THE cheat pack, has its own sticky thread at the top of the forum, or is linked from the downloads sticky. It loads as a hotkey menu, so you need to attach the hotkey to a key before you can use it.Romulet wrote:Im sorry I don't know alot of mods. What cheat pack do i download? and when I download it what do I do? do I make other stations? Or what is the process of doing this and why?
Before I get into the cheat pack, how would I found out that a script is getting over written? what steps do I do?
Thanks apricot for helping me out.
Not script getting overwritten, MOD getting overwriten.
what your saying seems to indicate you dont have the mod installed, only the script pack. FDN wont work without the Mod, unless you are using its lite version.
Mods add things to the game.
Scripts change what happens in the game.
FDN has a mod, LIMod v7, that has to be installed for the stations to be added into the game.
The scripts for FDN when activated, add the stations into shipyards.
So if the mod is not active, the scripts have nothing to find.
The mod primarily uses the tfactories file. So if you have one in a types filder under addon, then it will wipe out the mod. Likewise a selected mod will wipe out a false patch. And the highest patch will always wipe out lower patches, where the same file is used in each.
So the first thing you have to do is ensure the mod is present and loaded correctly.
Are you selecting the mod as the mod, from the mod selection screen ooff the jump off screen before the game starts ? Or is it installed in addon as a false patch numbered 03 or higher ? Do you have a types folder under addon (which is under Terran Conflict folder), and if yes, does it have a tfactories file in there ?
Sorry, just remembered your on TC. So types is below the TC folder if you have one, and false patches would be numbered 14 and up.