About our ongoing work - Patches, Updates, Bugfixing on X Rebirth

General discussions about X Rebirth.

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Aerror_K13
Posts: 12
Joined: Wed, 8. May 13, 04:41
x3ap

Post by Aerror_K13 »

Looking forward to patching tonight when I get home and giving it another whirl. I don't expect all bugs to be fixed, but at least some.

I really like supporting independent developers with stuff like this. I just wish it was more polished on release, like anyone would. I ran into game-breaking bugs at every turn. Seemingly universal bugs that effect everyone early in the game should be easy to find.

In any case, I hope I don't have to avoid headaches by avoiding pre-purchases on PC games altogether, but it's starting to seem like that's the state of the industry.

I haven't even really had an opportunity to like or dislike the core mechanics because I just couldn't play without frustration or headaches caused by the bugs. Definitely want to give this game a good chance.

I am confident the game will eventually be fixed and on par, bug-wise, with X3TC. I just plead that you please not release games in the future that are so bug-ridden to the point of unplayability (at least by my standards) on launch-day. This hurts the industry in the long run, as we will only refrain from purchasing brand new PC games and hold out for them to be confirmed playable, possibly forgetting about them in the interim or waiting until they are priced much lower.

Some people's tolerance for game-breaking glitches is astounding. Not for me though. Maybe it's because I'm an old-school PC-gamer. I only made it to the 100-energy cell mission, read about solutions, restarted from a way earlier save and tried again per one possible-solution, but to no avail. Then I ran into my save-game button greying out and that was in free-mode, during a long period of combat missions. That was about all I could tolerate, especially after reading that people who got past these bugs still ran into further and worse bugs not much later.

Ps. Shouldn't this be in the technical forum for X-Rebirth? :roll:
Madmaroccan
Posts: 10
Joined: Sat, 24. Feb 07, 23:54
x3

Post by Madmaroccan »

mielgato wrote:well at least Ysha warn us when the game begin ... "Wow, this thing's a mess!"
Soda went up my nose when I read this :D
FreakingBarbarians
Posts: 3
Joined: Mon, 18. Nov 13, 14:14

Post by FreakingBarbarians »

Just to start off, I am fairly new to the ‘X’ franchise, I first bought X3: TC and Albion Prelude last summer. I have always had a deep fascination with space and space exploration; the scenery, vast expanses of emptiness, and the epic space battles. I sought to find a simulator that could encapsulate all the aspects of space and put it into a product ranging from 40£ – 50£. I first tried MOO3, a good game; took up most of my time a few years back (heard MOO2 was better, but I don’t believe them). MOO3 was probably the closest thing I found to a game that encapsulated the vastness of space; it was a solid empire 4x. Then I tried my hand at Sins of a Solar Empire. Not the greatest game, felt more like a kiddy version of Sid Mier’s Alpha Centauri (played that too). Recently I tried playing E.V.E. but, as my friend warned me, it was more of a pay to win simulator than a space simulator. Finally, I hit upon the X series in 4chan’s /v/ board (after a lot of being trolled of course). The X series was simply amazing, steep-ass learning curve but I had come into it after attempting E.V.E. so it wasn’t too bad. The aspects of TC and AP I loved were the trading, the scale of everything, and the combat. I had a couple disagreements with how “G.O.D.” handled things in terms of stations and fleets, but other than that it was a game that slaked my thirst for space sim. Of course, I looked forward deeply to X Rebirth. I told all my friends about it, even people I didn’t know online. Everyone was promptly notified of what a great game X Rebirth was going to be. I had every reason to believe that Egosoft would deliver me the game that I wanted.
I bought X Rebirth immediately when it came out (I never pre-order anything on steam, since availability is always there, and I’m not to big on pre-order bonuses). I played it extensively, whenever I could, since. When I first started it up, I was giddy with excitement, eager to explore the vast space constructs and work my way from lowly smuggler to corporate magnate.
To be honest I didn’t do much research on the game before I bought it. I had no idea that you were limited to one ship, I didn’t even know that there weren’t jump gates anymore. I guess that speaks for my own ignorance or how much I trusted Egosoft, the reader can make their own judgment call. I do know, however, that around the 13th hour in, and after the 7th crash to desktop, there was something blatantly wrong. So I took off my Egosoft fan-boy goggles and decided to look at the game critically. I did not like what I found.
You’re limited to 1 ship and the customization to this ship is even more limited. I will miss piloting my Aquilo and basically roflstomping anything ever, but I can live with that. I’ll miss seeing my beautiful ship in third person, but I can live with that. I’ll miss that unique—indescribable feeling you get when standing at the helm of a Valhalla armed with a consortium of deadly weapons, I’ll miss that too (terribly so) but I can live with it. What I can’t live with is being stuck inside a rinky-dink craft for 300+ hours of gameplay. Please, at least allow us to modulate our craft, maybe not to Chromehounds level (we need a sequel) but at least enough to keep things fresh. Give us some replay-ability. No one wants to fly a “skunk”.

The trading system isn’t too terrible. I did drive a freighter around extensively in AP and TC, but I don’t think I’ll miss that terribly much. I understand what you were trying with when you removed a lot of automization. I myself am guilty of using universe trader and leaving my computer on over-night. Looking at the income graphs were quite fun (where did those go?). The only problem is that the capital ships’ trading is simply broken. The actions I queued up wouldn’t execute and it wasn’t until the 4th attempt at trading that I noticed the U.I. for trading was global and not station specific. The counter-intuitive U.I. along with the malfunctioning trading script caused me to stop playing for the first time. I am also having a hard time seeing how one can fit an empire with so little automation. Bug-fix time c:

Eventually I went back at it, telling myself “I don’t have to trade for money, I can just crawl around in vents… because people seem to leave cases with thousands of CR in there. As well as space fireflies… whatever those are…”(this is me telling you to remove this).

The U.I. is simply terrible. ‘Nuff said. I apologize to whoever designed it. It is god-awful for a PC users. It wouldn’t be as bad if I could zoom through it by mashing keys and memorizing certain menus but you even force me to wait for the damn sub-menus to pop up. The side menu where you turn around is cool though, helps immersion if a little clunky and glitched out.

The interiors of the stations remind me of Dragon’s Age 2. Where most of the game was the same map with other sections revealed. It’s only day 1, and I assume you people ran outta cash so I understand the thinking if that was the case. Do try to release a modding tool so the community can expand on it c:.
I realized combat was broken as well… I took out a Plutarch cap ship by parking myself inside their docking bay (the same structure as on the Rahanas) and scrolling through my weapons, firing at the interior of the ship. I don’t think I lost a single point of shield during that, took bloody forever though. The second point is… the a.i. is not intelligent enough to prevent the user from exploiting the super-structure or the super-structure is too exploitable. It would make more sense if shooting that particular section of the ship could only do so much damage, or if that section were to come off. Split cap ships into 3 body parts and treat them like special hardpoints.
That being said when I was fighting drones or fighters it was really really fun. Felt like I was playing Ace combat without the missiles and the epic music.
Of course this didn’t make me hate the game, I thought I was pretty damn awesome. Then I flew into some space-mines and got my arse blown apart. I didn’t even know those things existed. Which brings me to my third point, let the player know things… I’m a pretty stupid guy ☹ tell me things please ;w;! The mines were little more than black dots that could be easily mistaken for debris, its fine if you wanted it that way (in fact I think its good) but at least make someone mention their existence in game (Ayisha).
Another thing I found that was quite annoying was the faction system and the sh!t they say. Stuff like “Further action will blah blah blah dire consequences”. Well, what the shit!?!, you opened fire on me first!?!?!! I guess greater dialog variety would fix this problem. People complaining over voice acting can go and “boil their head”, be happy you get voice acting at all. Ever played Arma 2? Anyone?
Of course there are many other things that I didn’t like about the game, and you can find them between the rage and QQ-ing (mostly justified) of your fans and X-fans (excuse the pun).
What you did well, you did very well. The space stations are simply spectacular, I think. Nothing more can really be said. Although do try to make the docking ports more… obvious. The new scanner modes are really cool, and I love most of the effects. But most of the game is just graphics. They’re good and add to the overall experience, but when the experience is bad to begin with it doesn’t do much.
Which brings me to another point (this whole thing is kinda convoluted now ☹ ). I am a strong believer of sandbox games being released by the game company and are really created by the community through the use of mods and what-not. Skyrim or any of the Elder-Scrolls, I think, would be complete shit without the fan-base pumping out high quality content (in some cases better than what the devs give out themselves).
The release of Rebirth was a painful experience for me, in terms of gameplay and my expectations. But the most painful experience was having to stop my friends from making the worst purchase of their gaming year. That was not fun.
To close let me say this. I read every single comment in this thread (there’s quite a lot and I laughed out loud at some of them; they were quite funny). Kudos to Roenie for alluding it to D3, because I felt exactly like this when I realized how much of a bugged-out-misinterpreted game Rebirth was, and I guess its’ thanks to the disappointment of D3 that I can keep a cool-leveled head and not ask steam for a refund. Actually now that I realize it… I’ve been duped so much recently I don’t think I care anymore. After Sim City and D3, as well as Arma 3 (which I did not enjoy) I think I’ve sort of built up a disappointment-resistance. But one thing I’ve learned in being successively robbed is that complaining doesn’t fix anything. Kudos to those of you who actually gave constructive criticism. To those of you who are disappointed, I understand completely. I think you are all entitled to a refund by Egosoft or Deepsilver or whoever has the money. I also think those of you who want to support Egosoft are awesome. Egosoft is one of the few companies that are (or were) still serious about space-sims. I would hate to see this franchise die completely. To the Egosoft devs, I personally feel it was a money-grab, a desperate last-attempt to keep the company from dying. If that’s what it takes to keep you guys going for the next big thing, sure… I don’t really mind. You could’ve just asked though, start a kickstarter or something. Hiding behind a veil of secrecy and failed console ports does not a happy community make. I still have every faith that Egosoft can make Rebirth into a game that I can love. The proof here lies with TC and AP. The question is will they? I can’t answer for you but, you have my full-undying-(depends on how deep my wallet is)-support. Just don’t pull a Terraria on us C:

~FreakingBarbarians

PS. People who say shit like “You have failed… go die in a fire”.
Can collectively ****-off. From what I know an update has already been released. These people made some pretty brain-dead mistakes but they’re trying to remedy it. Stop throwing salt in their wounds.

PS.S. I think keeping in contact with the community would help you Bernd. Blake’s Posion Tree poem basically sums up what’s going on here. And if you truly meant what you said by “big success” consider a job in politics.

PS.S.S. Please PLEASE make Yisha look more like this http://steamcommunity.com/sharedfiles/f ... =195109375
(credits go to chobittsu, Go chobittsu!)
shdwknght
Posts: 84
Joined: Sat, 16. Nov 13, 21:04

Post by shdwknght »

This thread post doesnt even begin to mention everything thats wrong with the current version of the game.

Yes, priority goes to critical crash bugs and technical issues that disable people from even doing _anything_ in the game.

But the next priority should be for you to actually test your own tutorial / plot / campaign. It has been a complete nightmare working around all the issues you're already aware of in the tutorial quest chain.

Here are more glitches I encountered...

1) After I sold that prison ship for 28m, i went and built myself a heavy sul at a ship yard, didnt have any problems with that part as I was able to add him to my squad and move him elsewhere, but now that same ship dealer's "Build" button is greyed out even though the shipyard has nothing in it, or any objects obstructing the area. My construction vessel gets stuck at a trader that sells food, it just sits in front of it and doesnt transport the goods, so I need to craft a Rahana with cargolifts but the shipyard is bugged. I cant continue the quest chain.

2) I spent a ton of credits buying a Marine officer, as well as elite/veteran marines and 40+ marines, left them sitting in my Skunk, only to find out that my marine officer and all my marines disappeared after I hired a few more engineers and pilots. There goes a couple million creds.

there are about 10 more issues im having that make dealing with this game a complete utter nightmare but as I type i realize im just wasting my time... this game is years away from being complete...
phantomrock2
Posts: 508
Joined: Tue, 27. Nov 12, 04:07
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Post by phantomrock2 »

vogelap wrote:I was quite excited about X REBIRTH. I downloaded it via Steam, installed it, and launched it.

Was able to get to the first docking station and was walking around opening crates to collect loot. Opened a crate, got stuck in the lid, and could not move. Could not jump. Could not duck. Could not walk. Could only rotate in a circle. Tried to engage other NPCs standing stupidly by, but was out of their range.

Had to CTD.

Am I going to restart? Probably, yes, but only because I bought the game and have not yet had fun equal to the value of the dollars in my pocket.
If we get stuck like I did also there should be a keyboard command to get us unstuck :)
[" thank you "]
krazykatboy
Posts: 11
Joined: Sun, 10. Nov 13, 21:55
x3tc

Post by krazykatboy »

phantomrock2 wrote: If we get stuck like I did also there should be a keyboard command to get us unstuck :)
There is: Enter>5>5 returns you to your ship no matter where you are in the station. You just have to re-dock.
Ebyl Vampyre
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Joined: Mon, 2. Apr 07, 19:47
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Post by Ebyl Vampyre »

Ladies and gentlemen, we have a new member moderator wannabe amongst us!
Eldgrim
Posts: 48
Joined: Sat, 20. Jul 13, 21:19
x3ap

Post by Eldgrim »

Thanks. Can something be done with the moderation here please? It isn't possible to discuss the game without being flamed and spitted on. I don't wat to debate the game quality with haters i want to know where is the best zone to scan around for loot etc...

I enjoy the game. Unfortunately satisfied customers are silent. Thanks.
racccoon
Posts: 1
Joined: Wed, 17. Feb 10, 04:01

Post by racccoon »

Start:
I bought the game yesterday and tried it today. I loved it for its inspirations of what is Space, all nicely set in place. Only problem I had with it was it crashed and froze the screen, I needed task manager to get out. I tired again and was just getting back into it enjoying the wonder of it all, and it crashed and froze again..
hmmm, ok, I understand its a complicated game and takes up a lot of memory, I thought I had a very good PC.

In the critical:
In my time playing I got to visit only a few stations and noticed the cut and paste of all base objects, I expected to interact a bit more and not be told I can only open this and that, by shown coloured objects. I wanted to open any cabinet, any door that was placed before me without knowledge of it being shown to me, I wanted to read paper on a desk and possibly be able to knock it off or even use it for notes if I needed too, I wanted to go the toilet and flush the loo just because I could or should of been able too! The devs needed to step out a little more when it came to walking around, they should of known we wanted to be allowed a little more realism, a little more lightening up.

Positive:
I certainly am very pleased with the space side of things in the game and love all the great work they have done with the environments, stations etc, Truly amazing stuff! Well done to the devs on that!

Options:
I want to play more, I really want to enjoy it. :)
Fix please.
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Monkeyfister
Posts: 555
Joined: Thu, 26. Sep 13, 22:20
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Post by Monkeyfister »

Piep is apparently a paid sock puppet of the publisher, I think. Gave me grief at the steam forum for warning people off the game due to the major bugs.

At the Steam Forums, piep is all over the place running screen.
Zorvan
Posts: 70
Joined: Thu, 9. Aug 07, 12:38
x3tc

Post by Zorvan »

Monkeyfister wrote:Piep is apparently a paid sock puppet of the publisher, I think. Gave me grief at the steam forum for warning people off the game due to the major bugs.

At the Steam Forums, piep is all over the place running screen.
I'm willing to bet "piep" and many of the other socks are Bernd himself. You start to see similarities in language use and structure the more you read.

Wouldn't surprise me to find it's other developers as well. Noone takes offense at coding being criticized as badly as those who coded it. And "piep" sure takes a lot of offense at people who criticize the code.
Airemon
Posts: 4
Joined: Tue, 21. Jun 11, 08:25

Post by Airemon »

piep wrote:
Ebyl Vampyre wrote:And yes, we do have every right to criticize the game design choices. No moderator has come in here and told us not to. One does not need to be developing a space simulation to criticize the design of one. The poor design choices here are easy to spot a mile away, and they are what is dragging down this game.
You have the right as long as the forum owner provided it to you. I do not see a dev or mod asking their customers where are the flaws in game design, again.

Last I checked the name of this thread is "About our ongoing work - Patches, Updates, Bugfixing on X Rebirth". Please be kind and tell me where did they ask you about game design decisions.

I am not telling you shouldn't talk about it. You have already done it, many customers have already done it on these forums, and not only 1 or 2 or 10 times. But for the time being, It's getting old, disrespectful, impolite and the worst, not constructive at all.

If you want custom games, just like the good ol' car analogy, go and pay for it. This game and its design is not custom. You had no influence in which engine they would use, which tool boxs and how the library would look like. Neither you have influence in the algorithms and graphics they decided to put in. Get it? If you buy a car or whatever the product is, and you don't like it, you can go to the company and vent what you didn't like, but they ain't changing the car. They might change the design of a new car in the future, if they so please. That aside, if they want the customers to keep looking for new products, they will refund you. Once you have your money back, breath deep and go spend it somewhere else. Maybe a maserati was a bad idea for you. Try the Hummer.
People need to realize there are a multitude of of opinions, and for one person to be shooting down one while spouting thier own is about as asinine as it gets. So, take your own advice and shut your cake hole. We are all here because we have enjoyed the X-series. I hope this gets patched out, and I am looking forward to that. BUT I am also telling my friends that they should not be looking to get this game any time soon, as i would feel it will leave a blemish on an otherwise Xtraordinary record. I would also like to point out that if everything went as planned and no real bugs at launch there would be a line around the block of people there to complain about something, so the customers should be listened to and the critics ignored, and i am sure the staff at Egosoft is doing just that.
Eper79
Posts: 1
Joined: Thu, 26. Jul 12, 13:54
x4

Post by Eper79 »

I'm adding that
- no mouse config
- game is swapping with ALL graphic settings - I tried all (core 7, 10gb ram nvidia 560)
- game manual? I cannont find, but I bought the steam collectors ed.
- why can't we drive other ships?
- will you solve the issue that trading is stucking all the time so we should delete with external editor the rows from the "shopping" line from savegame?
- will you ad more fleet commands except following?

These and the previous commenters notes are the minimum requirements for 49.99 EUROS IMO
Deleted User

Post by Deleted User »

they do are releasing patches every 2 days or so. so value that, while acnowledging that the game not perfect is.

for big stuff, some more time is needed.

I personally prefer an evolving game.
Zorvan
Posts: 70
Joined: Thu, 9. Aug 07, 12:38
x3tc

Post by Zorvan »

Dark_Ansem wrote:they do are releasing patches every 2 days or so. so value that, while acnowledging that the game not perfect is.

for big stuff, some more time is needed.

I personally prefer an evolving game.
Oh, most definitely. At the current rate of patching, I expect X:Rebirth to be ready for a triumphant release in 2016.
Deleted User

Post by Deleted User »

Zorvan wrote:
Dark_Ansem wrote:they do are releasing patches every 2 days or so. so value that, while acnowledging that the game not perfect is.

for big stuff, some more time is needed.

I personally prefer an evolving game.
Oh, most definitely. At the current rate of patching, I expect X:Rebirth to be ready for a triumphant release in 2016.
better late than never.
at least Egosoft does not shy away from this duty, unlike Bethesda...
Zorvan
Posts: 70
Joined: Thu, 9. Aug 07, 12:38
x3tc

Post by Zorvan »

Dark_Ansem wrote:
Zorvan wrote:
Dark_Ansem wrote:they do are releasing patches every 2 days or so. so value that, while acnowledging that the game not perfect is.

for big stuff, some more time is needed.

I personally prefer an evolving game.
Oh, most definitely. At the current rate of patching, I expect X:Rebirth to be ready for a triumphant release in 2016.
better late than never.
at least Egosoft does not shy away from this duty, unlike Bethesda...
I'm sorry, but the fact is Egosoft has done what I always thought impossible. They've made Obsidian Entertainment look competent and Bethesda look like gods.
amacdonald
Posts: 137
Joined: Wed, 6. Nov 02, 20:31
x3

Post by amacdonald »

The game is clearly not finished and will go down in history as such (anyone else here buy Frontier: First Encounters?). The decision to branch out further into things that Egosoft have either never done (first person interiors) or never done well (character modelling, storyline, voices) was not a good one and some of the bugs are pretty annoying.

And yet.... and yet...

I'm not hating it. It's not X4 but that's always been clear. It's more of a Freelancer experience, or maybe even Hardwar. As soon as Egosoft patch out the bugs and make the cockpit more alive, and modders add a proper trading/comms interface to remove the station interiors, get rid of the highway minigame, make them a LOT faster and replace Yisha with the robot she so clearly is, I reckon I'll get on pretty well with the game.

Flame away, gents.
Last edited by amacdonald on Tue, 19. Nov 13, 12:17, edited 2 times in total.
trondk
Posts: 7
Joined: Tue, 2. Mar 04, 19:15
x2

Post by trondk »

amacdonald wrote:The game is clearly not finished and will go down in history as such (anyone else here buy Frontier: First Encounters?). The decision to branch out further into things that Egosoft have either never done (first person interiors) or never done well (character modelling, storyline, voices) was not a good one and some of the bugs are pretty annoying.

And yet.... and yet...

I'm not hating it. It's not X4 but that's always been clear. It's more of a Freelancer experience. As soon as Egosoft patch out the bugs and make the cockpit more alive, and modders add a proper trading/comms interface to remove the interiors, get rid of the highway minigame, make them a LOT faster and replace Yisha with the robot she so clearly is, I reckon I'll get on pretty well with the game.

Flame away, gents.
No Flame here :)
the highways are cool the first 5 minutes, but then its like fast forward time thing in the old x games, kind of boring.
But that is still ok, im kind of sad seeing the trade interface, its new but so very out of date, you can only put 3 items i queue on the ships, today a carco frighter saling the seas , have booked 1 year ahead.
I can understand that instance comm in space can be a bottleneck, but there was instanse comm in the old X games ? .

i can understand the idear abouth lifting the perspective of trading op from doing it you self, to the planning stage, but nobody plans only 3 steps ahead.
SparvieroGed
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Joined: Mon, 25. Jun 12, 22:19
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Post by SparvieroGed »

@Bernd

The game is good, but its realese is certainly a Seldon Crisis. PsychoHistory tells me that all will be okay, but only if egosoft doesn't change direction.

I'm very happy with X Rebirth, some features like the structure of the universe must be a standar in every videogames with a space universe: I can play no more any games divided in sectors like X3 after a few days with Rebirth.

Don't be afraid of the reaction of the people: the crowd is good only to kill King and not to create a better kingdom.

Take care of yourself.

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