[Script] TC Stock Exchange "The Evolution of a Financial Revolution" v4 Full Release.
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Joubarbe
I've looked through your installed list and can't see anything that would obviously causing this problem.
The fact the corporations are listed properly shows the script is finding them ok. It has obviously run at some stage to change the index numbers to green. Im scratching my head trying to think of what it may be. I test with quite a few scripts and mods installed to check for issuses like this. See some of them below.
Here is Some of my installed list. I also have Many as zip and Many Mods.
[ external image ]
I think i'm going to have to write a debug version and send to you to install. Get some data logging info and see if i can find this issue that way. Will be a little bit before i can get to that though, maybe a day or 2, sorry.
MarCon
I've looked through your installed list and can't see anything that would obviously causing this problem.
The fact the corporations are listed properly shows the script is finding them ok. It has obviously run at some stage to change the index numbers to green. Im scratching my head trying to think of what it may be. I test with quite a few scripts and mods installed to check for issuses like this. See some of them below.
Here is Some of my installed list. I also have Many as zip and Many Mods.
[ external image ]
I think i'm going to have to write a debug version and send to you to install. Get some data logging info and see if i can find this issue that way. Will be a little bit before i can get to that though, maybe a day or 2, sorry.
MarCon
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- Posts: 27
- Joined: Mon, 2. Aug 10, 17:55
Having a problem (maybe) with the Stock Exchange. I am not seeing any changes in the Corporate indexes. Do I need to possible sell all stocks and uninstall, then save exit....... Reinstall and see what happens? I have been using the script for about 2 weeks, and I realized I use SETA alot. I have since stop using it and have been running the game in background mode with all ships docked. Other wise I seem to die (even in friendly space)
I use latest "stable" release of the script without the banking.
THanks for all your hard work.
I use latest "stable" release of the script without the banking.
THanks for all your hard work.
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- Joined: Tue, 31. Oct 06, 12:11
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- Joined: Wed, 3. Aug 05, 05:05
Mutiny1
Like Joubarbe said, sounds like you have got the same problem. Can you have a read through the posts that he and i have made regarding it and let me know how similar or identical it is, or if there are any differences. The post start on page 15. I'm not liking that fact the you both have the same prob with the Stage 2 v1 release.
Any added info you could give is most welcome.
MarCon
Like Joubarbe said, sounds like you have got the same problem. Can you have a read through the posts that he and i have made regarding it and let me know how similar or identical it is, or if there are any differences. The post start on page 15. I'm not liking that fact the you both have the same prob with the Stage 2 v1 release.
Any added info you could give is most welcome.
MarCon
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- Joined: Mon, 2. Aug 10, 17:55
Yeah As usual I see that immediately clicking the post button.
I am running the Combat Mod 3 Full ver 1.03 SPK, it installs as fake patch.
I started reading on pg 15 as Marcon suggested. I will also do what I can to help / debug if you tell me what you need.
** I have since completely removed the StockExchange script through plugin mng lite as well as downloading the ZIP version and hand verifying the files are all gone. Installed Stage3 v1 and the Corp Indexes completely lockup. Removed Stg3v1 and reinstalled Stg2 v1 going to test.
** Stage 2 v1 after reinstall (scripts - not game) Entering Corp Indexes menu no longer locks up.
I am running the Combat Mod 3 Full ver 1.03 SPK, it installs as fake patch.
I started reading on pg 15 as Marcon suggested. I will also do what I can to help / debug if you tell me what you need.
** I have since completely removed the StockExchange script through plugin mng lite as well as downloading the ZIP version and hand verifying the files are all gone. Installed Stage3 v1 and the Corp Indexes completely lockup. Removed Stg3v1 and reinstalled Stg2 v1 going to test.
** Stage 2 v1 after reinstall (scripts - not game) Entering Corp Indexes menu no longer locks up.
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Mutiny1
Can you please give me a list of all the scripts and Mods you have installed, and what order the Mods are installed in.
I'de like to compare what you and Joubarbe have got installed and see what you have got in common.
Im going to do a fresh install and recreate as close as i can what you and Joubarbe have and see if i can find the problem that way.
MarCon
Can you please give me a list of all the scripts and Mods you have installed, and what order the Mods are installed in.
I'de like to compare what you and Joubarbe have got installed and see what you have got in common.
Im going to do a fresh install and recreate as close as i can what you and Joubarbe have and see if i can find the problem that way.
MarCon
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- Joined: Mon, 2. Aug 10, 17:55
X3 TC Installed Scripts Order
1.CommunityPluginConfiguration-V1.41-17.01.2010.spk
2.HotkeyManager-V1.11-03.01.2010.spk
3.WareManager-V1.01-03.01.2010.spk
4.AdvancedThrusterControl-V1.00-02.06.2009.spk
5.Freight Transporter Upgrade.spk
6.MarCon Main Menu V2.spk
7.Nanite Hull Repair.spk
8.NPCBailingAddon-V1.6.4-11.09.2009.spk
9.SalvageClaimSoftware-V1.21-20.01.2010.spk
10.Salvage Command Suite 3.34b.spk
11.SalvageCommandsandNPCs-V1.5-20.11.2008.spk
12.Combat Mod 3 (1.03).spk
13.ImprovedBoarding-V1.23-30.06.2010.spk
14.Military Hud for TC.spk
15.Signal Boost for TC.spk
16.Immersive Background - CAT/DAT = 16
17.Ship Rebalance Mod 82 - CAT/DAT = 17
Added Stock Exchange as Zip (Stage 2 v1)
Additional testing done:
Different installation produced same results.
X3TC installed on different computer fully patched to latest version 2.7.1, only added the Stock Exchange Script as SPK Stage 3 v1
Locks up hard when accessing Corp Indexex. But not when using the ZIP version (except it lags for 3-4 seconds when accessing Corp index) Bank and Local Index seem fine.
Uninstalled game completely and reinstalled and patched 2.7.1 and installed SPK of Stock Exchange Stage 2 v1
Again Corp Indexes don't change but Local again seems to work great.
Anything else I can try for your tests?
1.CommunityPluginConfiguration-V1.41-17.01.2010.spk
2.HotkeyManager-V1.11-03.01.2010.spk
3.WareManager-V1.01-03.01.2010.spk
4.AdvancedThrusterControl-V1.00-02.06.2009.spk
5.Freight Transporter Upgrade.spk
6.MarCon Main Menu V2.spk
7.Nanite Hull Repair.spk
8.NPCBailingAddon-V1.6.4-11.09.2009.spk
9.SalvageClaimSoftware-V1.21-20.01.2010.spk
10.Salvage Command Suite 3.34b.spk
11.SalvageCommandsandNPCs-V1.5-20.11.2008.spk
12.Combat Mod 3 (1.03).spk
13.ImprovedBoarding-V1.23-30.06.2010.spk
14.Military Hud for TC.spk
15.Signal Boost for TC.spk
16.Immersive Background - CAT/DAT = 16
17.Ship Rebalance Mod 82 - CAT/DAT = 17
Added Stock Exchange as Zip (Stage 2 v1)
Additional testing done:
Different installation produced same results.
X3TC installed on different computer fully patched to latest version 2.7.1, only added the Stock Exchange Script as SPK Stage 3 v1
Locks up hard when accessing Corp Indexex. But not when using the ZIP version (except it lags for 3-4 seconds when accessing Corp index) Bank and Local Index seem fine.
Uninstalled game completely and reinstalled and patched 2.7.1 and installed SPK of Stock Exchange Stage 2 v1
Again Corp Indexes don't change but Local again seems to work great.
Anything else I can try for your tests?
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- Joined: Wed, 3. Aug 05, 05:05
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- Posts: 4796
- Joined: Tue, 31. Oct 06, 12:11
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- Posts: 1468
- Joined: Wed, 3. Aug 05, 05:05
Thats the thing, you shouldn't need to start a new game for it to work. It should start at any stage of the game. Quite a few testers started it at various points in the game with no issues. So i have no explanation for that at the moment.
And the confusion over the 'refresh' is quite understandable. I'm trying to find a way to get it running as a dynamic menu also, but the amount of cpu work involved in doing it atm is to much to run constantly at a fast enough pace to make it worth while. But it is on the list of things to investigate much further to see what possabilities are available.
MarCon
And the confusion over the 'refresh' is quite understandable. I'm trying to find a way to get it running as a dynamic menu also, but the amount of cpu work involved in doing it atm is to much to run constantly at a fast enough pace to make it worth while. But it is on the list of things to investigate much further to see what possabilities are available.
MarCon
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- Posts: 27
- Joined: Mon, 2. Aug 10, 17:55
Installed the test_script. SPK version never "took"; I never got notified it was upgraded/installed. So I removed it with the plugin Mgr and did the Zip release. But like the last Zip release it works but there is a 10 sec lag between menus in the stock exchange. It is updating tho', instead of never seeing the up/down trend indicators I got 4 now with just running it for 10min. So it's running.
Thanks.
Gonna try to over lay the SPK with out removing the Zip files.........
I made backups ... LOL
** Update ... after letting the game run longer in background (system to system flying) the lag has gone away... so I did not do the overlay test.
Thanks.
Gonna try to over lay the SPK with out removing the Zip files.........
I made backups ... LOL
** Update ... after letting the game run longer in background (system to system flying) the lag has gone away... so I did not do the overlay test.
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- Posts: 1468
- Joined: Wed, 3. Aug 05, 05:05
As long as it's working correctly, that's a start. As for the lag, maybe 1/2 to 1 second the first time you open one of the menus as it builds all the arrays etc, but after that it should be nearly instant. So it is a long lag when you select to open a menu until it actually opens. That as said is not the usual.
If all goes well with it i'll post it as a fix in the OP as v2 of Stage 2, and update the beta of Stage 3 with the fixed files as well.
MarCon
If all goes well with it i'll post it as a fix in the OP as v2 of Stage 2, and update the beta of Stage 3 with the fixed files as well.
MarCon
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- Posts: 37
- Joined: Wed, 22. Aug 07, 01:50
Look at this (click to enlarge).
[ external image ][ external image ]
Duke's is appearing with negative prices, and if I try to buy, it tells me I the maximum shares I can buy is a negative value.
However, this doesn't allows cheating. If I try to continue, it telles me that the -287 shares cost me more than 2 million credits.[/img]
[ external image ][ external image ]
Duke's is appearing with negative prices, and if I try to buy, it tells me I the maximum shares I can buy is a negative value.
However, this doesn't allows cheating. If I try to continue, it telles me that the -287 shares cost me more than 2 million credits.[/img]
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- Posts: 27
- Joined: Mon, 2. Aug 10, 17:55
I could be wrong but it looks like the setup.mc.stock.exchange.xml is not included in the SPK.............
I really don't know about the way SPK functions in regards to the way they kick off when you start a game. But it is not inserted into the scripts folder when the SPK is installed through the manager. I referring to the test version.
I really don't know about the way SPK functions in regards to the way they kick off when you start a game. But it is not inserted into the scripts folder when the SPK is installed through the manager. I referring to the test version.
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- Joined: Wed, 3. Aug 05, 05:05
Alexfighter
Errr .... Thats not good !!
I have no idea off the top of my head, another one to look into. How can a Corporation have neg assets when it adds the value of its assets together to get an end figure ??? Looking into it.
EDIT:
what version are you running. Stage 2 or Stage 3 beta.
Zip or Spk package
Started in existing game or new start?
Any other info you can think of to help?
Mutiny1
Just checked spk package i sent you, 'setup.mc.stock.exchange.xml' is definatly in there.
Why its not being put into the scripts folder is ... ummm ... buggered if i know.
Another one to look into.
MarCon

I have no idea off the top of my head, another one to look into. How can a Corporation have neg assets when it adds the value of its assets together to get an end figure ??? Looking into it.
EDIT:
what version are you running. Stage 2 or Stage 3 beta.
Zip or Spk package
Started in existing game or new start?
Any other info you can think of to help?
Mutiny1
Just checked spk package i sent you, 'setup.mc.stock.exchange.xml' is definatly in there.
Why its not being put into the scripts folder is ... ummm ... buggered if i know.
Another one to look into.
MarCon
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- Posts: 27
- Joined: Mon, 2. Aug 10, 17:55
Ok in a PM over the plugin manager you mentioned version 12.... SO I am thinking you are using the Beta? anyway after switching to the beta and reinstalling my mods/patches/scripts the Stock Market shows up now.
So stay away from the "stable" release Plugin Mngr Lite.
I still get a 2-3 second lag but as you said before I just started and it should clear it self over time.
Thanks for your time effort blood sweat and tears over this. I invested 1.8 mill into the market picking only Corps that showed an index change. fingers crosses.
So stay away from the "stable" release Plugin Mngr Lite.
I still get a 2-3 second lag but as you said before I just started and it should clear it self over time.
Thanks for your time effort blood sweat and tears over this. I invested 1.8 mill into the market picking only Corps that showed an index change. fingers crosses.
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- Joined: Wed, 22. Aug 07, 01:50
Sorry for not giving enough details.
I'm using 3 Beta in SPK version.
I was using version 2 before (also SPK), but uninstalled it completely before installing the Beta.
That is:
1.- Ran the in-game uninstall process, saved, exited, removed the script from the Plugin Manager.
2.- Loaded the game without the script, saved, exited.
3.- Installed the new version, saved again.
I think I was very prudent. And all the scripts I use, I use them in spk format with Plugin Manager (that is, if there's some in zip format only I use the Packager to make it an SPK).
I can try another full uninstall and check if, for some reason, any file is left in the game directories, just in case.
I'm using 3 Beta in SPK version.
I was using version 2 before (also SPK), but uninstalled it completely before installing the Beta.
That is:
1.- Ran the in-game uninstall process, saved, exited, removed the script from the Plugin Manager.
2.- Loaded the game without the script, saved, exited.
3.- Installed the new version, saved again.
I think I was very prudent. And all the scripts I use, I use them in spk format with Plugin Manager (that is, if there's some in zip format only I use the Packager to make it an SPK).
I can try another full uninstall and check if, for some reason, any file is left in the game directories, just in case.
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- Joined: Mon, 2. Aug 10, 17:55
mark_a_condren
I still never got the RSS message about "Upgrading / Installing Stock Exchange" But the menu is found under Custom ..Command Console
Also it seems that the Corp Indexes are not changing... But the local indexes are working.... cause I am loosing money.. haha ..
Is there a debug mode I can put the Corp script into to help see what is going on?
I still never got the RSS message about "Upgrading / Installing Stock Exchange" But the menu is found under Custom ..Command Console
Also it seems that the Corp Indexes are not changing... But the local indexes are working.... cause I am loosing money.. haha ..
Is there a debug mode I can put the Corp script into to help see what is going on?
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- Posts: 1468
- Joined: Wed, 3. Aug 05, 05:05
Alexfighter
Thanks for the extra info. To say you have been prudent in your upgrade method would be an understatement.
After posting last i went to bed, was 4am here, and just about asleep and it came to me, the reason for your problem that is. Dukes in your game are very limited, due to you or someelse waging war on them. All their assets are counted, but then a formula iss used to determine their min / max prices, due to their low asset value this is resulting in them having negative value. It was one of the things i was concerned about early on in construction with it be a possability with new games but it didn't happen, so i'd forgotten about it. Looks like i will have to put some checks in to look for it.
I'll get an upgraded version done as soon as i can and get it posted, along with the fixes for the Corp / Company indexes not working (as soon as i finish getting that sorted).
Can i ask for your patience for just a little longer?
Mutiny1
Their is no debug switch you can turn on, but i'll write some code to add to the script so your can run a bebug mode. This is making me very sad. Apparently it is working properly for Joubarbe now, so that is good. I'll get back into the SE soon and let you know as soon as i have something for you to try.
MarCon
Thanks for the extra info. To say you have been prudent in your upgrade method would be an understatement.

After posting last i went to bed, was 4am here, and just about asleep and it came to me, the reason for your problem that is. Dukes in your game are very limited, due to you or someelse waging war on them. All their assets are counted, but then a formula iss used to determine their min / max prices, due to their low asset value this is resulting in them having negative value. It was one of the things i was concerned about early on in construction with it be a possability with new games but it didn't happen, so i'd forgotten about it. Looks like i will have to put some checks in to look for it.
I'll get an upgraded version done as soon as i can and get it posted, along with the fixes for the Corp / Company indexes not working (as soon as i finish getting that sorted).
Can i ask for your patience for just a little longer?
Mutiny1
Their is no debug switch you can turn on, but i'll write some code to add to the script so your can run a bebug mode. This is making me very sad. Apparently it is working properly for Joubarbe now, so that is good. I'll get back into the SE soon and let you know as soon as i have something for you to try.
MarCon