BlackRain wrote:j2965919 wrote:Hi,
ingame is see a xenon K trying to kill a samll capship, but it was only shooting when a turret or engine was repaired. xenon turned around for a while. Finaly the ship was killed because the K was shooting a surface element hard to reach.
I also see in my game no more messages about station destructed. (and started new games for 1.2 and 1.3)
In devries an habitation zone was surrounded by more than 10 reivers (capship) and was just disabled (no more turrets) the ships are idling around the station.
CWIR does not change any combat related things with ships. Are you using any other mods?
As for station destruction, I am aware of the issues here. Are you using MOCT or not? Sometimes, stations just don't get destroyed OOZ, but if you go in zone, they should start shooting at it. Rubini said he was working on something with that but he didn't tell me what he did yet.
I'm not using MICT / MOCT or other mods changing combat IA ( i think)
here is the mod list i have:
faster capital ship
titurel engine fix standalone
side bar extender
csi:loot gatherers
M class dock for some ships
carriers
the marsian shippack
torride colonist builder ship
simoons galactic dress code
boarding optionsassault urv fix
sensible miner
home of light
autotrade agants
faster missiles
npc gains xp
build titurel
craft drones mkx
combat rank bailout
more crew
yet another trader
devries builder ship upgrade
fearless teladi
craft virtual seminars
craft missiles
the marsian shippack TO
add m/s ship class
mk 5 unlock
scaldis cargo fix
balor scout
extra surplus info
warehouse build 4.0+
show me your faction
show skills
blackjack npc
teladi outpost
the marsian shippack
super scanner
the marsian split shippack
remotely call crew in space
project tobs
conquest and war
csi squad repair
artefact maps
black market seminars
exploration software
csi claim ship
inventory craft items marked
repack construction vessel