[SCR] [07.02.11] Trade Overview 2.05 by ScRaT

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builder680
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Post by builder680 »

I'll take that as a "yes." Thanks, Barleyman.

Game already uses close to 3gb as it is, so it is conceivable that a save game with several dozen Universe Traders (which I'll eventually have) will fill it. It might take months, but I'd rather just skip it.
Barleyman
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Post by Barleyman »

If we knew how much data is used for each entry, we could factor in how many thousands of trades are required to consume 1MB.
builder680
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Post by builder680 »

Well I just double checked and game is using about 1.5 gb right now. Still, the point is the same. I see that each ware can be reset (and I presume its data erased) individually, but I don't see a way to do them all at once.
century
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Post by century »

nice one,

just one thing , if one of your TS is killed or destroyed , it still aappears in the "trade overview" and it won't be removed


any clue ?
Nicoman35
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Post by Nicoman35 »

century wrote:n...if one of your TS is killed or destroyed , it still aappears in the "trade overview" and it won't be removed
any clue ?
I think it is the same issue when you rename some ship listed, it stays listed with the old name.
century
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Post by century »

well , finally get it, you have to use settings/params/delete manually

apparently only the search thing can't find the ship name if it was destroyed

works fine now

if you have renamed the ship, you can use this trick to delete it , then readd it to the list


thanks anyway
panacea
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Post by panacea »

First off I LOVE this script! I can't imagine monitoring my UTs without it.

One problem I'm having though is that I often rename my ships for various reasons - ex when a ST graduates to UT I change their name from ST <ship whatever> to UT <ship whatever>. But the name never updates in the ship list.

So far I've just been deleting and readding ships but I hate to do that and lose their history. I know that Trade Overview sees the new name because it shows up when I go to delete it. Is there anyway to force a refresh on the name displayed in the list ? I read through this thread (well scanned...) and saw a few mentions of this but no solution. Anyone have an idea ?
feygan
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Post by feygan »

Seem to have encountered an issue but not sure exactly where it lies as a problem. Using this script I have noticed one of my fdn trading stations has made more than 2 billion profit. This resulted in it flipping to negative profit in the trade overview screen. Now it is slowly working it's way back to zero.

The problem is that I have my stations linked to an account using universal banking and where before that account was steadily rising, it is now dropping constantly. I have two other trading stations that are making profits and no other stations are using any credits at this time. Since I have a maximum credit limit set in my universal banking it means this trading station has never actually had 2 billion credits but it seems like trade overview is making it appear that way.

Is this a known issue?
Masterik
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Post by Masterik »

How do i open the menu? i removed the bind shift + o from quit and give it to open trade overview but when i press the bind nothing happen.

x3ap with the bonus pack installed

edit:nvm, its open a windows with 3 options
add new objects
remove objects
settings

edit2: nvm again, im just r*******.
Xerphiel
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Post by Xerphiel »

Hi All,

Does anyone know if this works with AP 3.1, I've installed the script as instructed, but I don't see an option for "open trade view" in the control - interface page.

Any thoughts?

Thanks,

X
Alan Phipps
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Post by Alan Phipps »

You should be looking in the 'extensions' section right at the end of the Controls, Interface list (as far as I know).
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Pitagora
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Post by Pitagora »

Hi there, sorry for bringing up an old post but I'm trying to install this script in my current AP playthrough without success.

I get only "readtext" lines both in hotkey config and in menus in my italian localized game.

I usually rename the 044 files to 039 in t folder to solve this kind of issues but this one do have a built in 039 file (still not translated, but it doesn't matter) and I still have "readtext".

Maybe something related to latest AP versions?
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X2-Illuminatus
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Post by X2-Illuminatus »

The download from the main menu only contains a German (49), English (44) and French (33) text file. Not an Italian one (39).
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Pitagora
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Post by Pitagora »

I know, I've copied the 044 files, renamed 039 and changed language id in the xml body... It works now. :)
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alexalsp
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Re: [SCR] [07.02.11] Trade Overview 2.05 by ScRaT

Post by alexalsp »

Does the script work for version 3.4?
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Brinnie
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Re: [SCR] [07.02.11] Trade Overview 2.05 by ScRaT

Post by Brinnie »

alexalsp wrote: Mon, 13. Feb 23, 23:40 Does the script work for version 3.4?
I don't know if it helps you but it does work with FL, though I have not yet checked out fully.
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X2-Illuminatus
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Re: [SCR] [07.02.11] Trade Overview 2.05 by ScRaT

Post by X2-Illuminatus »

alexalsp wrote: Mon, 13. Feb 23, 23:40 Does the script work for version 3.4?
Script compatibility between different versions of a single X3 game is usually pretty high. So yes, it's likely that this will work fine in version 3.4, even if it was written for a previous version.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten

Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)

Neuauflage der fünf X-Romane als Taschenbuch

The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!

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