EGOSOFT and Deep Silver announce X Rebirth

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Wolfie276
Posts: 105
Joined: Tue, 5. Jan 10, 17:50

Post by Wolfie276 »

Shootist wrote: And since Windows installs outnumber, SCO/BSD/unixware installs by a margin of 1000 to 1 . . .

Quantity has a quality all its own.
Indeed.

/Teal'c
pwnstar23
Posts: 60
Joined: Wed, 29. Jun 11, 21:00
x3tc

Post by pwnstar23 »

wow so comic con came and went and not a single mention of x rebirth?


EPIC FAIL!


Missing all the free press at comic con, dumbest thing ever, if I had any respect for Deep Silver I would have lost it.
Wolfie276
Posts: 105
Joined: Tue, 5. Jan 10, 17:50

Post by Wolfie276 »

Stop whining about the marketing and enjoy the game whenever it's released. I'm sick of reading all the marketing-whine.
pwnstar23
Posts: 60
Joined: Wed, 29. Jun 11, 21:00
x3tc

Post by pwnstar23 »

Wolfie276 wrote:Stop whining about the marketing and enjoy the game whenever it's released. I'm sick of reading all the marketing-whine.
Are you whining about whining?
Wolfie276
Posts: 105
Joined: Tue, 5. Jan 10, 17:50

Post by Wolfie276 »

You could view it as that, I wouldn't argue. I'd rather think of it as informing the public of what I'm tired of. :)
lord yu
Posts: 74
Joined: Fri, 24. Oct 08, 13:08
x3tc

Post by lord yu »

I hope that moving everything closer to stations, will improve the games speed. In x-tc some ships where moving with 1000 m/s and it still seemed slow.

On the other hand, I don't want to see the old AI flying close to stations, this would probably result in a universe wide suicide...
bp_968
Posts: 4
Joined: Mon, 25. Jul 11, 09:21

Post by bp_968 »

First post, and first X-game (X3TC, though I got the whole set during the steam sale).

One thing I wouldn't mind seeing is a bit more "realistic" speeds (whe have been doing 1000 m/s while still pushing air out of the way since the 60s with the SR-71). but thats a minor thing.

I don't really care how or if the advertise as long as they make enough $ to keep making these cool games, and don't sell out and start doing console ports (I've gotten to the point that I just about despise consoles. DA:2 got ruined by being fit for the console players, and even worse, still got a great review score all over the place for what was really a very subpar sequel).

Anyway, they'd make me happy with some graphics upgrades, a better interface, and multicore support. With the multicore and interface being the important bits.
User avatar
mr.WHO
Posts: 9129
Joined: Thu, 12. Oct 06, 17:19
x4

Post by mr.WHO »

I think that modern marketing is sick (look at Modern Warfare).
However I see that the lack of ANY marketing is really disturbing.
PTR
Posts: 274
Joined: Tue, 18. Oct 05, 23:27
x3

Post by PTR »

With respect to speeds: the game should still be playable. I agree that the speeds are quite slow for space crafts (even commercial airplanes do 250 m/s) buts it's a game, so it should be playable. If the speed is way higher in the game, dogfighting will be a pain: a minor course correction and your foe is gone. You would not be able to stay on it's tail. Or the manouverability should go down, but that is frustrating when not in a dogfight. So it's all about balance, and I think they do a good job in X.

(btw. reminds me of a Star Trek scene where two ships are fighting in warp space. With those speeds a 0.00001 degree course change and you're out of sight... Unless they are in the same folded warp space thingy or whatever.)
Burn the land, boil the sea,
you can't take X from me...
luke1992
Posts: 5
Joined: Sun, 11. Jan 09, 11:51

Post by luke1992 »

IMHO EGOSOFT did a great job balancing the speed... We can fly 1000m/s when dogfighting, so we can still controll the ship, and "virtually" fly at 10000m/s activating the SETA if we want to travel fast without big maneuvers... So we "virtually" go 10x faster than the SR-71.....
lord yu
Posts: 74
Joined: Fri, 24. Oct 08, 13:08
x3tc

Post by lord yu »

With respect to speeds: the game should still be playable. I agree that the speeds are quite slow for space crafts (even commercial airplanes do 250 m/s) buts it's a game, so it should be playable. If the speed is way higher in the game, dogfighting will be a pain: a minor course correction and your foe is gone. You would not be able to stay on it's tail. Or the manouverability should go down, but that is frustrating when not in a dogfight. So it's all about balance, and I think they do a good job in X.

(btw. reminds me of a Star Trek scene where two ships are fighting in warp space. With those speeds a 0.00001 degree course change and you're out of sight... Unless they are in the same folded warp space thingy or whatever.)
Just to make this point clear, I am totally your opinion, all i was saying that these speeds felt slow, because are not close to anything. Within a canyon of a station, it would feel much faster and would also be more challenging.
BR
Yu
xclusiv8
Posts: 64
Joined: Tue, 25. Sep 07, 22:11
x3tc

Post by xclusiv8 »

Speed is relative. If you are in empty space. How would you know you are moving 10K m/s or 1000m/s? You dont. Get close to a station and try to maneuver at 1000m/s. Its not that easy.
Intel Core 2 Quad Q6600 3.4Ghz 8Mb Cache FSB 1508Mhz. Gigabyte GTX 470 SOC. OCZ High Performance 4GB Gold XTC DDR2 PC2-6400 754MHz.
mrscribbler
Posts: 172
Joined: Thu, 13. Sep 07, 15:30
x3tc

Post by mrscribbler »

xclusiv8 wrote:Speed is relative. If you are in empty space. How would you know you are moving 10K m/s or 1000m/s? You dont. Get close to a station and try to maneuver at 1000m/s. Its not that easy.
When I came back to the X series in X3, I got thrown first time around with the ranges. I thought that the ship I was attacking was 4k km away (4000 km or 4000000 m). And I thought I was going 100 km/s, and that the developers had simply made the decision to overlay things so that stations, ships and other objects all look like they are closer (so that you can tell what they are and such).

I must have been looking for an option to turn off the overlay for ten minutes before I finally realized that no, my weapons max out at 2000m, and I'm flying 100m/s. I felt cheated -- I wanted full immersion. And I couldn't get that with the way things are.

And that's what this game is about. It's not about simply getting the highest score -- no one would spend time playing it over and over again for so long. It's about immersion; feeling that you are in space and doing things in space.

It's like being banished to the moon by your sister for a 1000 years and then find out that your moon is really a 1:10000 model; so you spend your whole time up there trying not to fall off.
:lol:
User avatar
StarTroll
Posts: 1884
Joined: Sat, 26. Nov 05, 17:54
x4

Post by StarTroll »

mrscribbler wrote:
xclusiv8 wrote:Speed is relative. If you are in empty space. How would you know you are moving 10K m/s or 1000m/s? You dont. Get close to a station and try to maneuver at 1000m/s. Its not that easy.
When I came back to the X series in X3, I got thrown first time around with the ranges. I thought that the ship I was attacking was 4k km away (4000 km or 4000000 m). And I thought I was going 100 km/s, and that the developers had simply made the decision to overlay things so that stations, ships and other objects all look like they are closer (so that you can tell what they are and such).

I must have been looking for an option to turn off the overlay for ten minutes before I finally realized that no, my weapons max out at 2000m, and I'm flying 100m/s. I felt cheated -- I wanted full immersion. And I couldn't get that with the way things are.

And that's what this game is about. It's not about simply getting the highest score -- no one would spend time playing it over and over again for so long. It's about immersion; feeling that you are in space and doing things in space.
As said before, immersion is good, but it still has to be playable and enjoyable. trying to do things too realistic is not always the answer, and while it is not the best in immersion, the X series has already some good stuff I'd say.
It's like being banished to the moon by your sister for a 1000 years and then find out that your moon is really a 1:10000 model; so you spend your whole time up there trying not to fall off.
:lol:
Any prior experience perhaps ?
:D
SCUM : They may exceed you in number, but not in value.
Mightysword
Posts: 4350
Joined: Wed, 10. Mar 04, 05:11
x3tc

Post by Mightysword »

the reason I don't like thing like Seta is because it makes the experience "disconected". A player who spent 30min real time trading (with SETA 90% of the time) will see a lot of changes in his universe after that 30min, comparing to another person who spent 30min real time fighting will see almost no change in his universe when the fight is done.

Another thing is I hope space "won't" be too big this time. I don't know about you but I like the small space and closeness in X2, it makes thing more lively. Space is a Great Nothing, X3 seems focus too much on the latter part. :wink:
koyuka
Posts: 168
Joined: Sun, 4. Feb 07, 20:31
x3

Post by koyuka »

remove seta, stick a 'warp' style engine on every ship which can only be used in conjunction with a plotted course (ie. only with autopilot) for AI ships as well obviously. That would remove the cheating aspect of sticking seta on for a few hours to make money, you could have trade lanes which all ships used when on autopilot. IMHO that would make the game more immersive as well.

opinions? :)

edit: a ship would have a normal engine for manual piloting and a 'warp' engine for autopilot (just to be clear).
Greyhawk1
Posts: 5331
Joined: Mon, 22. Mar 04, 20:21
x3tc

Post by Greyhawk1 »

One big immersion killer for me is the misty sectors where you can plainly see planets, stars and suns through the mist but not ships or stations 4km in front of you.

Secondary to that is the fact you would not get dense mist in space. A double immersion killer.

Its annoying they used a clever technique of making it look like the sector is in orbit around the planet by animating the clouds on the planet yet this glaring inconsistency is still there after all this time.

Its like seeing the wires on the spaceships :(
Captain Lemmiwinks
Posts: 627
Joined: Tue, 14. Dec 10, 19:14
x3ap

Post by Captain Lemmiwinks »

Greyhawk1 wrote: Secondary to that is the fact you would not get dense mist in space. A double immersion killer.
They are called nebulae,and if dense enough would indeed look like a mist,

i dont think i need to point out what the word "fact" actually means :lol:
Jashashunter
Posts: 117
Joined: Tue, 31. Jan 06, 06:13
x4

Post by Jashashunter »

Captain Lemmiwinks wrote:
Greyhawk1 wrote: Secondary to that is the fact you would not get dense mist in space. A double immersion killer.
They are called nebulae,and if dense enough would indeed look like a mist,

i dont think i need to point out what the word "fact" actually means :lol:
Nebula only look thick from a huge distance. Like the hubble images, but if you were inside a nebula you would not know it. So I hope they only have nebula backgrounds, not a space fog.
lord yu
Posts: 74
Joined: Fri, 24. Oct 08, 13:08
x3tc

Post by lord yu »

I don't know if there are still sectors or if there will be a total different system, but I would like to have the option to tell my TS ships to use routes and not to fly the shortest route through 3 Xenon and Pirate sectors.

That would be nice, and employees for the company would be nice to instead of auto-pilot ships. (I know there where sector and universe traders), what i mean is more in a "Hey you, take that ship and fly to that station" way.

BR
Yu

Return to “X Trilogy Universe”