[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
-
- Posts: 147
- Joined: Thu, 11. Jul 13, 23:07
-
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
The ware comes from some script which you have installed that is uses the EMP mod for a custom ware.Utsuho Reiuji wrote:ok, well, there might be another problem:
screenshot
What is this ware called "ZA_EMP_10043_WARE_CUSTOM3_1_392c..."?
And another question: I noticed argon shipyards in Boron and Paranid sectors, but the only thing they sell is Ice? Is that a bug or a feature?
As for the shipyards selling ice, I have never seen that happen when I played XRM so it is a bug.
Last edited by jack775544 on Sat, 20. Sep 14, 14:39, edited 1 time in total.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
-
- Posts: 147
- Joined: Thu, 11. Jul 13, 23:07
Will do..paulwheeler wrote:If youre seeing argon shipyards everywhere, you have a mod conflict. I suspect you have another mod that alters tfactories. You need to remove this and restart your game.
The most common offenders are complex cleaner...
I don't understand this part. What is a wall file for and how do I avoid this problem?paulwheeler wrote:...or leaving the bounce cat/dat in place after creating your wall file.
-
- Posts: 51
- Joined: Tue, 2. Sep 14, 23:43
AH HA! So that's what it is! I'm using Mobile Repair Lasers mod and it adds factories and shipyards, which is almost for sure the issue.paulwheeler wrote:If youre seeing argon shipyards everywhere, you have a mod conflict. I suspect you have another mod that alters tfactories. You need to remove this and restart your game.
The most common offenders are complex cleaner or leaving the bounce cat/dat in place after creating your wall file.
-
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
This is only a problem if you have Litcubes Bounce script installed and you have the cat/dat files that come with it. If you don't use Bounce then there is no problem.Utsuho Reiuji wrote:I don't understand this part. What is a wall file for and how do I avoid this problem?paulwheeler wrote:...or leaving the bounce cat/dat in place after creating your wall file.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
-
- Posts: 190
- Joined: Sun, 25. Dec 05, 08:16
-
- Posts: 46
- Joined: Wed, 30. Jun 10, 02:34
Cannot find Argon Nexux listed in TShips.
Am I a bone-head?
I would like to "tweak" the Argon Nexus a bit, but cannot seem to find its listing in TShips. I'm using XRM for AP and I've checked both TShips files. (TC and Addon). Is this the right place? Any help would be appreciated.
I'm using X3 Editor2, I think I've found it listed as "SS_SH_A_M6M Slave Transport". However no changes I've made seem to carry over to the game. I've only changed things like acceleration...NOT trying to add more guns and such.
I've tried running plugin manager prior to the game.(I thought this might help...but it didn't.)
Do I need to make changes to some text files for the information to display properly in-game?
I have been searching for the last couple days, and I cannot find a tutorial on how to make adjustments to ships. I CAN make said adjustments with X3 Editor 2, but they don't take effect. I'm sure I've missed something or done something wrong. I would love to read/watch a tutorial on this, but as I said, I cannot find one. There are plenty of vids and tuts on how to add weapons and turrets and cargo space, but nothing I've found on just plain changing some stats. Thanks for any help I can get. Sorry to be a pain.
I would like to "tweak" the Argon Nexus a bit, but cannot seem to find its listing in TShips. I'm using XRM for AP and I've checked both TShips files. (TC and Addon). Is this the right place? Any help would be appreciated.
I'm using X3 Editor2, I think I've found it listed as "SS_SH_A_M6M Slave Transport". However no changes I've made seem to carry over to the game. I've only changed things like acceleration...NOT trying to add more guns and such.
I've tried running plugin manager prior to the game.(I thought this might help...but it didn't.)
Do I need to make changes to some text files for the information to display properly in-game?
I have been searching for the last couple days, and I cannot find a tutorial on how to make adjustments to ships. I CAN make said adjustments with X3 Editor 2, but they don't take effect. I'm sure I've missed something or done something wrong. I would love to read/watch a tutorial on this, but as I said, I cannot find one. There are plenty of vids and tuts on how to add weapons and turrets and cargo space, but nothing I've found on just plain changing some stats. Thanks for any help I can get. Sorry to be a pain.
Last edited by Otterbear on Sun, 21. Sep 14, 19:25, edited 2 times in total.
-
- Posts: 147
- Joined: Thu, 11. Jul 13, 23:07
Thanks @ Liath & jack775544 for explaing that.
Also, I noticed how the "ZA_EMP_10043_WARE_CUSTOM3_1_392c..." ware appeared.
When docking at the pirate station in Astreus Delta with autosave enabled, reloading that very autosave will create this ware. It is not present otherwise.
Reloading a manual save does not create that ware o.O
Also, I noticed how the "ZA_EMP_10043_WARE_CUSTOM3_1_392c..." ware appeared.
When docking at the pirate station in Astreus Delta with autosave enabled, reloading that very autosave will create this ware. It is not present otherwise.
Reloading a manual save does not create that ware o.O
-
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
Re: Cannot find Argon Nexux listed in TShips.
The nexus has the ID ofOtterbear wrote:Am I a bone-head?
I would like to "tweak" the Argon Nexus a bit, but cannot seem to find its listing in TShips. I'm using XRM for AP and I've checked both TShips files. (TC and Addon). Is this the right place? Any help would be appreciated.
I'm using X3 Editor2, I think I've found it listed as "SS_SH_A_M6M Slave Transport". However no changes I've made seem to carry over to the game. I've only changed things like acceleration...NOT trying to add more guns and such.
I've tried running plugin manager prior to the game.(I thought this might help...but it didn't.)
Do I need to make changes to some text files for the information to display properly in-game?
I have been searching for the last couple days, and I cannot find a tutorial on how to make adjustments to ships. I CAN make said adjustments with X3 Editor 2, but they don't take effect. I'm sure I've missed something or done something wrong. I would love to read/watch a tutorial on this, but as I said, I cannot find one. There are plenty of vids and tuts on how to add weapons and turrets and cargo space, but nothing I've found on just plain changing some stats. Thanks for any help I can get. Sorry to be a pain.
SS_SH_A_M6M_2
So make sure you are editing the right ship.
Also, any changes made to a ship will not be reflected on existing ships in the game, only ones that have been freshly created. So you will need to either make a script to clone your existing nexus, or use Cycrow's Cheat Package to do so for you.
EDIT: Woo, 1000 posts on the forum
Last edited by jack775544 on Mon, 22. Sep 14, 02:14, edited 1 time in total.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
-
- Posts: 46
- Joined: Wed, 30. Jun 10, 02:34
Thank You Jack!
I'm assuming this means that if I start a new game with a Nexus that it will NOT have the desired changes, but ships purchased at the shipyard will?Also, any changes made to a ship will not be reflected on existing ships in the game, only ones that have been freshly created. So you will need to either make a script to clone your existing nexus, or use Cycrow's Cheat Package to do so for you.
-
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
-
- Posts: 46
- Joined: Wed, 30. Jun 10, 02:34
The only listing of an SS_SH_A_M6M_2 in my copy of XRM IS the "SS_SH_A_M6M_2 Slave Transport".The nexus has the ID of
SS_SH_A_M6M_2
Is this correct?
Do I have an old version?
I have made changes to this ship and it does not reflect on the Nexus in-game. I will test some more, mostly concerned that I'm working on the correct ship.
I've tried everything I can think of. Either I'm not editing the correct ship, or the changes shown in X3 Editor 2 are not used...Which really has me scratching my head. I've tried creating a new Fake mod...no dice. I've tried spawning...nothing new...I've tried purchasing a new one...no changes...???
My best guess is that I am not editing the correct ship...but I don't have the ship you gave listed in any location. So I'm at a loss.
-
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
The slave transport part you see is the variation index. If you look in the id field of the ship it shouldn't be there. Basically the variation index determines what suffix is to be used after the ship name (raider, hauler, sentinel ect.). The nexus has a variation index of 10 which means that it gets slave transport as a suffix. I am not at home right now, but when I checked this morning I don't remember seeing the suffix appear in the id.
For personal ship mods I usually just save Tships in the types folder of the game directory (probably won't be there so you have to make it!). Any file there will overwrite all if the cat/dat copies so you can be sure that the game is reading the right file.
Oh and one other thing, make sure you are editing the right install of the game, I have edited the wrong install and then wondered why nothing was changing more times then I would like to admit
For personal ship mods I usually just save Tships in the types folder of the game directory (probably won't be there so you have to make it!). Any file there will overwrite all if the cat/dat copies so you can be sure that the game is reading the right file.
Oh and one other thing, make sure you are editing the right install of the game, I have edited the wrong install and then wondered why nothing was changing more times then I would like to admit

1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
-
- Posts: 7
- Joined: Sat, 25. Aug 12, 16:36
Dead download links?
Can't completely kick this habit, so I decided I'll give it another go... but I wanted to try this mod out this time. I tried to download it, but the links over on the thread starter are dead 
Where can I get it? Is there a torrent for this or something?

Where can I get it? Is there a torrent for this or something?
-
- Posts: 3
- Joined: Mon, 22. Sep 14, 05:22
Re: Dead download links?
I just bought/installed the game from Steam (first-time player), and a friend recommended this mod, but I'm having the same problem as above.CruxMDQ wrote:Can't completely kick this habit, so I decided I'll give it another go... but I wanted to try this mod out this time. I tried to download it, but the links over on the thread starter are dead
Where can I get it? Is there a torrent for this or something?
Download links are dead.

-
- Posts: 1277
- Joined: Tue, 13. Dec 11, 08:27
-
- Posts: 46
- Joined: Wed, 30. Jun 10, 02:34
Of the main TC directory(IE:D:\Changeable\Steam\SteamApps\common\X3 Terran Conflict\Types) or under /addon?(IE:D:\Changeable\Steam\SteamApps\common\X3 Terran Conflict\addon\Types)?jack775544 wrote:...For personal ship mods I usually just save Tships in the types folder of the game directory (probably won't be there so you have to make it!). Any file there will overwrite all if the cat/dat copies so you can be sure that the game is reading the right file.
I'll give this a go. Thanks again.
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
Re: Cannot find Argon Nexux listed in TShips.
Ok firstly, the Nexus ID is SS_SH_A_M6M_2Otterbear wrote:Am I a bone-head?
I would like to "tweak" the Argon Nexus a bit, but cannot seem to find its listing in TShips. I'm using XRM for AP and I've checked both TShips files. (TC and Addon). Is this the right place? Any help would be appreciated.
I'm using X3 Editor2, I think I've found it listed as "SS_SH_A_M6M Slave Transport". However no changes I've made seem to carry over to the game. I've only changed things like acceleration...NOT trying to add more guns and such.
I've tried running plugin manager prior to the game.(I thought this might help...but it didn't.)
Do I need to make changes to some text files for the information to display properly in-game?
I have been searching for the last couple days, and I cannot find a tutorial on how to make adjustments to ships. I CAN make said adjustments with X3 Editor 2, but they don't take effect. I'm sure I've missed something or done something wrong. I would love to read/watch a tutorial on this, but as I said, I cannot find one. There are plenty of vids and tuts on how to add weapons and turrets and cargo space, but nothing I've found on just plain changing some stats. Thanks for any help I can get. Sorry to be a pain.
Secondly, there are two tships in part 2, one for TC and one for AP - make sure you edit the right one.
Thirdly, if you're running a hull pack, you'll need to modify the relevant tships in this pack.
-
- Posts: 8132
- Joined: Tue, 19. Apr 05, 13:33
They are hosted by The X Universe... Anyone know whats going on with their servers?jack775544 wrote:Very weird, it appears the server is down.
I am sure if you wait a bit Paul will get some alternative hosting arrangements made.
I'd rather wait for them to come back up than reupload to a new host.... As long as they don't take too long to fix the problem.