Star Wars Mod by mikhailskatchkov reborn.
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Sorry guys, ive had to take on extra work to pay the bills, will have very little time for the mod, will try do as much as I can on Sundays.
Will release updated 0.4 this weekend with some turret fixes and sound changes (some guns using the wrong sounds) if there is another critical fix you guys require please mention it ASAP.
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Will release updated 0.4 this weekend with some turret fixes and sound changes (some guns using the wrong sounds) if there is another critical fix you guys require please mention it ASAP.
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Engine glow
Comments and suggestions on Engine glow please
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Last edited by mikhailskatchkov on Wed, 28. Oct 15, 19:43, edited 1 time in total.
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I think the red looks a bit "flat" and altho' I'm still not sure about the pink it has a certain depth to it... probably need to see it in-game to be sure tho'.mikhailskatchkov wrote:Yes 1 and 3 are pure red, 2 and 4 are slightly purple/pink, need you guys to choose which is best.
Great work tho', keep going.


IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
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Hey Moonrat,Moonrat wrote:I think the red looks a bit "flat" and altho' I'm still not sure about the pink it has a certain depth to it... probably need to see it in-game to be sure tho'.mikhailskatchkov wrote:Yes 1 and 3 are pure red, 2 and 4 are slightly purple/pink, need you guys to choose which is best.
Great work tho', keep going.
Ill try a few others to get it just right, the aim is to get in to look like in Empire Strikes back or ROTJ.
By the way, nice work with the sector enhancements, maybe we should throw it in to my mod? what you think?
Oh and i see you have a custom menu

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T-70 X-Wing ingame
T-70 X-Wing ingame porn
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I will give the engine a more purple-pinkish glow a bit later
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I will give the engine a more purple-pinkish glow a bit later
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Unfortunately things are going slower than ever, had to take extra work to cover the bills, and only have Sunday to do some work on this, next weekend ill be in Moscow so will not have time for itCaptainShack wrote:I want to make a teaser video soon for the mod and mess around with capturing footage in X3AP.. It's been almost 2 years sense I last recorded anything out of the game. When will you be releasing version 0.4d? I want to start my testing with the latest version.

That billboard i found on the internet, don't know who made it, need to find out though so i can credit em.
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Thanks for the mail... I'll answer stuff here. I also thought that some people might like to see this and so I had been waiting for the SW mod to become "stable" particularly with regard to map changes.mikhailskatchkov wrote:By the way, nice work with the sector enhancements, maybe we should throw it in to my mod? what you think?
Do you still need help as I see you've now got a Youtube clip showing a menu with your ships within it...? if you do please mail me what you wanted to have shown and I'll see if it's possible. I must admit the IEX one was cobbled together from various others and then tweaked (painfully) trying to get stuff where I wanted it to be etc.mikhailskatchkov wrote:Oh and i see you have a custom menuno matter how i export my menus they just dont wanna work, please can you help out with that?

IEX Download Statistics - LUVi / XRMi ( 3115 / 5415 )
X4 Crexit 324 ; X4 Encounters 3193 (STEAM Unique/Current 6341/3412)
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Hey Kong, ye Ill add it, but you said i need to add a separate ship entry, in that entry i can just disable weapons.KongDeluxe wrote:Great SW7 X-Wing model. If you want add a closed wings version to the mod, so i could configure the wings-Open/Close script for it. Dont think i am able to add a function to script which leds the x- wing not shoot while the wings are closed though.
Keep up the good work!
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0.4c+/D test
Pre 0.4d test to check Bespin
Game start: "Argon Peacekeeper"(its the very first start) you'll be in Bespin system, head to the planet through the orbital accelerator.
Please check that the background is correct as there were issues before, and check docking on Cloud City, if possible try different class ships.
Please report ASAP
**link removed by X2-Illuminatus***
R2 and R5 droids will be in 0.4D not this test version, that includes X-Wing open/closed wing set-up (hopefully)
Game start: "Argon Peacekeeper"(its the very first start) you'll be in Bespin system, head to the planet through the orbital accelerator.
Please check that the background is correct as there were issues before, and check docking on Cloud City, if possible try different class ships.
Please report ASAP
**link removed by X2-Illuminatus***
R2 and R5 droids will be in 0.4D not this test version, that includes X-Wing open/closed wing set-up (hopefully)