The issues with Bounty hunters and military radiant missions are gone and the passengers from Celestial Navigators guild work great so far.
However, I found several issues:
Celestial navigators guild:
- Cabin passengers may want to dock in a Xenon station. Not that I'm against, but so far I don't have docking privileges there

Assassins guild:
- Received message to start the plot, there's a contact in Shadowblade with the blue book, but no dialogue options other than nearest shipyard / equipment dock. I solved that by going to MD and forcing the next cue.
- At some point I need to resort to diplomacy to convince Paranid to drop the sector claim, which needs 1350 influence. As the limit is 1000, I would need 26% bonus, but they have a -20% "secretive" static trait. With friendly relations (+10%) and enemy of my enemy (+10%) I get 0%. How are we supposed to get up to 26% (I guess 30% rounded up)? I don't like them either xD
Mercenaries guild:
- When accepting a regular mission (in Citadel of Valor) that has been there for a long time (as these are persistent), there are chances the target station is not longer there. Once the pilot reaches target sector it comes to a halt forever and you have to abort the mission. This may affect other guilds too.
Sandbox:
- When repairing a ship in the HQ, such ship loses configurations like "Notify me when order completes" and "Property custom grouping". Maybe this is for the unofficial patch, no idea.
Again, thanks for your incredible work.