[script/mod] ImprovedRaces R15.31 (24.04.2012)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I'm using the english version.
I also did run a reinstall, after updating.
The ships are newly created.
However, I can try to run another reinstall again and see if it solves the problem.
EDIT: Just reinstalled (through the option in IR menu) and they are still showing as readtext0-162.
Will await and see if any newly created counterstrikes will have the same problem.
EDIT2: Nope, no luck, a counterstrike was just created and all the ships were named ReadText0-162.
Do you think it can be that I'm running patch 2.5?
I also did run a reinstall, after updating.
The ships are newly created.
However, I can try to run another reinstall again and see if it solves the problem.
EDIT: Just reinstalled (through the option in IR menu) and they are still showing as readtext0-162.
Will await and see if any newly created counterstrikes will have the same problem.
EDIT2: Nope, no luck, a counterstrike was just created and all the ships were named ReadText0-162.
Do you think it can be that I'm running patch 2.5?
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- Posts: 1842
- Joined: Mon, 10. Aug 09, 02:09
no, game version has nothing to do with it
162 is ASSAULT, not COUNTERSTRIKE
noone else reported ship naming problems with Assault ships for long time, which means something is wrong with your installation, not script itself (probably)
I will of course check if there are any possible causes, but I really doubt I will find anything
hm.. this 0 after readtext means incorrect pageid, that is some lead.
EDIT:
are those ships ATF/OFF assault ships or regular race invaders (like paranid, boron assault etc)?
162 is ASSAULT, not COUNTERSTRIKE
noone else reported ship naming problems with Assault ships for long time, which means something is wrong with your installation, not script itself (probably)
I will of course check if there are any possible causes, but I really doubt I will find anything
hm.. this 0 after readtext means incorrect pageid, that is some lead.
EDIT:
are those ships ATF/OFF assault ships or regular race invaders (like paranid, boron assault etc)?
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I'm getting the same thing, tried cleansing - reinstall, might do a complete reinstall when I got time.
http://i239.photobucket.com/albums/ff23 ... -39-78.jpg
http://i239.photobucket.com/albums/ff23 ... -39-78.jpg
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Hey dryjgar, thanks for this latest installment of IR.
I have something to report on the hot war editor:
The setup for races "FOF" seems to be broken, most races dont have option to set for the others. The case for split applies to all major races except Terrans which have a few extra.
Editor:
[ external image ]
Split:
[ external image ]
I ran RRF prior to installing the lastest IR, and then I just copied the new files into their respective folders, ran a clean install afterwards then new install.
Did I do something wrong in all this? Anyways, thanks for your work on this script
I have something to report on the hot war editor:
The setup for races "FOF" seems to be broken, most races dont have option to set for the others. The case for split applies to all major races except Terrans which have a few extra.
Editor:
[ external image ]
Split:
[ external image ]
I ran RRF prior to installing the lastest IR, and then I just copied the new files into their respective folders, ran a clean install afterwards then new install.
Did I do something wrong in all this? Anyways, thanks for your work on this script
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Hmmm ran into an issue a few days ago that I forgot to put here. When you do a clean up universe command in the menu. I had true relations turned off now I had 5 rep with the boron and 8 with the terran and 0 with paranid. When I went to clean up the universe of the extra ships this mod creates. After the ships were removed something funny happened, those races after that ALL turned red to me, the relations with them towards me were in the red negitive. Why is that? why did it suddenly do that when I had good relations with two of those races but once I did a clean up that happened
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Too bad, that there is no readme about IR... Then I have to ask:
What sector takeover features do IR have? How are sectors captured? Taxes (regulative?)? Control over NPC station building? Attacks of the race - previous owner? Else?
I'm just trying to understand, how would IR go with the Sector Takeover (STO) script that I'm using now and whether I continue using it, capturing the sectors and building my fleet stronger, before installing IR or I should install IR right now and stop using STO not to solve too many compatibility (script-changing) issues.
What sector takeover features do IR have? How are sectors captured? Taxes (regulative?)? Control over NPC station building? Attacks of the race - previous owner? Else?
I'm just trying to understand, how would IR go with the Sector Takeover (STO) script that I'm using now and whether I continue using it, capturing the sectors and building my fleet stronger, before installing IR or I should install IR right now and stop using STO not to solve too many compatibility (script-changing) issues.
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I have an idea for Xenons:
What if we can use one #Deca M1 ship as main CPU ship?
This ship along with some serious escort would stay in Xenon Core 023.
The purpose of that ship would be C & C for all normal Xenon activites (aka killing things). If you would be able to kill it (it should be hard) overall Xenon productivity and agression would decrease significantly for some period of time till CPU ship will be rebuilded (most of remaining Xenon industry and computing power shifted toward rebuilding a CPU ship as primary directive).
What if we can use one #Deca M1 ship as main CPU ship?
This ship along with some serious escort would stay in Xenon Core 023.
The purpose of that ship would be C & C for all normal Xenon activites (aka killing things). If you would be able to kill it (it should be hard) overall Xenon productivity and agression would decrease significantly for some period of time till CPU ship will be rebuilded (most of remaining Xenon industry and computing power shifted toward rebuilding a CPU ship as primary directive).
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Ive done so and it did not help.djrygar wrote:I wrote few post earlier what to do
redownload and let me know if it helps
{C'mon}, sing with me, {sing}, sing for the years
{Sing it}, sing for the laughter, sing for the tears, {c'mon)
Sing it with me, just for today, maybe tomorrow the good Lord will take you
away... Eminem - Sing for the Moment
{Sing it}, sing for the laughter, sing for the tears, {c'mon)
Sing it with me, just for today, maybe tomorrow the good Lord will take you
away... Eminem - Sing for the Moment
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Hi.
I DL'ed it and got now "Readtext8972-191"s.
Also some ships are Unnamed. The strange thing is there are also ships called Guardian and so on. :/
cheers
I DL'ed it and got now "Readtext8972-191"s.
Also some ships are Unnamed. The strange thing is there are also ships called Guardian and so on. :/
cheers
{C'mon}, sing with me, {sing}, sing for the years
{Sing it}, sing for the laughter, sing for the tears, {c'mon)
Sing it with me, just for today, maybe tomorrow the good Lord will take you
away... Eminem - Sing for the Moment
{Sing it}, sing for the laughter, sing for the tears, {c'mon)
Sing it with me, just for today, maybe tomorrow the good Lord will take you
away... Eminem - Sing for the Moment
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