[MOD/Script] LI Freight Distribution Network (FDN) - v7.2 21/11/2010

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apricotslice
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Post by apricotslice »

Romulet wrote:Im sorry I don't know alot of mods. What cheat pack do i download? and when I download it what do I do? do I make other stations? Or what is the process of doing this and why?

Before I get into the cheat pack, how would I found out that a script is getting over written? what steps do I do?

Thanks apricot for helping me out.
THE cheat pack, has its own sticky thread at the top of the forum, or is linked from the downloads sticky. It loads as a hotkey menu, so you need to attach the hotkey to a key before you can use it.

Not script getting overwritten, MOD getting overwriten.

what your saying seems to indicate you dont have the mod installed, only the script pack. FDN wont work without the Mod, unless you are using its lite version.

Mods add things to the game.
Scripts change what happens in the game.

FDN has a mod, LIMod v7, that has to be installed for the stations to be added into the game.

The scripts for FDN when activated, add the stations into shipyards.

So if the mod is not active, the scripts have nothing to find.

The mod primarily uses the tfactories file. So if you have one in a types filder under addon, then it will wipe out the mod. Likewise a selected mod will wipe out a false patch. And the highest patch will always wipe out lower patches, where the same file is used in each.

So the first thing you have to do is ensure the mod is present and loaded correctly.

Are you selecting the mod as the mod, from the mod selection screen ooff the jump off screen before the game starts ? Or is it installed in addon as a false patch numbered 03 or higher ? Do you have a types folder under addon (which is under Terran Conflict folder), and if yes, does it have a tfactories file in there ?

Sorry, just remembered your on TC. So types is below the TC folder if you have one, and false patches would be numbered 14 and up.
Romulet
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Post by Romulet »

I got it, YEAAA. Man after 3 days of getting this done, it was a pain. First I install the LImod v7 then I made a new game, saved it at ringo moon. Did the whole Thereshallbewings, entered the scipt than i saved it and exited fully out of it. Than installed the cheat pack just to have it and to pwn ships. Than i installed the FDN v 7.2 and I loaded my saved game seen the station and prayed that the items were inside, and THEY WERE. it had to be in conflict with 1 of the other mods but i don't know what one. THANKS APRICOT and TDKPS for helping.

OO I installed the LI mod and changed the name of it to the next available number in the TC folder. You have to change the name for an example I changed it to 14.cat, and 14.dat, that was the next number inline for my script. YOU MUST CHANGE THE NAME OF IT. just pointing that out there.

thanks again. Now it's time to play with it, oo yea I said it. TIME TO PLAY WITH IT. muahahah
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apricotslice
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Post by apricotslice »

:lol:

Yeah. False patches have to be numerically named and the next number in the sequence.

Putting a mod in the TC folder does nothing at all. :D

Had to be something that simple.
Romulet
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Post by Romulet »

Hey apricot, believe it or not after I got it working, I stopped playing because I was so tired. Now it's the weekend and I'm trying to figure it out how to set it up with my stations in the 1 area. How do I make it work?

I'm not understanding how to set it up. Do I buy the node then do what? I can't configure anything in it because it only has 1 option is to give it money and that's it. I can't do anything else. Am I missing something? I don't know what I need to buy to make my complex work. Sorry I know I'm a pain in the butt.
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apricotslice
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Post by apricotslice »

FDN has its own menu. You need to have given the menu system its own hotkey, then hit the hotkey to bring up the various menus listed on it. FDN will only be 1 of them, several others will be there from the bonus pack.

You then need to add stations to work with the node, and then configure the node and the stations. Thats all done off the menu, not off the stations themselves.

The FDN node is simply a storage house. You tell it which stations to work with, and allocate space for each resource or product. It sends out the resources as they are needed, and takes back the product.

But there is a fair bit of setting up to do on the FDN menu.
Romulet
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Post by Romulet »

Yea thats what I am not seeing in the control Interface. Is there a specific one that I am looking for? My AL is turned on to Yes. NM I found it, under plugin configuration.
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apricotslice
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Post by apricotslice »

Yes, hotkey for plugin configuration menu system. FDN menu is on there. (I keep forgetting what that thing is called).

Remember you need to configure the node and each station.
Romulet
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Post by Romulet »

WOOOOO, alot of things to do in there. Ok I just need to know 1 thing and I should be good. So it works like this. My complex has the items and the items goes to the FDN and the FDN spreads my items to what ever stations needs it? And it can store it and sell it aswell correct? and if so how do I set it up for my silicon mine get the Ecells with out setting up a ship. Thanks Apricot
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apricotslice
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Post by apricotslice »

The node can sell, but I recommend you dont sell from there. Complicates things.

if your going to sell, put in an FDN trade dock and send what you want to sell to that. If you want to sell excess of what your stations use, I'd tranfer the excess manually so that the node never has to have complicated settings. If you get the node setup wrong, it sells too much and your stations stop working. Better to transfer only product to the trade station automatically, and manually move any excess resources. That includes ecells. You oversell ecells and your up sh*t creek keeping your stations running.

Your mine is the same as any other station. You add it to the node. You turn it on. You make sure silicon is a ware listed on the node. The node sends it ecells, and takes back silicon.

If the node cant see the mine, make sure there is a adv sat where the mine is. Thats the usual reason why stations dont show up on the menu. The other reason is too many jumps away from the node.
Romulet
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Post by Romulet »

Hey Apricotslice, Just need a little help. Can I send from node to trading post without doing it manually? If so how do you do it because nothing is being trasfered over the trade post. I'm not seeing anything in the options. Now if I have to do it manually that's fine, I'll just send a ship back and forth.
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apricotslice
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Post by apricotslice »

You need to add the trade dock to the node, then add the ware you want to sell there to the trade dock, with a (high) storage value. (I'd put a higher storage value on the trade than the node, so in theory, then node knows its all supposed to go to the trade.)

But the storage value on the node is important as well. Sometimes you have to limit the node, in order to force it to send.

Anything thats a resource to any station, that you decide to sell, is better handled manually imo. No risk of overselling.
feygan
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Post by feygan »

Romulet wrote:Hey Apricotslice, Just need a little help. Can I send from node to trading post without doing it manually? If so how do you do it because nothing is being trasfered over the trade post. I'm not seeing anything in the options. Now if I have to do it manually that's fine, I'll just send a ship back and forth.
If you are selling a ware that you also use in factory production it requires careful use of the storage figures. Your node has 3 entries for each ware:

Maximum storage amount
Remote access above
Sell ware above

To make it effective in both supplying your factories AND your trade dock you need to make sure your maximum storga amount is resonably high, also you need a value in your remote access above entry of around 60-75% of your max storgae amount. This prevents you from suddenly having no stock for your factories because you sold it all.

Of course if you start doing things like this you absolutely need to be using GPR so you can monitor your hourly production and useage for all wares.
MattPenfold
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No Stations to Buy

Post by MattPenfold »

I have installed LI.FDN as per the instructions, I think.

I can see the new shipyards, but there are no stations listed for sale at these shipyards.

Can someone take pity on me and point me towards I might being going wrong ?
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apricotslice
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Re: No Stations to Buy

Post by apricotslice »

MattPenfold wrote:I have installed LI.FDN as per the instructions, I think.

I can see the new shipyards, but there are no stations listed for sale at these shipyards.

Can someone take pity on me and point me towards I might being going wrong ?
The usual issue with no stations is that the LI-Mod isnt installed in the game correctly.

Are you selecting it as a mod ? Or installed it as a false patch ? If the latter, which game are you using and where and what number did you put it ?
MattPenfold
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Post by MattPenfold »

I initially selected it as a mod, and when that did not work I tried the false patch method.

I will try the mod method again.
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apricotslice
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Post by apricotslice »

Which game and where did you put the mod ?
MattPenfold
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Post by MattPenfold »

apricotslice wrote:Which game and where did you put the mod ?
The game is X3TC 3.2

I put the mod in a directory called "mods" in the root X3TC directory. I can select the mod from the options menu.
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apricotslice
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Post by apricotslice »

MattPenfold wrote:The game is X3TC 3.2

I put the mod in a directory called "mods" in the root X3TC directory. I can select the mod from the options menu.
Have you turned FDN on in the AL menu ?
MattPenfold
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Post by MattPenfold »

apricotslice wrote:
MattPenfold wrote:The game is X3TC 3.2

I put the mod in a directory called "mods" in the root X3TC directory. I can select the mod from the options menu.
Have you turned FDN on in the AL menu ?
Yes.
MattPenfold
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Post by MattPenfold »

I have done some testing, and it seems it is a problem with the saved game. If I start a new game there is no problem.

Guess I need to begin again.

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