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Axeface
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Post by Axeface »

Killjaeden wrote: Oh btw they asked if you could upload a pic of the track axe ;) Make sure the last LOD is mostly just one smoothing group - more performance.
(Racetrack)
Took some shots. Havent found the time to work on it yet but i'll need to know if you guys want it first anyway.

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With some work it could be made a lot better, performance needs attention first though.
Gallery of my X ships and fanart eg, Boron Megalodon
My wishlist
Disclaimer: Axeface will ignore 'don't like it don't use it' responses :wink:
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eldyranx3
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Post by eldyranx3 »

Wow. That is amazing! Definitely what should have been in Freedom's Reach to begin with.
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X2-Illuminatus
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Post by X2-Illuminatus »

eldyranx3 wrote:Wow. That is amazing!
I have to agree. :) I would like to try it out.
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Ketraar
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Post by Ketraar »

I like it too but I'd say this would need to be added to a possible follow up project, due to the amount of work still needed and the creation of a working concept for it.

I'm about to run out for the evening to RL but will be later and posting some guidelines that I've been preparing, to close the main brainstorming phase so we can move on to developing (some of) the ideas we had so far.

MFG

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Umbru
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Post by Umbru »

Ending the war mmm.

Winters has activated a derelict CPU ship, it has now taken control of the Xeon in sector ?? and they are using the rich mineral resources there to build a new M0 Planet killer (or several) the ATF has already mounted a failed attempt to disrupt operations. It is going to take a joint task force (and maybe some new gear) to stop it.
kidfusion3000
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Post by kidfusion3000 »

It seems like there's already some great ideas going here and you've already made some headway on the project, i'm very excited to see it when its done. I just wanted to throw in 2 cents here, while another corvette like the vanguard is great, i'd really like to see a better destroyer class, something like an upscaled griffon. just because there gets to be a point, (at lease in my experience) where a corvette becomes completely useless.

my fight rank is getting pretty close to extreme at this point, and i can't even go into the war sectors without 8 RRF ships spawning with more firepower and shielding than i can handle in really anything without a fleet behind me. And we all know how much fun fleet management is.

anyway while i'd add a corvette to my Aran's guard ships and i'm sure it'll make a great trophy, a fast destroyer that can get up in an osaka's face and kill it then close on the next target and kill destroyers like my griffon kills frigates, would be much more used by me than another corvette. So a destroyer with a small hanger which i could use to replace my griffon flagship would be my preference, just wanted to put the idea out there.
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apricotslice
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Post by apricotslice »

kidfusion3000 wrote:So a destroyer with a small hanger which i could use to replace my griffon flagship would be my preference, just wanted to put the idea out there.
If we are including ships, I'd like to see that as well.

I find the M1 undergunned. I dont like that the M2 doesnt have docking. I want a better carrier.

I'd like to see either an M2+ which has maximum number of guns, and docks up to an M6 internally, or, if you prefer, an M1+ that docks up to an M6 internally and has maximum guns (super carrier if you like). The actual designation wouldnt concern me.
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eldyranx3
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Post by eldyranx3 »

The fabled missing Split M2+ that the Boron M2+ was supposed to counter?
kidfusion3000
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Post by kidfusion3000 »

the split M2+ explanation works perfectly, their ships are always the best for speed and, with a sufficiently small frame, that could believably do some internal docking it could kick ass, i'd love to dock a flight of M8s next to my Aamons on my flag ship.

and of course the split would be showing up the boron as usual. :D *plausibility acheived*

If the team is interested i could write up some specifications for something useful but not disgustingly OP, I'd love to help out somehow but i don't have any script or modding skills really. :(
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Post by saco3 »

Really awesome idea, I wish I could help but my knowledge in codding and modding is very limited.

looking forward to the end results.:D
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EmperorJon
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Post by EmperorJon »

Would someone mind PMing me a summary of what's going on right now because I've found myself doing no work and I actually want to. ;)
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Scion Drakhar
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Post by Scion Drakhar »

Actually can we make the summary public? I posted a synopsis for the preliminary plot but have not heard a yay, nay or maybe regarding it and am unsure if there has been a consensus regarding what direction the project is going in?

In other words where are we at and what should we, as individuals, be working on?

I think at this point I would like to suggest that we appoint a project leader. Ketraar seems like the obvious choice to me. But either way without someone directing the team and managing the process it seems that we're doomed to stagnate.
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Ketraar
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Post by Ketraar »

Scion Drakhar wrote:Actually can we make the summary public?
Currently working on it, still.

MFG

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eldyranx3
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Post by eldyranx3 »

In the lull the community project seems to be experiencing, I finally finished my Xenon plot. Instead of announcing it on the TRP page, I figured I'd mention it here first in case it fits better for the aims of this project.

0x0a - End of Line - Adds a new Xenon Plot for X3AP - Investigate a rouge Xenon signal bounced off the shipyard from X472.
Spoiler
Show
Plot Summary: If the player reaches the ATF Rank of AGI Sympathizer, the player catches a strange signal on Xenon comm frequencies. Backtracking the signal the player discovers a heavily damaged Xenon CPU station. If the player repairs, upgrades, and protects the Xenon CPU from the ATF, it builds a shipyard. If the player brings back derelict Xenon ships for RE, the player can buy them at the shipyard.

When the Rouge Xenon CPU is fully upgraded, it re-links with the other processing clusters. It is implied that the Xenon open rudimentary diplomatic ties with the player, seeking mutual non-aggression and co-existence.
As always, the plot is a beta and should not be used with existing saves. It still needs a fair bit of balance and optimization, but if anyone thinks it would be of use to this project, I'd be glad to submit it.
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EmperorJon
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Post by EmperorJon »

AI IS ROUGE.

Rogue. ;) Just for future reference.
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eldyranx3
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Post by eldyranx3 »

eldyranx3 wrote:It still needs a fair bit of balance and optimization ...
... and apparently, a good editor :wink: Thanks EJ!

I'm still the bestest at Event Tiggers! :P
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Ketraar
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Post by Ketraar »

OK so here is the summary finally.

Split Scientist Plot Part1

The choice with 'consequence' will take the form of a decision between serving one of two employers. At the beginning of the Plot the player is contacted by the Split Strong Arms corp. They want you to track down a female Split who disappeared just before her wedding. She was to marry a young and potentially influential member of another family as a bridle but seems to have run off and created something of a scandal between two powerful families. Shortly after the player accepts the mission they are contacted by a representative of the Jonferco corporation who ALSO want the player to find the Split woman, they just want the player to return her to Jonferco and keep it secret from the Split. Intelligent players should begin to wonder what's really going on right about here. So the player is sent off to talk with someone, who sends them off to talk to someone else, etc. etc. Each person has a piece of information but wants something for it. Do this for me. Do that for me. Insert random mission here. Along the way the player discovers that the Split woman is actually a brilliant scientist that has been working on space ship engine technology. So after much hoodoo and humdrum the player eventually earns the location of the woman's lab and heads to wherever we decide to put it. I'm thinking somewhere sufficiently out of the way to explain why the player was needed in the first place. (Note: The reason is due to the HUB being in player hand and needed to reach the sector she is in?)

From here onwards a few changes based on feedback:
  • 1. No female Split visual conversations or interaction, incoming messages are OK.
    2. The Player Corporation creation will be removed from this plot line and will be set as a follow up, more to that later.
    3. Also we are not going to use the race track in this one, maybe in a later one.
So now she'll talk with the player. During the conversation the player will find out that yes, she ran away from her marriage. She had her research to pursue and neither the time nor the interest to be an unofficial bridle to curb some brutish male's homicidal tendencies. "Research?" The player asks. "Yes research." She confirms. She then explains how she's working on a new means of FTL travel (which is based on a reverse engineered Terran M/AM Rambus, which she's much less open about.) It doesn't take long to determine that this is the corporations real interest in her. There will also be dialogue trees here allowing the player to talk to her about the two corporations. Through them the player can learn about both sides, and what she believes their agendas are. The Split don't give half a hump about her marriage. They're only interested in her research. Just like the Yaki. "Yaki?" the player asks. "Yes, Yaki!" She then explains the connection between Jonferco and the Beryl group in greater or lesser detail depending on what we hear back from Egosoft. I'm still somewhat vague on how transparent or clandestine that connection is. Still, she should be able to paint the picture to allow the player to make a reasonably informed decision. Starting by telling the player how they've gotten themselves in between a rock and a hard place. Snub one or the other but count on one of 'em being pissed. "Why now?" the player asks. "Why the sudden interest when they weren't before?" Or something to that effect. She doesn't know. The research is still far from finished and unusable. In either case she has no interest in leaving her station and being held captive by either and refuses to go with the player ... but then admits that her research has reached a point where she requires funding for materials and personnel that she can't afford and reluctantly agrees to allow the player to act as a go between to make arrangements with one or the other corporation. Enter the choice. By now the player should know who is who and have a pretty clear understanding of what's about to happen in terms of their relationship with either the Split of the Yaki. This sets up the good guy / bad guy split and determines hostile interests in the future of the plot. Good guy choice is to honor original agreement and go back to the Split. Bad guy choice is take more money / better tech and go to Jonferco / Yaki at the cost of Split rep. Whichever entity is denied will become the antagonist for later missions. If the Strong Arms were snubbed there will be Strong Arms agents gunning for the player later on. But if Jonferco is snubbed the Yaki are gunning for them. And I use the term 'gunning for' loosely. These don't have to be combat missions, so much as competitions of some sort, even if that competition is who gets resource A to station X first.
The player returns to one or the other corp. and makes the pitch to either the Split Strong Arms or the Jonferco / Beryl / Yaki, convincing one or the other to sponsor the woman's research, thus ending the original mission and beginning the next phase. Insert appropriate cash / tech reward here.

------Major Pause in this plot line------

Player Corporation Plot

This plot line is based on the idea to allow the player to create his own corporation. This is pure fictional and should only include lore to serve as reference or enlighten the player. The player corp plot also includes the own sector reward, as it’s the location the Corp HQ is located. This should be a simple plot in structure, story but heavy in trade and think, or fight, depending on player choice. Only 2 choices are possible. Trade Corp or Security Corp. Trade corp will feature 80% of trade/build mission type of missions and 20% patrol/kill/defend missions, whereas for the security corp it’s the other way around. These missions should be from the generic mission’s pool but with higher values for trade, multiple stations for build, difficult patrol and defend missions. The corp rank (fictional) will be used to trigger the different stages in this plot line, where we will use a system that rewards points based on effort. This system is yet to be made, but it will reward effort not kills, where 1 trade run for 10k (just a number) Microchips will get rewarded much higher than a simple patrol mission.
Steps in this plot are as:
  • Player gets contacted informing it would be good to set up own corp, as it will allow for better solve upcoming tasks (link to “main” Plot part 1?)
  • Player has to “search” for the sector (sector location should be somewhat central and after a unknown sector, or Freedoms Reach, my favorites are 6/9 near Legends Hone or 10/5 or 12/5 near Clarity End)
  • Deliver wares to construction TL(s) for the Corp HQ
  • Interact with Teladi for possible integration to Stock Exchange (bribe here, pay there, ect)
  • When “reputation” is enough and set amount of time has passed HQ is up, player gets attacked by completion/pirates.
  • Set up stationary defenses (faked) 1-2 OWPs (paid for in cash and resources)
  • Get corp reputation high enough to earn owning sector (again trade and defend)
------end corp plot------

Split Scientist Plot Part2

Next the player returns to the scientist and starts assisting her to build her team and acquire the necessary resources to continue her research. So after talking with the Split, who surprisingly has a list of names, the player sets off after the scientists she wants. Now I'm seeing a number of self-important, over inflated egos, each with their own series of conditions and demands that the player has to meet before they will agree to join the project. Thus adding random sub missions if you like. Or not. Next there would be resources required, and this could range from computer and jumpdrive components to the ship the Split woman wants to modify, whatever. Increase/decrease player aggravation level here. Now at each step of the way the 'enemy' agents could be trying to achieve the same objective, competing with the player or simply attacking to prevent the competition from advancing. Perhaps in the end it is discovered that they've had either a spy or a computer hack in place feeding them information. There are plenty of opportunities during this phase for lots of missions and problems. Anything is possible. A covert op to see if one of the team members is a mole, a defend station mission in later stages to defend against either Yaki or (neutral faction) Strong Arms ships, even assassinations are possible. Whatever you want. Lastly there could be something really cool like the need for the player to steal data from the Jonferco or SSA competition after some kind of data theft and sabotage. this could involve going undercover (boarding a ship?) and hacking into the enemy HQ using whatever minigame / hacking sequence you guys come up with to steal/retrieve the missing data. Then there is the actual experiment and this is where things get interesting. As far as the player knows they're testing some new kind of FTL drive and jumping to a nearby sector, or something. The new tech can either be installed on the player ship or we can require the player to board the experimental ship (idk whatever is easiest and makes the most sense. Personally I like the new ship idea but I'm not attached to it.) Then you guys can use a cutscene or something to thoroughly frak the player over by depositing them in the new sector and shorting out the jump drive.

Insert fog filled sector with creepy music and Betty, "Jumpdrive destroyed. Triplex scanner destroyed..." etc. The cutscene is just an idea to bypass the risk of the player doing something crazy like ejecting just as the experimental ship jumps and breaking the plot but it could be really cool. Idk. Not my department and I'm not attached to it. I do think the reason for the player ending up in the new sector is that the real test of the drive had been hidden from the player, who nobody really cares about. What everybody really wanted was to see if the new FTL tech would get to the region of space around ... dun dun dun DAAAH! Insert appropriate mystery here.
This needs tying up a bit better to conclude here and the player will have the special reward ship.

------end of split scientist plot------

Stop the war

This should be a small plot line that will use diplomacy for most part. The goners are the patrons of this plot and they will use the player’s galactic influence to get the Argon and the Terran to agree on a cease fire. Note that we don’t know the mechanics to actually halt it so can’t go into detail on that just yet. In any case this is a plot that would need the player to gain max notoriety on BOTH sides (maybe even 2nd highest one to Boron?) to even be able to get the parties to sit at one table. Maybe use this opportunity to explain the reason for blowing up the Torus. Use a set of missions to gain institutional trust from all sides involved so they can agree to a cease fire.

This plot offer should contain 3 options when it gets offered
  • 1. Accept the offer from the goner to mediate a ceasefire
    2. Temporary refuse to help at this point, offer will be given later on
    3. Definitely refuse to stop the war cause they deserve it anyway
There is no reward set for this one other than the ranks and maybe some money, we can toss in a ship as reward, depending on the faction the player started, just for good measure, but for most part honour and peace should be reward enough.

------end stop the war plot------

MFG

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Jumee
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Post by Jumee »

The summary sounds great :thumb_up:

I also like the gathering scientists idea (kind of reminds me of ME 2), and I can totally imagine some scientist who is so stuck up that will only work in exchange of Hyperion (or Aggy, basically a hard to obtain ship), or maybe a teladi who took a huge loan, but made a lot less profitsss than expected and wants you to deal (by paying or killing) with the debt owners etc etc :)

Anyways, looking forward to whatever you guys come up with, good luck and all that :) :thumb_up:
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EmperorJon
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Post by EmperorJon »

^This. So many options for awkward scientists.
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Killjaeden
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Post by Killjaeden »

The player corp plot also includes the own sector reward, as it’s the location the Corp HQ is located. [...] Deliver wares to construction TL(s) for the Corp HQ
I wouldn't preplace the HQ. The player should choose where he wants it himself - he may not want to place it in his own sector because of logistical reasons or personal preference. If you preplace it, it may be useless to the player.

Security corp mission - provide escorts for multiple ships with different travel routes at once. That way he can't do it all himself, he needs other ships. No one-man-army-corp. Needs a bit preparation time for the player so maybe "flights depart in 10min, be prepared to provide escorts for each of them". Mission occasionally spawns enemies for a random flight.

I don't know if the player should choose right at the beginning between trade and security. Some players might like both and miss out if they choose just one. If it really needs to be chosen, how about leaving the option after you've got the sector to "expand your business" in the branch that you didn't chose at the beginning. The corp thing should be available after the plot after all.
No one mentioned where you get these missions. Perhaps the option you chose will be available at your HQ, but at the same time other missions will be available at other corp HQ's depending on the NPC corporation (Strongarms->fight, NMMC->trade, ...)
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