Send the saveRastuasi wrote: ↑Sat, 18. Jan 20, 06:39 Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.
[MOD] Variety and Rebalance Overhaul (VRO) 4.x
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
No, if you can't target m turrets you don't have 2.0, your installation may be bad. Are you on win 7??? There is a known problem with it.Cyclo_Hexanol wrote: ↑Sat, 18. Jan 20, 06:38 Not 100% sure it isnt another installation problem on my end but I think I have 2.0 (it doesnt have a lot of description text and has a 0.1 in the extension list in game) and I still cant target the medium missile turrets.
Also with 2.0 you need to start a new game, old will not work.
Also, try to unsubscribe from it in steam, and delete vro folder in extensions, then install vro beta as described in first page
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Checking out BETA. Noticed that Argon Shield MK2 is worse than MK1
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Thanks, fixed, tel S shield had the same problem, also fixed.
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
I LOVE your mod! dogfighting feels so much better now! Only issue for me is very bad performance. I have 9900k and my fps drop to 25-35 during big battles between factions. I hope game devs can do something about performance in upcoming patches.
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Sent via pm!Shuulo wrote: ↑Sat, 18. Jan 20, 10:50Send the saveRastuasi wrote: ↑Sat, 18. Jan 20, 06:39 Linux, Beta with VRO 2.0, game froze twice when viewing a Paranid vs HOP fight, only way out is to kill the main() process. I can provide logs, also have a save of right before it freezes, usually takes a few seconds to kick in. I am not close to the fight, just far enough away to see some shots. Game is only about 2 IRL hours old.
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
How much the difference is from vanilla?
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
They are quite rare I'd say, the first one is somehow connected to how you enter your ship, I saw this happening one or two times.
The second one I encountered ones when was testing 3.0 vanilla.
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Tried out the test release for beta 3.0. All faction shipyards and wharf seem to require ore and silicon, and none have storage for it? Not sure what's the story there, or if it matters in the grand scheme..
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Change you are describing is impossible with VRO and is not intended, there is nothing changed in regards to shipyards or warfs in this mod, it seems you either have corrupt installation or other mod that changes something. Or you have either Linux or Win 7 that does not work good with loose file mods.
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Okay then, let's try this again.
Fresh install of X4 on windows 10.
Fresh start:

No other extensions installed:

Version 2.0 of your mod:

Jackrabbit run for Argon prime, and scanned enough of the wharf to see the storage:

Again, I don't know if this matters. It was a statement of what I saw and I was curious. I wouldn't post something like this without testing it a bit.
Fresh install of X4 on windows 10.
Fresh start:

No other extensions installed:

Version 2.0 of your mod:

Jackrabbit run for Argon prime, and scanned enough of the wharf to see the storage:

Again, I don't know if this matters. It was a statement of what I saw and I was curious. I wouldn't post something like this without testing it a bit.
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
its new beta probably, but as you see its storage is 0/0 so even if it looks like it needs it, everything works as before
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Thanks
That's kind of what I figured. I was curious.

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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Ok, tbh, I never checked the storage of shipyards in beta, as I never thought there will be somehting wrong with them. If they work just fine than it doesn't matter really.
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Cool. Yes, they seem to work properly. I thought it was causing production to hang for a bit after 20ish hours, but that was a normal problem, hull parts or something.
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Too high speed for ships and big weapons, but it's just my opinion)
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Making ships fast and making weapons fast was one of the mod goals.
Also, OPEN BETA is now updated for B5
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Re: [MOD] Variety and Rebalance Overhaul (VRO)
Quick spelling issue.
When buying weap[ons from the HOP the Fusion Accelerator is spelled Fusion Accelertor.
When buying weap[ons from the HOP the Fusion Accelerator is spelled Fusion Accelertor.