NEWS: Update 1.3 for Terran Conflict and X-News

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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frymaster
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Post by frymaster »

4 working days, same as the hotfix
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Rimes
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Post by Rimes »

My Steam copy is now updated to 1.3!!!!!!!!!!!
Malkuth74
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Post by Malkuth74 »

About time.
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Forsaker
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Post by Forsaker »

i dont know if it s the right place to post that but, i just updated to 1.3 (steam) and at Atreus Headquarters there is no one from that HQ there only random NPCs did the patch broke something ?
sillls
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Post by sillls »

I just got the patch 1.3 installed. I am sure that there was a lot of work put into it. However, what I was really looking for was the sound files being fixed. I still can't hear the voices. I would really like to get that fixed, It has been an issue for some time and yes I have asked tech support for help.
Preybird
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Post by Preybird »

*Looks up to his previous post*
Ok, ok... So I was 10 hours early before...
But I am not crying wolf now, my Steam is actually doing some work... And *gasp* updating... slowly.
shawhu
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Post by shawhu »

i'm sorry if i missed. I've read all the way down here, only for once a guy said there is only one or two change for the hub mission. is that true?

the final stage, is THAT amount of microchip still a must for complete hub mission?
Xenon_Slayer
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Post by Xenon_Slayer »

Microchips have been reduced to 85000 units (or 75000 in current savegames Ich screwed up :roll: ).
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Forsaker
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Post by Forsaker »

Xenon_Slayer wrote:Microchips have been reduced to 85000 units (or 75000 in current savegames Ich screwed up :roll: ).
anything on missing HQ NPCs ? in my previous post i wrote about it (Atreus HQ dont have any NPCs with HQ tag)
WhiteStar1
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Credit Display

Post by WhiteStar1 »

Nice work with the 1.3 update, but how about having a running credit total somewhere on the hud?
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wizrd755
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Post by wizrd755 »

I received the STEAM update last night.. Only took about 2 minutes to update.. MANY THANKS for the upgrade.. I haven't tested everything, but my gratitude for the following:

(San Asteroids) - Works wunnerful !! Need to have the Mineral scanner installed.. I had 4 Kestrel's scan Orebelt and they completed it in less than 3 minutes... By the way, it appears by default, they dock at the Trading station when they are done..

(Shipyard Sneak Peek) - This is nice.. gives you a clue on the ship stats..

(Sector Patrol Mission) - It is Sooooo nice that the bad guys are phased now instead of massed at the start of the mission; at least they were in an Argon Prime Sector Patrol mission.. I did notice that the "bonus" for M6's appears to have been reduced to just shy of 1 mill apiece, BUT, you now get the "bounty" in addition to the Bonus..

(Defend Station) - Same as the sector patrol.. Phased instead of massed..

("Blue" Pirates) It seems all those "blue" pirates in Argon Prime, Home of Light, and a couple of other sectors have gone bye-bye... Bummer, when I was just getting to the point of being able to "Cap" ...

(Boarding Pods) No shortage on these now... Most, but not all Outposts seems to have 2 on hand and they respawn pretty quick... Never used on myself, no M7 yet, so I'm wondering if they are good for only one launch ???

All in All... I'm quite pleased and Kudo's to EGOSOFT for the fixes and for prompting STEAM to get motivated and get the patch out.. :D :D :D
sillls
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Post by sillls »

I just got the patch 1.3 installed. I am sure that there was a lot of work put into it. However, what I was really looking for was the sound files being fixed. I still can't hear the voices. I would really like to get that fixed, It has been an issue for some time and yes I have asked tech support for help.
Dungeoncrawler
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Post by Dungeoncrawler »

Still have performance issues after that patch :(. However, I'll assume Nvidia needs to update drivers for optimization? Running at 3.8GHz with a pair of 280gtx SC.

Dc
Cycrow
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Post by Cycrow »

sillls wrote:I just got the patch 1.3 installed. I am sure that there was a lot of work put into it. However, what I was really looking for was the sound files being fixed. I still can't hear the voices. I would really like to get that fixed, It has been an issue for some time and yes I have asked tech support for help.
the lack of voices is almost definatly a codec problem rather than a game problem, so unlikly to get fixed in a patch.

the fact that everyone else is getting voices fine, would suggest the game is playing them correctly
strude
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Post by strude »

Cycrow wrote:
sillls wrote:I just got the patch 1.3 installed. I am sure that there was a lot of work put into it. However, what I was really looking for was the sound files being fixed. I still can't hear the voices. I would really like to get that fixed, It has been an issue for some time and yes I have asked tech support for help.
the lack of voices is almost definatly a codec problem rather than a game problem, so unlikly to get fixed in a patch.

the fact that everyone else is getting voices fine, would suggest the game is playing them correctly
It could be that sillls is refering to the issue where one actors voice cuts out anothers, such as the Terran mission to escort the freighters where the freighter pilot starts talking before the guy giving you the mission finishes talking, or the issue where accepting or rejecting a mission shows the actor responding in the monitor, but without any audio. Funnily enough I get the responses when accepting or rejecting map sales, just not for any other missions. I have seen these reported multiple times on the forum, but haven't sen anything about a resolution. It's possible I've missed it though. I get voices and audio other than those times as far as I know.

If the cause of this has been identified, can someone please let me know :D
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eladan
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Post by eladan »

sillls wrote:I just got the patch 1.3 installed. I am sure that there was a lot of work put into it. However, what I was really looking for was the sound files being fixed. I still can't hear the voices. I would really like to get that fixed, It has been an issue for some time and yes I have asked tech support for help.
Post an update in your thread in tech support (please don't create a new thread!) saying what you have tried, and whether there has been any change in the symptoms. If you have updated any drivers or installed/removed any software, an updated dxdiag would also be useful.
sillls
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Post by sillls »

Tryed finding my teck page on subjected but don't see it.
So how do I fix this problem with the voices not working?
Xenon_Slayer
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Post by Xenon_Slayer »

Your tech post is here.

As CBJ said, the number of codecs looks iffy. Have you tried uninstalling cyberlink? There was a codec testing tool available in the X3: Reunion tech forum. Perhaps that can shed some light on your problems.
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Little
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Post by Little »

I've said it before but i've got to say it again.

Bloody good job fellas. For the most part, it is FIXED!!

No lag! (At All!!) No stupid missions! I can buy things now!

Thank you!!! :wink:
Preybird
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Post by Preybird »

Pods... Boarding Pods.... They are here! Woo! Now makes a missile frigate useful.
Has anyone seen if there are any phased laser array cannons floating around anywhere?
I havn't had much of a chance to play 1.3, but from the restart I can see the X universe economy no longer mirrored the US one, it seems very healthy and wares are avaliable.
Good job

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