[MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I seem to be having a problem with the mod and I know at least part of it is installed correctly. The decom shipyards aren't appearing at all, neither are the decom ships for that matter. The only difference I notice is the change of colour in the thruster flare. I would really like to use this mod since the X2 ships (from what I've seen) are really quite exceptional.
EDIT: I've found out it only adds the shipyards to new games only, goodbye 10 days work
EDIT: I've found out it only adds the shipyards to new games only, goodbye 10 days work
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Well it's not THAT important truth be told, it just meant that I had to cheat in the shipyard. I'm really liking the ships, but it's strange how the colossus is only 175k or round about that.
I've not got X2, but seeing some of the ships that are in it, I'm glad that there is a mod to bring them to the current generation. Awesome work so far
I've not got X2, but seeing some of the ships that are in it, I'm glad that there is a mod to bring them to the current generation. Awesome work so far
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I use spk for the x-universe mod, and that doesn't have any scripts. atm spk's are a little hard to make especially with large mods.StormMagi wrote:spk is for scripts only iirc I played around with that a while back, you can do a cat/dat and spk if you dont want individual script files but that is about as small as you can make it in terms of number of files.
New XDownloads: http://xdownloads.co.uk
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