Same for me, but there is one point I have to be specific:Nanook wrote: I was going to give a point by point rebuttal to what you posted, but in the interests of brevity, I'll just say this.
We're been going at it for a while now, and there seem to be a severe miscommunication. At the very core of my argument, you can say my problem is that X3's brokeness make it "ridiculously" easy. In fact, this quote came from our last discussion.It really does seem like you've simply not given the economies in the X3 games enough of a chance. Perhaps you were expecting it to be easy like in X2.
So I don't know why you said the problem is because I "expect X3 to be as easy as X2", since my problem is that exact opposite.- It's broken because the trading credit wasn't there for the player to earn or to look for, it's forced down my throat. Put it like this, it might be challenge to because the best student among a population good and excellent student, but it's not possible, and it's meaningful when you become the best. X3's brokeness is like become the best student among a population of delinquent, where you can success even without trying. I prefer a system where I have to fight for it compare to one that put it on the plate and beg me to take it, in fact I would be punished if I dont accept it.

If thing goes my way, I would make all AI factories work exactly like player factories, meaning a fleet for freighter all set to a 2-3 radius. Yes, I imagine that would be really hard on the player, but if you want to talk about competition then that's the only way. I want to be in a position that if I put a factory there, it's because the AI is really not able to supply the demand when they're working full steam. Or if there is no hole, maybe I would be forced to musle my way in (aka blow up some factories). Right now there is no point to do any of that. The "hole" in the economy wasn't because the AI not producing enough, it's because they can sell it, and why bother blow thing up and take the rep hit when their existence means nothing anyway.
You said you rarely touch the economy aspect and play as a fighter, maybe that's why you don't see the problem or it's not really visible. I have play fighting game, trading game, or a mix bag game and I can't help but noticing thing. Maybe because you rarely build so you don't see it. But for me (as an example) after scanning a 3 sector radius and see at least 10 Cahoona Bakeries, most sit at full stock, then I happily plot down my own Cahoona Bakery. Trust me, seeing that lone Bakery is always sold out and turning huge profit for me doesn't put a smile on my face, it just make me depressed. You keep lamenting on competition and challenger, but I never see it. This is what I meant by you never need to think, you put a factory down and it works, in restropect that make it even easier than the X2 SPP.
My goal in game was never to amass a huge empire, or to be a billionair, or have mega fleet. I just want to immerse myself in the universe, I won't mind being a poor broken mercenary if I see my universe alive, I'll trade for it with a death universe where I am king anyday. And frankly most of the thing I mentioned above are just big killers and I can't label them anything else but broken. Maybe not in your book, but certainly in my book.