Well, just use a search/replace function to replace any instance of "military personnel" with "cyborgs", or whatever the xtm ware is.
And as for what script, do a search of your x3 - reunion/scripts directory for any instance of the word "hat". You should find what you are looking for.
And my question to add to this thread: Somehow a pair of xenon capships managed to make their way into bala gi's joy. Now, normally this wouldnt be so much of a problem, except that you decided, in your infinite wisdom, to make the station spawn in the SAME PLACE each time. The xenon capships blow up the station repeatedly, leaving the wreckage of the station there. When the new one spawns, it spawns... you guessed it... ON TOP OF THE WRECKAGE. Collision detection kicks in, and boom, dead station. And yet another wreck in my game, which seems to kill my fps. As a suggestion, might I suggest searching bala gi's joy for wreckage, destroying it, and then spawning the military barracks in a pseudo random position each game load? I had to take the liberty of editing the setup script and moving the location of the barracks to stop it from spawning ontop of all the wreckage, so at least now it exists. (I cleared out the xenon too)
Basically what I am trying to say, is that placing stations in the same place each time is bad.
Hi, LV, I never used this yet, but have a question..is this the same script being added to, or used by TC? They say that marines are going to be used there for capping, and this is the formost script, I think, for using marines in game. Of course I never used it myself, but if something like it is in TC then I'll learn. Still capping with my, very,very, old version of Benco, if I ever lose this I'll never cap a big ship again, I fear, ok, ty for the question in advance.
No it's not the same script (unless someone's nicked it )
None of my work has ever been in the vanilla game and nothing will be in TC as I have never put anything forward for signing and have had no involvement in TC
It will just be similar i expect (or it could be completely different)
Heyo!
Sorry to write and possibly revive a dead thread, but I'm looking for this script in .zip format (e.g. scripts themselves). I can't use the spk format, tried even to use the spktool and spkconvert but both fail (can someone else try?).
So if anyone has this, please upload it somewhere, thanks
Forgot to mention, the download link for .zip is dead
EDIT:
Ok, I managed to get the script from a friend.
this thing is genious, works smoothly, and simple to use, no big fancy and cluttery hacks
Quick update. LV has allowed me to mod his script, and re-upload. So if you want this, and maybe some changes PM me.
I'll try and work on it a bit now, and then probably release it (if I get it right)