[MD-Script] RSM - Random Sectors Management 1.5

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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X2-Illuminatus
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Post by X2-Illuminatus »

The official installation method for mods is putting them (the cat/dat pair) into the "mods" folder of your X3TC main directory (or into the addon\mods folder for X3AP; usually doesn't exist, has to be created first). If you do this, you can select the mod package from the game starter. This, however, only works for one mod at a time, which is why installation instructions for most mods suggest the fake patch method instead. (Dropping the cat/dat pair into the X3TC main or addon folder and renaming it accordingly to maintain a numbered sequence with the other cat/dat pairs, whereby files from higher numbered catalogs overwrite those from lower ones.) The loose file methods means that you don't put the file into a catalog, but into the game folder instead, whereby you have to maintain the folder structure from within the catalog. If I'm not mistaken, the mentioned bod file is locate in objects/cut, thus would have to be placed in "<game folder>\objects\cut" to be picked up by the game.

The priority list Ketraar posted goes from highest priority to lowest. So if, for example, you would have said bod file as a loose file in the gamefolder it would overwrite any equally named bod file from the cat/dat pairs in the gamefolder.
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