Indeed.Shootist wrote: And since Windows installs outnumber, SCO/BSD/unixware installs by a margin of 1000 to 1 . . .
Quantity has a quality all its own.
/Teal'c
Moderator: Moderators for English X Forum
Just to make this point clear, I am totally your opinion, all i was saying that these speeds felt slow, because are not close to anything. Within a canyon of a station, it would feel much faster and would also be more challenging.With respect to speeds: the game should still be playable. I agree that the speeds are quite slow for space crafts (even commercial airplanes do 250 m/s) buts it's a game, so it should be playable. If the speed is way higher in the game, dogfighting will be a pain: a minor course correction and your foe is gone. You would not be able to stay on it's tail. Or the manouverability should go down, but that is frustrating when not in a dogfight. So it's all about balance, and I think they do a good job in X.
(btw. reminds me of a Star Trek scene where two ships are fighting in warp space. With those speeds a 0.00001 degree course change and you're out of sight... Unless they are in the same folded warp space thingy or whatever.)
When I came back to the X series in X3, I got thrown first time around with the ranges. I thought that the ship I was attacking was 4k km away (4000 km or 4000000 m). And I thought I was going 100 km/s, and that the developers had simply made the decision to overlay things so that stations, ships and other objects all look like they are closer (so that you can tell what they are and such).xclusiv8 wrote:Speed is relative. If you are in empty space. How would you know you are moving 10K m/s or 1000m/s? You dont. Get close to a station and try to maneuver at 1000m/s. Its not that easy.
As said before, immersion is good, but it still has to be playable and enjoyable. trying to do things too realistic is not always the answer, and while it is not the best in immersion, the X series has already some good stuff I'd say.mrscribbler wrote:When I came back to the X series in X3, I got thrown first time around with the ranges. I thought that the ship I was attacking was 4k km away (4000 km or 4000000 m). And I thought I was going 100 km/s, and that the developers had simply made the decision to overlay things so that stations, ships and other objects all look like they are closer (so that you can tell what they are and such).xclusiv8 wrote:Speed is relative. If you are in empty space. How would you know you are moving 10K m/s or 1000m/s? You dont. Get close to a station and try to maneuver at 1000m/s. Its not that easy.
I must have been looking for an option to turn off the overlay for ten minutes before I finally realized that no, my weapons max out at 2000m, and I'm flying 100m/s. I felt cheated -- I wanted full immersion. And I couldn't get that with the way things are.
And that's what this game is about. It's not about simply getting the highest score -- no one would spend time playing it over and over again for so long. It's about immersion; feeling that you are in space and doing things in space.
Any prior experience perhaps ?It's like being banished to the moon by your sister for a 1000 years and then find out that your moon is really a 1:10000 model; so you spend your whole time up there trying not to fall off.
Nebula only look thick from a huge distance. Like the hubble images, but if you were inside a nebula you would not know it. So I hope they only have nebula backgrounds, not a space fog.Captain Lemmiwinks wrote:They are called nebulae,and if dense enough would indeed look like a mist,Greyhawk1 wrote: Secondary to that is the fact you would not get dense mist in space. A double immersion killer.
i dont think i need to point out what the word "fact" actually means