
*yoinks file*
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
Hope you're feeling better soon mate.Jack08 wrote: Thats very strange... ill look into it, it was working for me.
There wont be an update today guys sorry, I am not feeling vey well today, if there are any requests for commanda you would like added feel free to post them.
Also could someone test the patrol command? Seems Egosoft patched the patrol scripting last patch.
Cancel Trade Command seems to work great. However, this is on a New save. Not an existing one.Jack08 wrote:Thats very strange... ill look into it, it was working for me.Severant wrote:Is the cancel trade command broken? said unrecognized command. I have 6.1
"gEC_AbortTrades not recognized"
There wont be an update today guys sorry, I am not feeling vey well today, if there are any requests for commanda you would like added feel free to post them.
Also could someone test the patrol command? Seems Egosoft patched the patrol scripting last patch.
use this for hull repairs. however engines and jumpdrive are still not repaired in the ships i captured.Randeng wrote:Our ships don't attack ennemies, even when they're attacked by them... I have an arawn, but one little fighter was destroying him (i put every crew member i could in this ship).
And now, i can't repair tu hull because i don't know how to do it^^
aye its pritty bad coding, how about when you release it you allow me permission to modify for remote repair command and integrate it into MCE? Full credits given of course. If so i can skip the engineers for the time being and begin working on other features. If you say no i fully understand.Jey123456 wrote:yea, it might get annoying, since i litterally did a full rewrite of it, i found the original code to be.... ugly to say the least xD.
haha coolJey123456 wrote:I have absolutely no problems with that, i had no intention to restrict the source in any fashion anyway.
Hopefully youll find it a lot easier to work with than the mess that came with the game as well, i do have a tendency to go a bit overboard on comments xD (18years of C/C++ will do that to you >< lol)
Unification wont be necessary, i'm working on battlestates which completely replaces the existing defense officer script at the moment, when battlestates are released the two mods will become incompatible.jeroll3d@Combat System Extension Thread wrote:Please unify these commands
1 - Combat System Extension and Manual Comand Extension;
Thanks
Thanks!Jack08 wrote:If your ship has an outstanding trade, it will be in the manual commands main menu (Same place as navigation and combat)SparvieroGed wrote:Good job! This is fantastic!
Where can i find the command "abort trade" ?