[MOD] Multi-Galaxy-Mod (MG-Mod) [23.02.2011]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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@ uamadman
the answer to your question is the following.
there is a repairscript from egosoft, but you better not delete that, or the whole game might crash. which one is the right one, only egosoft knows. however, you can delete the following lines from setup.plugin.u24:
global script map: set: key=COMMAND_REPAIR_SHIPS, class=Bewegliches Schiff, race=Player, script='plugin.u24.ship.rep', prio=0
set script command upgrade: command=COMMAND_REPAIR_SHIPS upgrade=$shipupgrade script='plugin.u24.shipcheck'
but beware: the Hel and many missions, including the yaki conflict and BSG will not work and or crash the game, if you do so.
i hope that helped to answer you question.
greets
darya
p.s.: i just guess that your script is not compatible with the mod. sorry, mate.
the answer to your question is the following.
there is a repairscript from egosoft, but you better not delete that, or the whole game might crash. which one is the right one, only egosoft knows. however, you can delete the following lines from setup.plugin.u24:
global script map: set: key=COMMAND_REPAIR_SHIPS, class=Bewegliches Schiff, race=Player, script='plugin.u24.ship.rep', prio=0
set script command upgrade: command=COMMAND_REPAIR_SHIPS upgrade=$shipupgrade script='plugin.u24.shipcheck'
but beware: the Hel and many missions, including the yaki conflict and BSG will not work and or crash the game, if you do so.
i hope that helped to answer you question.
greets
darya
p.s.: i just guess that your script is not compatible with the mod. sorry, mate.
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
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Ok thanks for that info.
What about the Upgrade station script?
I probably should have mentioned it the first time but its the real issue. its over writing the repair all ships in sector script. I can reint all my scripts occasionally as a temp fix. Perhaps you would be kind enough to relay one more message to help me find that script.
cheers,
Mad
What about the Upgrade station script?
I probably should have mentioned it the first time but its the real issue. its over writing the repair all ships in sector script. I can reint all my scripts occasionally as a temp fix. Perhaps you would be kind enough to relay one more message to help me find that script.
cheers,
Mad
This was my quest, Now it is yours.
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tgg says he's not a scripter. what he did is make a working mod with scripts of others when needed, else he uses just egosoft scripts.
that is why the mod also is not compatible with many scripts. it is known to be compatible with cycrows cheat scripts and lucikes scripts.
sorry not to be able to offer more help.
greets
darya
that is why the mod also is not compatible with many scripts. it is known to be compatible with cycrows cheat scripts and lucikes scripts.
sorry not to be able to offer more help.
greets
darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
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Hey!I want try this mod and if i download it on your giving site,are i download all 4(not aldrin) file at once and then extract them to game directory?Are then 3.8 patching to 4.2 automaticly after i puting all own place?
And one day ... one day i will be there ...
And if not... then i will be here ...
Me
And if not... then i will be here ...
Me
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ok, mate
first you download the mod (3.
, than you download the update 3.8 to 4.2. than, should you want to play without CP, you download the file without cp 4.2. if you want a universe map, you can download "karte". last but not least, if you want to play aldrin, you download the file with the same name.
beware: game works only with english and german. any other installed languages of x3:tc will cause massive readtexts.
greets
darya
first you download the mod (3.

beware: game works only with english and german. any other installed languages of x3:tc will cause massive readtexts.
greets
darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
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Thanx Darya!!!
Edit:Where i put MG_MOD_4.2_ohne_CP.rar?Are there where is all others (now 17)cat and dat?
Edit 2:I created Mods folder(cos new instal there no such a folder) and puted them there and Karte (cos there read -Mod)too!?I hope that im right?
So far works well!!!
Edit:Where i put MG_MOD_4.2_ohne_CP.rar?Are there where is all others (now 17)cat and dat?
Edit 2:I created Mods folder(cos new instal there no such a folder) and puted them there and Karte (cos there read -Mod)too!?I hope that im right?
So far works well!!!
And one day ... one day i will be there ...
And if not... then i will be here ...
Me
And if not... then i will be here ...
Me
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milytar wrote:![]()
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Again appears one biiiig problem-all new ships are Mammoth!!!
Same happens when i tried use Killerog BSG mod now there too!Seems that i messed something when downloaded mod,but what!??
I'm cursed![]()
milytar
1. You should start with clean install of X3-TC latest version.
2. Install MG v3.8
3. Install MG update V3.8 to 4.2
4. Install MG_MOD_4.2_ohne_CP if you do not want cockpits.
Another one bites the dust!!
DarthVain
DarthVain
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I did everyting like you sayd(wonder that still have CP)!!!
Edit;I wonder,are there can be problem (that all new ships appears a Mammoth) that i have on sheat menu 4 ship ,Deadalus,BSG-75,Dreadnaught and Leviathan Avenger!!??
If they messed all then how i can remove them,i dont find them on plugin mananger neither!
Edit;I wonder,are there can be problem (that all new ships appears a Mammoth) that i have on sheat menu 4 ship ,Deadalus,BSG-75,Dreadnaught and Leviathan Avenger!!??
If they messed all then how i can remove them,i dont find them on plugin mananger neither!
And one day ... one day i will be there ...
And if not... then i will be here ...
Me
And if not... then i will be here ...
Me
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- Joined: Wed, 11. Oct 06, 19:57
@ milytar
the ohne cp file has to be the last. and allways call them numbers, e.g. if it says something else that 17 cat/dat than rename it 17 cat/dat.
you should have all in all 17 cat/dats. if the universe shows only mammoths, than you have done something wrong.
plugin manager is not compatible with the mod. the mod should run as a fake patch and not be used with plugin manager. the plugin manager must be disabled.
greets
draya
the ohne cp file has to be the last. and allways call them numbers, e.g. if it says something else that 17 cat/dat than rename it 17 cat/dat.
you should have all in all 17 cat/dats. if the universe shows only mammoths, than you have done something wrong.
plugin manager is not compatible with the mod. the mod should run as a fake patch and not be used with plugin manager. the plugin manager must be disabled.
greets
draya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
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The conflict with mobile ship repairs and this mod is in 8999-lxxx.xml
2008:531 and 2010:531 conflict with graxters 3441-lxxx.xml
The script overwriting graxters is:
plugin.u24.spp.xml
I changed the conflicting entrees in 8999-lxxx.xml IDs from 531 to 1531 and it no longer seems to overwrite the special commands slot.
mad
2008:531 and 2010:531 conflict with graxters 3441-lxxx.xml
The script overwriting graxters is:
plugin.u24.spp.xml
I changed the conflicting entrees in 8999-lxxx.xml IDs from 531 to 1531 and it no longer seems to overwrite the special commands slot.
mad
This was my quest, Now it is yours.
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Has anyone been able to get Sector take over to work for the players race either with Improved Races or the STO Script?
IR works and other races can take over sectors but i can not. Are other people having similar issues? If not i'll be chasing all my other mods to see what i broke
IR works and other races can take over sectors but i can not. Are other people having similar issues? If not i'll be chasing all my other mods to see what i broke

This was my quest, Now it is yours.
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I also have an infinite loop when sectors are taken over and races are trying to build a stations. The script is automatically terminated. Any idea which script cuold cause this?uamadman wrote:The conflict with mobile ship repairs and this mod is in 8999-lxxx.xml
2008:531 and 2010:531 conflict with graxters 3441-lxxx.xml
The script overwriting graxters is:
plugin.u24.spp.xml
I changed the conflicting entrees in 8999-lxxx.xml IDs from 531 to 1531 and it no longer seems to overwrite the special commands slot.
mad
Another one bites the dust!!
DarthVain
DarthVain
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here are some answers from TGG
the mod is not AP compatible.
as for the star wars ship, there are two versions of it, a wale XL and an MC90. they are shown in the pic gallery.
the mod is also not compatible with any other mods. for sector takeover, the player is able to buy out some sectors (enemy and unknown only) for a specific sum. all mentioned in the readme_Yaki_K.
changes in the new version are:
sector control of the federation and the alliance were updated.
small bugs in mini missions fixed.
new produced (or baught) capital ships have the lifesupport for cargo bay now automatically assigned.
i hope that helped
greets
darya
the mod is not AP compatible.
as for the star wars ship, there are two versions of it, a wale XL and an MC90. they are shown in the pic gallery.
the mod is also not compatible with any other mods. for sector takeover, the player is able to buy out some sectors (enemy and unknown only) for a specific sum. all mentioned in the readme_Yaki_K.
changes in the new version are:
sector control of the federation and the alliance were updated.
small bugs in mini missions fixed.
new produced (or baught) capital ships have the lifesupport for cargo bay now automatically assigned.
i hope that helped
greets
darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
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Excellent. Thanks Darya. The only thing I found is that on the MC90 only a TS or TP can dock but no ships M3-M5 can dock even though it says it can. (I don't know why).Darya wrote:here are some answers from TGG
the mod is not AP compatible.
as for the star wars ship, there are two versions of it, a wale XL and an MC90. they are shown in the pic gallery.
greets
darya
Another one bites the dust!!
DarthVain
DarthVain
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