X3 map v1.2 by Scorp (v1.2.3.9) Terran Conflict Edition !

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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I prefer ...

default map-color-scheme
402
66%
alternative map-color-scheme
207
34%
 
Total votes: 609

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ScorpBY
Posts: 173
Joined: Sat, 9. Dec 06, 00:22

Post by ScorpBY »

Kurt Shur'Tugal wrote:can this find pandora extensions?
Why not ? )
sarcronis
Posts: 8
Joined: Wed, 18. Jul 07, 18:26
x4

Post by sarcronis »

Hi Scorp,

I have almost the exact same problem as Robbidoux.
When I try to load one of my log files, I get an invalid log error as well. I am using x3 v.2.002 and xtm .7.3 and I wanted to use this map to see where every thing is. I tried a complete uninstall and reinstall of the map program, and it still didn't work.

Any help would be appreciated.
Thanks.
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ScorpBY
Posts: 173
Joined: Sat, 9. Dec 06, 00:22

Post by ScorpBY »

BTW sarcronis`s problem was his own fault.
Fire_Spy1
Posts: 56
Joined: Fri, 25. Aug 06, 14:06
x4

Post by Fire_Spy1 »

Hi there, Great program!! I use XTM and I have gotten it working and just wanted to do a search for dragons..

If I use the map's search part to look and none come up does that mean there are none in the current game or does it mean the program doesnt know that they exist?

I was just wondering because the shivan dragon scales are in the list (probably because I was holding some in my HQ).

So I am just asking if (providing there are any floating about the place) I can use this program to search for them, dragons i mean hehe.

thanks in advanced.
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ScorpBY
Posts: 173
Joined: Sat, 9. Dec 06, 00:22

Post by ScorpBY »

Fire_Spy1 wrote: ... the shivan dragons ...
They are some kind of "animals". Like spaceflies. The script doesn`t search "animal" type.
fra_76
Posts: 3
Joined: Wed, 7. Dec 05, 18:41
x3

Automatic X3 Reunion map update

Post by fra_76 »

Hi boys

first off all... Wonderfull job with this map! very usefull.
I've X3 reunion with Xtended mod installed.
Can i update the map with the new sector added with Xtended??
The scripts in the game run automatically or i must run it from a menu?? (if by a menu, where?)

Sorry for my poor english :(
exogenesis
Posts: 2718
Joined: Sun, 9. Sep 07, 15:39
x4

Post by exogenesis »

Yes...there's a file Readme_X3_map.doc that comes with ScorpBY's map,
here's the relevant section:

– Start X3, load your savegame, go to «Options» (Shift+O with ship in space).
Choose «Controls» and select «Interface» tab.
Scroll down until the «Extensions» section (usually at the end).

– Assign a hot-key (Shift+F2 for example) for «Activate search of objects» script,
this done by selecting this line, pressing return,
selecting «Add Control», pressing return, pressings Shift and F2 together,
then selecting «Apply», finally pressing return.
You can save this setting using the «Save Profile» line in the «Profiles» tab.

– Run the script while in space (by pressing Shift+F2) and wait for completion (~ 4-5 seconds).
You will get visual confirmation of completion if you have the Subtitles option switched on.
El X
Posts: 12
Joined: Wed, 26. Dec 07, 15:07

Post by El X »

Hi everybody

I just wanted to say I love the bonus icos alot, they are just incredible
maybe not so recognizable as the classic ones but beautiful

And I also send thanks to Belarus :) great work!!!
What's real ? The X world or the world behind window . . . ?
fra_76
Posts: 3
Joined: Wed, 7. Dec 05, 18:41
x3

Post by fra_76 »

Ops... i see now the readme :)
All ok, the map work.

Thanks
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ScorpBY
Posts: 173
Joined: Sat, 9. Dec 06, 00:22

Post by ScorpBY »

El X wrote:Hi everybody

I just wanted to say I love the bonus icos alot, they are just incredible
maybe not so recognizable as the classic ones but beautiful

And I also send thanks to Belarus :) great work!!!
Tnx :)
angarin
Posts: 11
Joined: Thu, 10. May 07, 23:45

Post by angarin »

This program is gr8. Thank you!

I have one question/request:
What about getting sign for script? Especially main script. For no longer making profile 'modified'. It will be useful particularly now, when player stats can be uploaded to the site and there the status of being modified is noticed
karl_1_marx
Posts: 776
Joined: Sat, 11. Jun 05, 16:06
x3

Post by karl_1_marx »

Great stuff, Thanks a lot!


Cheers

KarMa
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ScorpBY
Posts: 173
Joined: Sat, 9. Dec 06, 00:22

Post by ScorpBY »

angarin wrote:This program is gr8. Thank you!

I have one question/request:
What about getting sign for script? Especially main script. For no longer making profile 'modified'. It will be useful particularly now, when player stats can be uploaded to the site and there the status of being modified is noticed
I`ve asked this question to Egosoft and the asnwer was: "it is not easy".
Probably, if the community will ask Egosoft to sign the script, they`ll do it.
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Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
x4

Post by Gazz »

Why, you can use this map in an unmodified game.

Activate script editor,
update map data,
reload game.

You have the current map data but no scary MODIFIED tag. =P
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
MaxVR
Posts: 6
Joined: Wed, 5. Sep 07, 12:48

Post by MaxVR »

Hi there,
I installed the X3 Map a watched it - excellent job I must say !!! I didn't want to use it, but I have one big trouble:

I have X3-Xtended game. I used script to create a log00001.txt. The file appeared in the X3 directory.
But when I loaded it into X3 map program, not even one new sector has been added. The only new thing was one distant hyper-gate between Kingdom end and Unknown sector. (I thought it had to be there somewhere, since I had recognized strange energy cells consumption during drive-jumps from e.g.Maelstrom sector :)
Additionally some new stations appeared. But that's really all.

So ... I'm little bit sad, why there are now new sectors. Am I doing something wrong ??? Maybe I haven't activated the Xtended mod correctly.

Could anyone help ?
Thx a lot

MaX
MaxVR
Posts: 6
Joined: Wed, 5. Sep 07, 12:48

Post by MaxVR »

Hi again,
Eventually I got it. The problem was elsewhere. When I installed Xtended mod, I didn't start a new game to have Xtended's sectors enabled. I've just tried to start a new game and made a new log000001.txt and everything is alright.

Anyway - this news is absolutely disastrous for me ... 'cause I'm just finishing with BalaGi mission to have my own station and now I've realized that I have to play all around again !!!!! :((((

Does anybody knows work around for this ? ... I mean to continue with current story (saves) and have "Xtended's sectors" enabled.
Thank you in advance.
MaX

(I know this is not X3-map related, but I put it here. Let me know if it sucks. Thx)
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LiveAus
Posts: 74
Joined: Wed, 21. Mar 07, 20:59

Post by LiveAus »

First of, this is an excelent mod!
I've been using it to watch my empire grow as i'm using Sector Takeover to capture pirate sectors for me. I'm also using the XTM mod and have been deploying some Terran Ollerus to create new gates. However, the jumpgates i created between sectors Olmancketslat's Treaty and Ceos Sprite do not appear in the X3 Map by Scorp. How do i make them appear?
So far, the other gate i've created have all appeared, but they were all from North to South, this is the First East to West.
Anyone knows how to solve this?
Argnu beef.. now with 30% less Boron!
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NavyAICS
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Joined: Mon, 30. Jan 06, 04:37
x3tc

Post by NavyAICS »

MaxVR wrote:... Does anybody knows work around for this ? ... I mean to continue with current story (saves) and have "Xtended's sectors" enabled...
Sorry, the answer is no! The XTM team made this very clear on their website when you downloaded the mod. To use the mod, you HAVE to start a new game. No work around.
-NavyAICS.
TRAMPLE THE WEAK, HURDLE THE DEAD!
blackfirefox
Posts: 44
Joined: Tue, 27. Mar 07, 01:59
x3

Post by blackfirefox »

Gundam_F91 wrote:thanks, it can detect X3 now
I still have an issue, it is trying to find x2???
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Tanvaras
Posts: 170
Joined: Thu, 27. Nov 03, 10:45
x4

Post by Tanvaras »

Excellent work, Something I wil be using alot whilst traversing the cosmos.

Cheers

Tan

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