Hi Litcube! After quite a while I'm back to playing X3 and of course your plugins are among the first ones I redownloaded
Noticed there have been some issues reported between your excellent Phanon Corp and the system rebalance optional package of SRM. I found another minor compatibily issue with another SRM package. the weapon dealers one (it might be redundant, as SRM is soon to be outdated by the upcoming XRM, but nervertheless it might be of help in the meanwhile).
The weapon dealers package from SRM spawns a bunch of factories selling a wide collection of weapons as products, to counter the vanilla issue of weapons, shields and missiles being far too rare and often hard to obtain. Most of these fabs are owned by one major race or another, with a single exception: the Strong Arms Weapons Dealer XL, which only spawns in unknown owned sectors, and is set as independant race (alias Race1, alias, guess what? Phanon Corp).
Now, this might lead to two different problems:
1 - If you activate the Phanon Corp AFTER activating the weapon dealers (which is what I did), this will make that specific dealer red to you (very minor issue), and owned by Phanon (potentially bigger issue, if it suddenly is counted towards Phanon's assets, as it stores so many high end weapons it is worth
billions. Weren't there these 2 billions worth Phanon assets issue reports a while ago? This might be the cause).
2 - This I have not tested, but as I quickly fixed the aforementioned issue editing the SRM script to give that dealer a different race ownership (RACE2), I noticed it also gives you 99.999 rep points towards RACE1 when it is spawn (so you can buy every weapon from it).
I suppose the Phanon script regularly resets your rep with race1 to hostile, but if that weren't the case, if you activate the weapon dealers AFTER Phanon corp (or anyway as soon as that dealer gets killed and respawned, as that part of the script is tied to the fab spawning), you might suddenly find yourself on friendly terms with the current Phanon subsidiary in your game.
Nothing to fix on your end, naturally, but at least people using both mods/plugins now know about the conflict. I'll leave a word about it in the SRM thread too, as being the culprit just one single fab in an optional package, I would say the SRM guys are the ones who can patch in a quick compatibility fix in further releases.
