BlackRain wrote:Itaros wrote:BlackRain wrote:
4) Not sure what you mean here, factions may build a station every couple of hours, and there are restraints on this. They wont build stations in zones that already have 3 stations.
Do they build in zones which are newly claimed by faction? I have two empty zones claimed by HV(with 1 outpost in each, Alpha Quadrant and Prevarication), but they don't build anything there or anywhere else for 6 hours already. Other faction were booming with construction and now they stopped doing so altogether too. Is it intended?
Any updates on this?
I don't want to pore through this thread for issues so if there are any outstanding issues I need to be made aware of, please repost. I plan to release version 1.4 this weekend.
The followings are other issues:
- If I have a CV trying to build a station in an empty zone in Devries, ROC would build an outpost in the empty zone (before the station is built to establish player ownership of the zone).
- During Rubini's style of boarding, choosing to scan on a freighter ship (CVs or freighter), would immediately launch the boarding pods.
On a side note, when I choose to launch the boarding pods, the cap ships launch their pods BEFORE boosting to the target. The preferred way to do it, is to boost towards the target first, then deploy the pods. This results in pods that are launched some 30+km away from the target (especially on slow ships like the Arawn).
- Rubini's codes to suppress ships jumping on distress does not seem to work. I changed the entry in the config file but it does not seem to change the behavior. Is a value of 0 or 1 change vanilla behavior?
As mentioned before, if one choose the Terran Defender starts, in which a Jump Drive is not pre-equipped at start, it would be quite impossible to obtain the required 20 JD Coolant without resorting to editing the save game file. This is because the 5 lockboxes that hold those JDCoolants are not respawned when the stations are destroyed. This is not a bug per se, but it need a mention in the Wiki for people new to this mod.
- Last but not least, I would like rep gain as part of the new Diplomacy sale: If I sell a station or a zone to a faction, besides monetary gain, I would like to see an increase in reputation? There would be no "Diplomacy" if reputation is not involved
