A steamworks requirement will ALWAYS matter. That's the whole point. You can forget about removal of DRM after one year with steamworks. It is too stacked in publishers favour to ever let you go. Once you have a steam account, there is no way out other than rescinding your account and therefore your license(s).Slashman wrote:I personally think that once a game reaches a certain age and sales have dwindled far enough below a certain point, then the Steamworks requirement probably won't matter. If you're done patching a game and on to the next one, then you may have no more use for the more tied-in Steamworks features. At that point, patching it out is a one-time thing and you never look back at the game again.
As for AP, that was not technically an update to TC, rather it was the third step of Ego/DS foray into steam. The first being the ability to tie a retail copy to steam (free), the second being the new sector available only through steam (free), the third being fully fledged chargeable DLC, available only through steam (steam now a requirement even via retail). Under certain conditions, namely that you were a former loyal retail customer you could get this for free.
See a trend?
Sounds like a lot of free stuff being used to entice you to steamworks. Yes Ego/DS gain from it. Ever questioned what you, the paying customer, gain from it?
All users, steam inclined or not, should ask themselves straight questions:-
what did I get from Ego/DS prior to a steamworks requirement?
and
just how are my rights different if I sign up to a third party account that controls my license?