[MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
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Been getting 'spynet destroyed' messages continuously for the first 5 minutes of my game so far, so I guess whatever you did may be working.
Not relating to this patch, but I always have 1 or 2 ships in my fleet that don't do a hyperspace jump. They have all of their systems intact though. What's the deal?
Edit: I have been getting severe battle lag with this new patch. Really bad stuttering that has been very unequal (battles in sector with 30+ cruisers not as laggy as battle near a jumpgate with 10-15 cruisers)
Not relating to this patch, but I always have 1 or 2 ships in my fleet that don't do a hyperspace jump. They have all of their systems intact though. What's the deal?
Edit: I have been getting severe battle lag with this new patch. Really bad stuttering that has been very unequal (battles in sector with 30+ cruisers not as laggy as battle near a jumpgate with 10-15 cruisers)
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Stargate Junkie
Stargate Junkie
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- New game started with 1.4BlackRain wrote:Let me know if the lag settles down for you over time.
Boarding a Xenon Outpost CV (shown as a Xenon K)
Target Hull at 3%, with no surdace elements left except the drone bay and 1 Force Field Projector.
When I select Scan during boarding, the pods are launched instead, skipping the scanning phase.
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I never tried scanning on stations when boarding, perhaps the station doesn't have scan points, if so, then it would skip the phase.VincentTH wrote:- New game started with 1.4BlackRain wrote:Let me know if the lag settles down for you over time.
Boarding a Xenon Outpost CV (shown as a Xenon K)
Target Hull at 3%, with no surdace elements left except the drone bay and 1 Force Field Projector.
When I select Scan during boarding, the pods are launched instead, skipping the scanning phase.
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No, it was not a station that I tried to board. It was a Xenon Outpost CV.BlackRain wrote:I never tried scanning on stations when boarding, perhaps the station doesn't have scan points, if so, then it would skip the phase.VincentTH wrote:- New game started with 1.4BlackRain wrote:Let me know if the lag settles down for you over time.
Boarding a Xenon Outpost CV (shown as a Xenon K)
Target Hull at 3%, with no surdace elements left except the drone bay and 1 Force Field Projector.
When I select Scan during boarding, the pods are launched instead, skipping the scanning phase.
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Yeah, I forgot to put scan points on it.VincentTH wrote:No, it was not a station that I tried to board. It was a Xenon Outpost CV.BlackRain wrote:I never tried scanning on stations when boarding, perhaps the station doesn't have scan points, if so, then it would skip the phase.VincentTH wrote:- New game started with 1.4BlackRain wrote:Let me know if the lag settles down for you over time.
Boarding a Xenon Outpost CV (shown as a Xenon K)
Target Hull at 3%, with no surdace elements left except the drone bay and 1 Force Field Projector.
When I select Scan during boarding, the pods are launched instead, skipping the scanning phase.
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i could provide thisBlackRain wrote:Yeah, I forgot to put scan points on it.VincentTH wrote:No, it was not a station that I tried to board. It was a Xenon Outpost CV.BlackRain wrote:I never tried scanning on stations when boarding, perhaps the station doesn't have scan points, if so, then it would skip the phase.VincentTH wrote:- New game started with 1.4BlackRain wrote:Let me know if the lag settles down for you over time.
Boarding a Xenon Outpost CV (shown as a Xenon K)
Target Hull at 3%, with no surdace elements left except the drone bay and 1 Force Field Projector.
When I select Scan during boarding, the pods are launched instead, skipping the scanning phase.
libraries/targetpoints.xml
for the moment
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Thanks Martian for the quick fix.Marvin Martian wrote:i could provide thisBlackRain wrote:Yeah, I forgot to put scan points on it.VincentTH wrote:No, it was not a station that I tried to board. It was a Xenon Outpost CV.BlackRain wrote:I never tried scanning on stations when boarding, perhaps the station doesn't have scan points, if so, then it would skip the phase.VincentTH wrote:- New game started with 1.4BlackRain wrote:Let me know if the lag settles down for you over time.
Boarding a Xenon Outpost CV (shown as a Xenon K)
Target Hull at 3%, with no surdace elements left except the drone bay and 1 Force Field Projector.
When I select Scan during boarding, the pods are launched instead, skipping the scanning phase.
libraries/targetpoints.xml
for the moment
I have a new report:
In my game started in 1.4, at Lava Flow, both the Xenon and the Reivers build an outpost. The zone screen says the Xenon own it. How can it be possible that 2 different factions can have outpost in the same zone?
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I don't mean to interrupt but I think there is a bug in this 1.4 patch that is making me unable to start a new game or load a pre-existing one. I am no modder so I have no clue how to diagnose this issue but so far as I can tell the game freezes around 79% or 81% while starting a new game, and it freezes at 91% when I try to start a new game. I personally have no clue what is going on since this happens when I launch this mod with and without other mods and I get the same result, which sadly wounds up with me having to restart my computer because I can't close the game when it crashes in the middle of the loading screen.
I hope someone can help me since I really want to try out the new features this mod has since I haven't played it for almost over a year and it looks like you guys have made some substantial improvements since then.
I hope someone can help me since I really want to try out the new features this mod has since I haven't played it for almost over a year and it looks like you guys have made some substantial improvements since then.
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I am not having any trouble loading a game or starting a new game.okabig wrote:I don't mean to interrupt but I think there is a bug in this 1.4 patch that is making me unable to start a new game or load a pre-existing one. I am no modder so I have no clue how to diagnose this issue but so far as I can tell the game freezes around 79% or 81% while starting a new game, and it freezes at 91% when I try to start a new game. I personally have no clue what is going on since this happens when I launch this mod with and without other mods and I get the same result, which sadly wounds up with me having to restart my computer because I can't close the game when it crashes in the middle of the loading screen.
I hope someone can help me since I really want to try out the new features this mod has since I haven't played it for almost over a year and it looks like you guys have made some substantial improvements since then.
Try deleting the entire folder of the mod and then reinstall.
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I attempted to do a jump, then it failed when my ship got damaged by a destroyed ship's implosion. I tried again and jumped to the jump beacon in stable vortex in Maelstrom. I went through the gate to go to Blurred Reflection. When I was nearly there I was bumped out of the highway and got displaced 200km away. On my way to the zone where I should have exited, I got dragged a couple times. Once was about .5km to my bottom, and then the second time was 50km back from where I traveled. Then I was boosting when it happened again, and it kept sending me backwards while the boost was enabled. At that point, pressing (.) or (,) to open the map would displace me about 1-2km to my right each time.
http://images.akamai.steamusercontent.c ... D3D391B02/
I ended up around 777km from the zone because of this bug as you can see. It was gone when I reloaded the save.
Heres my debuglog. shit ton of errors lol.
https://www.dropbox.com/sh/4k88urvtjjwo ... 40vha?dl=0
Also (not in this debuglog), I sold a Mass Shipyard that I had built to the AG. The construction ship detached. I added the ship to my squad. Went to build a station in a zone near where the construction ship was. Went into my architect balance and;
http://images.akamai.steamusercontent.c ... BEDFD467B/
Architect somehow duped my current credit balance. Reloading game doesn't fix. Architect balance seems to update to what my current balance is, and I can't seem to remove or add credits from the architect (it says that I did but it doesn't update the balances.)
BTW, I am still getting the battle lag. I think it may be turret and/or targeting logic that is causing this, as if I get closer to ships and have them target me, the lag starts to increase.
http://images.akamai.steamusercontent.c ... D3D391B02/
I ended up around 777km from the zone because of this bug as you can see. It was gone when I reloaded the save.
Heres my debuglog. shit ton of errors lol.
https://www.dropbox.com/sh/4k88urvtjjwo ... 40vha?dl=0
Also (not in this debuglog), I sold a Mass Shipyard that I had built to the AG. The construction ship detached. I added the ship to my squad. Went to build a station in a zone near where the construction ship was. Went into my architect balance and;
http://images.akamai.steamusercontent.c ... BEDFD467B/
Architect somehow duped my current credit balance. Reloading game doesn't fix. Architect balance seems to update to what my current balance is, and I can't seem to remove or add credits from the architect (it says that I did but it doesn't update the balances.)
BTW, I am still getting the battle lag. I think it may be turret and/or targeting logic that is causing this, as if I get closer to ships and have them target me, the lag starts to increase.
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Stargate Junkie
Stargate Junkie
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Issues of boosting or jumping have nothing to do with CWIR. The architect issue might be some kind of a conflict, looks like you are using some kind of mod because my architect screen doesn't look like that. Could be a bug though, I'll look into it but might not be related to CWIR.
I'm not getting any lag with turrets, not sure there. We do have scripts which affect turrets on capital ships.
I'm not getting any lag with turrets, not sure there. We do have scripts which affect turrets on capital ships.
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canshow, the bug about your early super-highway exit is a known vanilla issue. It's rare, though, and more often than not you'll still end up only 30-50 km away from the exit. If you exit too far away between sectors, order one of your capships to come and pick you up. They'll come to you surprisingly quickly if they start from one of the neighbouring sectors.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
This means that at one point you were nothing but an asshole.
Some people never develop beyond this stage.
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Cannot attach CV to newly captured station.
LI has built a Ship Tech station in Twilight Sentinel. I am pretty sure that this station did not exist at game start, so, I expect the problem with attached build spot does not apply. I expect that I can deploy a CV to it.
However, the option to Deploy is there, but I cannot select the station.
When I captured the station, the LI CV was still there, but not attached to the station. The station only has 1 production module, and the radar built. At the time of capture, my rep with LI was at -19, so I refrained from capturing it. Now it is at -3, and the LI CV is blue, but it is not attached to the station.
How can I attach __a__ CV to the SHip Tech fab?
(1) Cap the LI CV?
(2) Kill it or board it? The LI CV is in deployed state, so I don't expect to be able to use it for anything.
[EDIT] Killing the LI CV allows my CV to be deployed to the station. After the original capture, I expected that the LI CV would do a "move.die", but it did not after several hours of game play.
LI has built a Ship Tech station in Twilight Sentinel. I am pretty sure that this station did not exist at game start, so, I expect the problem with attached build spot does not apply. I expect that I can deploy a CV to it.
However, the option to Deploy is there, but I cannot select the station.
When I captured the station, the LI CV was still there, but not attached to the station. The station only has 1 production module, and the radar built. At the time of capture, my rep with LI was at -19, so I refrained from capturing it. Now it is at -3, and the LI CV is blue, but it is not attached to the station.
How can I attach __a__ CV to the SHip Tech fab?
(1) Cap the LI CV?
(2) Kill it or board it? The LI CV is in deployed state, so I don't expect to be able to use it for anything.
[EDIT] Killing the LI CV allows my CV to be deployed to the station. After the original capture, I expected that the LI CV would do a "move.die", but it did not after several hours of game play.
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The CV's that build stations are attached to the stations/build locations. Just capturing the station wont open up the build loc (you need to destroy the cv as you realized)VincentTH wrote:Cannot attach CV to newly captured station.
LI has built a Ship Tech station in Twilight Sentinel. I am pretty sure that this station did not exist at game start, so, I expect the problem with attached build spot does not apply. I expect that I can deploy a CV to it.
However, the option to Deploy is there, but I cannot select the station.
When I captured the station, the LI CV was still there, but not attached to the station. The station only has 1 production module, and the radar built. At the time of capture, my rep with LI was at -19, so I refrained from capturing it. Now it is at -3, and the LI CV is blue, but it is not attached to the station.
How can I attach __a__ CV to the SHip Tech fab?
(1) Cap the LI CV?
(2) Kill it or board it? The LI CV is in deployed state, so I don't expect to be able to use it for anything.
[EDIT] Killing the LI CV allows my CV to be deployed to the station. After the original capture, I expected that the LI CV would do a "move.die", but it did not after several hours of game play.
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Well I tried that and it still crashes at 79%, is it possible that my bug could be caused by the fact that my computer that is pretty much dieing is the reason why I am having this issue. I mean I know that I can start a new game in vanilla X rebirth just fine so the issue has to be with what ever my computer is trying to load at 79% while using this mod, got any idea what that is so I can possibly update the part of my computer that thing is trying to access?BlackRain wrote:I am not having any trouble loading a game or starting a new game.okabig wrote:I don't mean to interrupt but I think there is a bug in this 1.4 patch that is making me unable to start a new game or load a pre-existing one. I am no modder so I have no clue how to diagnose this issue but so far as I can tell the game freezes around 79% or 81% while starting a new game, and it freezes at 91% when I try to start a new game. I personally have no clue what is going on since this happens when I launch this mod with and without other mods and I get the same result, which sadly wounds up with me having to restart my computer because I can't close the game when it crashes in the middle of the loading screen.
I hope someone can help me since I really want to try out the new features this mod has since I haven't played it for almost over a year and it looks like you guys have made some substantial improvements since then.
Try deleting the entire folder of the mod and then reinstall.
I hope you can help but I would understand it if you cant since I doubt it is easy to find out what the order of operations that x rebirth uses when starting a new game.
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okabig wrote:Well I tried that and it still crashes at 79%, is it possible that my bug could be caused by the fact that my computer that is pretty much dieing is the reason why I am having this issue. I mean I know that I can start a new game in vanilla X rebirth just fine so the issue has to be with what ever my computer is trying to load at 79% while using this mod, got any idea what that is so I can possibly update the part of my computer that thing is trying to access?BlackRain wrote:I am not having any trouble loading a game or starting a new game.okabig wrote:I don't mean to interrupt but I think there is a bug in this 1.4 patch that is making me unable to start a new game or load a pre-existing one. I am no modder so I have no clue how to diagnose this issue but so far as I can tell the game freezes around 79% or 81% while starting a new game, and it freezes at 91% when I try to start a new game. I personally have no clue what is going on since this happens when I launch this mod with and without other mods and I get the same result, which sadly wounds up with me having to restart my computer because I can't close the game when it crashes in the middle of the loading screen.
I hope someone can help me since I really want to try out the new features this mod has since I haven't played it for almost over a year and it looks like you guys have made some substantial improvements since then.
Try deleting the entire folder of the mod and then reinstall.
I hope you can help but I would understand it if you cant since I doubt it is easy to find out what the order of operations that x rebirth uses when starting a new game.
Well, it is reading the scripts and such, I can't imagine that your computer wouldn't at least be able to load it up. X rebirth is heavily reliant on CPU.
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Same problem with the troop ship. (I was using your tarpoints.xml file).Marvin Martian wrote:i could provide thisBlackRain wrote:Yeah, I forgot to put scan points on it.VincentTH wrote:No, it was not a station that I tried to board. It was a Xenon Outpost CV.BlackRain wrote:I never tried scanning on stations when boarding, perhaps the station doesn't have scan points, if so, then it would skip the phase.VincentTH wrote:- New game started with 1.4BlackRain wrote:Let me know if the lag settles down for you over time.
Boarding a Xenon Outpost CV (shown as a Xenon K)
Target Hull at 3%, with no surdace elements left except the drone bay and 1 Force Field Projector.
When I select Scan during boarding, the pods are launched instead, skipping the scanning phase.
libraries/targetpoints.xml
for the moment
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It is a simple fix.VincentTH wrote:Same problem with the troop ship. (I was using your tarpoints.xml file).Marvin Martian wrote:i could provide thisBlackRain wrote:Yeah, I forgot to put scan points on it.VincentTH wrote:No, it was not a station that I tried to board. It was a Xenon Outpost CV.BlackRain wrote:I never tried scanning on stations when boarding, perhaps the station doesn't have scan points, if so, then it would skip the phase.VincentTH wrote:- New game started with 1.4BlackRain wrote:Let me know if the lag settles down for you over time.
Boarding a Xenon Outpost CV (shown as a Xenon K)
Target Hull at 3%, with no surdace elements left except the drone bay and 1 Force Field Projector.
When I select Scan during boarding, the pods are launched instead, skipping the scanning phase.
libraries/targetpoints.xml
for the moment