Squiddy McSquids possibly short life - {Possible spoilers inside}

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shinpl
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Post by shinpl »

KiwiNZ wrote:ION-Ds always destroyed systems, from the moment they were introduced to the game.
And what about Ion Cannons, Ion Pulse Generators, Ion Shard Railguns and Disruptor missiles in TC?
KiwiNZ
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Post by KiwiNZ »

shinpl wrote:And what about Ion Cannons, Ion Pulse Generators, Ion Shard Railguns and Disruptor missiles in TC?
All different.

Ion Cannons - PBEs in over-sized form and slowing down ships
Ion Pule Generators - Disruptor Missiles in gun shape -> slow down ship
Ion Shard Railguns - just an ordinary gun haven't noticed any secondary effects
Disruptor Missiles - slow down your ship
mattythedrunk
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Post by mattythedrunk »

This is top stuff. Moderators, can we have a place with the story without comments for easy reading? This guy writes really well.
shinpl
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Post by shinpl »

Noticed this in Encyklopedia about Ion Shard Railgun:
"This combinations can wreak havoc on weapon systems"

So it would suggest it also works as IonD's
KiwiNZ
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Post by KiwiNZ »

shinpl wrote:Noticed this in Encyklopedia about Ion Shard Railgun:
"This combinations can wreak havoc on weapon systems"

So it would suggest it also works as IonD's
I know but I have been struck by them numerous times and only taken shield damage. That's why I wrote haven't noticed anything else. Maybe they are too weak in that area to make a significant dent, I don't know.

Sorry for the highjack, SLUG.

In regards to the 'uncommented' version, maybe SLUG could put such a version eventually on the Creative Forum. His writing is, no doubt, very creative. :)
draba
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Post by draba »

Very entertaining story, thank you for taking the time to write it for us :)
I've already decided to start a similar game when I get bored with my current one, Tormented Teladi start, capping a Kestrel as soon as I can( good luck for me, with the 245 m/s hauler ).

Truly an inspiration, that's how games are meant to be played.
Mouseco
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Post by Mouseco »

squiddy has inspired me (along with the Ion D thing) to equip my mega 40 ship fighter wings with these Ion D's and make a play for the Terran Tyr :)

^^
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Andaius
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Post by Andaius »

won't you fry your own ships that way?
KiwiNZ
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Post by KiwiNZ »

You will naturally destroy gear that you would want later on. But considering the odds Squiddy is at, better a naked ship than being toasted for breakfast. :D
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Andaius
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Post by Andaius »

KiwiNZ I was referring to Mouseco's comment on using 40 ship wings armed with Ion-D's....With 40 ships shooting at one target I would suspect you'd get lots of friendly fire and fry the majority of your fighters very quickly...
Last edited by Andaius on Thu, 4. Dec 08, 17:50, edited 1 time in total.
angels7707
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Post by angels7707 »

doesn't the Ion-D.. latch onto any object in the vincinty, inlcuding your own ships.. ssen that on X3:R .. with pirates frying their buddies...
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KiwiNZ
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Post by KiwiNZ »

It does. It is a weapon to be used with care. :D

Fair enough, Andaius. A large Ion-D fleet would indeed quite probably wreak havoc in their own rows. :twisted:
GCU Grey Area
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Post by GCU Grey Area »

angels7707 wrote:doesn't the Ion-D.. latch onto any object in the vincinty, inlcuding your own ships.. ssen that on X3:R .. with pirates frying their buddies...
Can be a handy feature - launch a load of fighter drones, then sit at about double normal Ion D range & use the drones to bounce the Ion beam to the target.
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Post by Mouseco »

KiwiNZ wrote:It does. It is a weapon to be used with care. :D

Fair enough, Andaius. A large Ion-D fleet would indeed quite probably wreak havoc in their own rows. :twisted:
Indeed, but a swarm of Novas vs a Tyr, i'm expecting alot of them to die anyway :)
All they need to do is get his shields down and start ripping off components.
If they aint getting hit by main guns they wont die .... and if they did get hit ... they'd be dead even with shields :D
shinpl
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Post by shinpl »

I would still like more a weapon with IonD ability to fry weapons with more precise fire (reduced friendly fire probability). There is a chance that Ion Shard Railgun will do so... but that needs testing...
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Tenlar Scarflame
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Post by Tenlar Scarflame »

The ISR can damage hull, though. So I'd say it's not quite as capture-friendly as your good old neighborhood ID. Sure, you might fry systems, but you might also fry the whole ship. :roll:
My music - Von Neumann's Children - Lasers and Tactics

I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
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NUKLEAR-SLUG
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Post by NUKLEAR-SLUG »

Andaius wrote:Exellent job! So the second blastclaw is going to be scrapped ot repaired in parts? So what are you going to do with your new toy?
Not worth repairing so I'll save it for RE.
GCU Grey Area wrote:I agree with Nanook: you broke it - you fix it (no taking the easy option & getting a shipyard to do it for you :))
Bugger that, the shipyard boys can deal with it. :)
Necrosexual wrote:Oh and Squiddy I recommend 2 ion pulse generators (weapon group 2) in the main and 4 cigs(group 1)
I've got a couple of those IPG. Not much impressed by the stats, just seem to eat energy for no real obvious gain or am I missing something?



Well, 'Thunderchild' cost a small fortune to repair and upgrade, I even had to dig into a my UTHQ slush fund for a couple million to get it all finished. Fortunately I already had all the weapons/shields I needed in storage so at least I didn't have to incur that cost as well. But it's done now and I'm fully tooled and ready to roll.

So where to go from here?

I have the unexpected M7M but without some serious investment in a support complex for it that one is fairly limited in what it can do currently. Ideally my next move would be to attempt to capture a TL as that would probably give me the greatest benefit in terms of cash-making potential. I quite fancy an Elephant as a first TL as they're quite flexible. The tricky bit will be finding one suitably exposed that I can make a play for it. Alternatively, of course, I could always have a go at that second HCP as I've still got a tail on it.

Unfortunately I'm down to three squaddies by this point and although they've done an excellent job to date I think it would be overly risky to expect them to try and take a TL. However, until I can locate a Merc base I can't recruit any more reinforcements so it seems essential that I make that the priority which is going to entail some serious exploration. If I'm lucky I'll even find a few more boarding pods on my travels as they're much easier to use than the booting guys out the airlock method.

I think my best bet is probably the pirate sectors down near Maelstrom. Hopefully being so far out the way they've remained unmolested by the race military and I'll get lucky so I'll make the trek all the way down there.

I think I'll take a route via the Split sectors even tho they'ld quite like to make sushi out of me, partly cos it avoids X347 and partly because I want to scout for Elephants on the way. That'll take me down thru Scale Plate Green, neatly avoiding X347, and then down thru the Argon sectors to Grand Exchange. It also unfortunately looks like it'll put me fairly close to where that whiny Boron said his idiot friends went hunting in Xenon Core sectors for misery, pain and suffering and, I most likely suspect, found all three in spades. I suppose I should probably make at least some attempt to look for them if only for appearances sake.

Total Assets:
1x HCP 'Thunderchild'
4x 200Mj shield
6x HEPT, 2x PBG, 3x PBE, 3x ION-D


1x Minotaur 'Ask Questions Later'
1x Zephyras TM
1x Medusa 'Questionable Ethics'
2x Blastclaw
3x Blastclaw Prototype
3x Caiman SF - L
2x Caiman SF - S
1x Caiman Hauler 'Logistical Support'
1x Caiman Miner 'Red Dwarf'
1x Toucan Hauler 'Training - 01'
1x Hermes 'Training- 02'
1x Express 'Carjacker'
3,700,000cr
Kockaspiton
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Post by Kockaspiton »

Spoiler
Show
I'm pretty sure there is a merc base in the unknown sector east of PTNI Headquarters. The sector where you have to follow someone during the earth plot.
kurush
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Post by kurush »

Kockaspiton wrote:
Spoiler
Show
I'm pretty sure there is a merc base in the unknown sector east of PTNI Headquarters. The sector where you have to follow someone during the earth plot.
I am pretty sure it is random. Places worth checking are the unknown sectors on the ends of the map (i.e. the one to the the Xenon sector up from Getsu Fune, the ones down from Grand Exchange, etc). Suprisingly, I got one in the Elysium of Light. Apparently, Goners don't mind such neighbors.

EDIT: The sector to the east of PTNI was cleared by some military in my game. Only the storyline PB remains there and a couple of laser towers from that merc base.
Last edited by kurush on Thu, 4. Dec 08, 21:41, edited 1 time in total.
shinpl
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Post by shinpl »

I agree with Kockaspiton, in 3 games ive started so far, there always have been a merc base, and afaik this sector is never visited by any military/police. Even pirat spawns there are quite rare.

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