc... and yes they are in zone with the escorting fighters. They are acting like dummies with no life until the command ship get hit. Basically they should engage and defend the area, at least when officer is set to offensive stance. Would make sense.BlackRain wrote:What is a medium frigate exactly? Are u talking about m traders? Those aren't frigates. Also I'm not sure this is an issue with CWIR. The escort script used is the MICT one but that only kicks in with high level officers, otherwise it uses vanilla script I think. Is the lead m ship in zone when this happens or is it OOZ. Not talking about you here but the lead ship of the escortsJDD79 wrote:I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.
Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?
PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
If it is using vanilla code, I don't know what to tell you, we haven't played around with these scripts much. I could have sworn that fighters were working just fine when escorting, though.
-
- Posts: 6636
- Joined: Wed, 6. Nov 02, 20:31
FWIW, MICT first post says that in order to qualify for MICT, Cap/Def must be at least 4/4/4 (not 2 out of 3), and Eng must be 4 or better,JDD79 wrote:4-5 of course....no idea why its acting like thisBlackRain wrote:What level is your officer? Stars in leadership, combat, and morale? It needs to be a level 4 or 5 in 2 of those in order for it to be using MICT escort script (otherwise it uses vanilla code)JDD79 wrote:Lepton Cruiser, Balor etc... and yes they are in zone with the escorting fighters. They are acting like dummies with no life until the command ship get hit. Basically they should engage and defend the area, at least when officer is set to offensive stance. Would make sense.BlackRain wrote:What is a medium frigate exactly? Are u talking about m traders? Those aren't frigates. Also I'm not sure this is an issue with CWIR. The escort script used is the MICT one but that only kicks in with high level officers, otherwise it uses vanilla script I think. Is the lead m ship in zone when this happens or is it OOZ. Not talking about you here but the lead ship of the escortsJDD79 wrote:I have a problem with assigned s-class fighters to medium frigates. For some reason they don't get involved to attack hostile targets whether I set Officer to defense or attack. They only engage randomly when the main ship get hit, never when they get hit themselves, which means they gonna blow up without any reaction.
Aren't they supposed to work like drones? So they go ahead to attack when mothership is on offensive modus?
PS: Another question, do you guys have to work on job file yet, is there still something to add to a faction/cluster/zone or just adjustment of existing jobs?
If it is using vanilla code, I don't know what to tell you, we haven't played around with these scripts much. I could have sworn that fighters were working just fine when escorting, though.
or it could be that the requirements are different between CWIR and MICT?
Last edited by VincentTH on Fri, 17. Jun 16, 23:36, edited 1 time in total.
-
- Posts: 5
- Joined: Mon, 19. May 14, 21:12