[MOD/Script] LI Freight Distribution Network (FDN) - v7.2 21/11/2010

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Logain Abler
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Post by Logain Abler »

Drakkir wrote:I was the one having problems installing the mod with the cycrow plugin manager... I ended up finally just extracting the files from the SPK and copy/pasting them by hand to get everything working...

The plugin manager kept saying "For Wrong Game..." and would delete the scripts out of the directories.. Which is I think what Rrail's issue is...
Thanks Drakkir :)

LA
Drakkir
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Post by Drakkir »

I have a couple questions myself...

I've placed 8 FDN Nodes (S)mall ones all about 7-8 sectors apart, creating a HUGE network, spanning a huge part of the galaxy... And I have 3 complex's connected too it, as well as about 25-30 individual factories/mines connected. All of these complexs/mines/etc, I have changed the node setting from "Default" to my FDN node located in "Nyanna's Hideout". And thus all the wares etc show up in its menu.

- Now randomly and I don't know why, but wares are appearing in the other 7 FDN Nodes, spread around the galaxy... I haven't found a way to stop it really, or should I even?

- 2nd question is.. Pricing information, should I set it inside of the normal Station Menu, for NPC ships, etc to come buy it from me... Or should I go into the FDN Node menu where I can set a Cap, and put the pricing in there too? or does it even matter?

- 3rd question: I don't understand the "Remote" on/off toggle of the wares in nodes does, or how it works...

- 4th question: Inside the Node menu, on each ware, I can toggle ON/OFF for Buying and Selling of Wares... BUT No matter what the toggle is, NPC ships still come to the Node and buy/sell items no matter what the settings are.

Any information shedding some light on these questions would be AWESOME! And greatly appreciated!

Thanks!

-D-
Intel i7 920 @ 4.00Ghz, 12 Gig DDR3 2000, C: 250Gig, D: 1 Tb, E: 3 Tb, Geforce GTX 295 x 2
Logain Abler
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Post by Logain Abler »

Drakkir wrote:I have a couple questions myself...

I've placed 8 FDN Nodes (S)mall ones all about 7-8 sectors apart, creating a HUGE network, spanning a huge part of the galaxy... And I have 3 complex's connected too it, as well as about 25-30 individual factories/mines connected. All of these complexs/mines/etc, I have changed the node setting from "Default" to my FDN node located in "Nyanna's Hideout". And thus all the wares etc show up in its menu.

Now randomly and I don't know why, but wares are appearing in the other 7 FDN Nodes, spread around the galaxy... I haven't found a way to stop it really, or should I even?
There could be a number of reasons why this happens and it will depend on the Node configuration, ware settings.

If you want me to have a look into it I will need you to turn debug on, run it for a while and PM me the 09910 log. Without a clear understanding of your network and settings it a hard one to address.

Drakkir wrote: 2nd question is.. Pricing information, should I set it inside of the normal Station Menu, for NPC ships, etc to come buy it from me... Or should I go into the FDN Node menu where I can set a Cap, and put the pricing in there too? or does it even matter?
The pricing information set in the Node menu only affects FDN and the price it will buy & sell at. FDN settings don’t affect vanilla or custom trade scripts, these are generally governed by the stations own menu.

Drakkir wrote: 3rd question: I don't understand the "Remote" on/off toggle of the wares in nodes does, or how it works...
Remote access is like a lock which will stop FDN enabled docks and relays from removing wares. Some wares may be critical to your production streams and as such you may want to stop them being taken by Trade Posts, or stop access when the ware is below a set level.

Supply to factories or Production Modules bypass this lock as FDN is primary designed to support mass production infrastructures.

From the OP
FDN Nodes & Remote Access:
Nodes can control access to its wares from Docks & Relays via Remote Access. This is a user defined cap at which the Node will not allow access to the ware. (Settings are configured against the ware)
Drakkir wrote: 4th question: Inside the Node menu, on each ware, I can toggle ON/OFF for Buying and Selling of Wares... BUT No matter what the toggle is, NPC ships still come to the Node and buy/sell items no matter what the settings are.
See the answer to question 2, same thing applies here, this is purely an FDN setting. There is an existing vanilla option which stops stations from trading with NPC's.


LA
Drakkir
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Post by Drakkir »

Thanks for the great info! That post answered all my questions :)

Much appreciated.

-D-
Intel i7 920 @ 4.00Ghz, 12 Gig DDR3 2000, C: 250Gig, D: 1 Tb, E: 3 Tb, Geforce GTX 295 x 2
Rrail
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Post by Rrail »

Logain Abler wrote:Have a read back through this post or my PM post, I sure someone had the same issue and it was down to a selection on the plugin manager.

Ensure you have Ware Manager & Config Manager installed before FDN and SSDN, I sure someone mentioned this.

LA

Edit: I also always use the latest beta version of plugin manager
I think your edit there was the fix. I updated that as well as messing with a few other things and blammo, I can buy the stations and all that! However, I am still running into one last problem. This isn't a technical error so much as it is me not understanding the instructions on the first page.

I have a large complex in a system that now contains a Node (and Advanced Satellite, of course). I do not understand, at all, how to get the Node to recognize the factory (or visa versa) so that the ships that are Home Based at the node will fly supplies on station to the factories in need. How is this accomplished? Or is there a guide to your script somewhere you could point me at? :)
Logain Abler
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Post by Logain Abler »

Rrail wrote: I have a large complex in a system that now contains a Node (and Advanced Satellite, of course). I do not understand, at all, how to get the Node to recognize the factory (or visa versa) so that the ships that are Home Based at the node will fly supplies on station to the factories in need. How is this accomplished? Or is there a guide to your script somewhere you could point me at? :)
In the main menu you will see all the sectors that are reachable to the Node, selecting a sector will open a list of all the factories and complexes fot that sector (that's if it's a vanilla complex and not one of my Production Complexes).

Now simply enable FDN on the desired factory or complex, these two sections cover the integration and the other available settings:

Factory FDN interaction:
Factories will automatically select the closest FDN Node as its primary choice, however the player can also select which Node should be the factories primary Node. If the Node is no longer available (destroyed or turned off) the Factory will try and re-establish a link to the next closest Node. If the first choice Node cannot supply requested wares the Factory will query other Nodes within range and via INN.


Factory Settings:
Factories will work with default settings once FDN has been enabled on them, however there are additional settings viewed by selecting the appropriate menu options:

Show Full factory details will show the factories Production and FDN supply settings
If Complex – Show Full Complex details will show the full details of each factory which is part of the Complex
Show Advance Link options will show the Primary linked Node and allows the palyer to set their own from the available Node.

Factories and Local Ware Management:
The player can manage the wares held at a Factory and dictate at what volumes products & intermediate products will be released to FDN. Minimum levels can also be set against resources.

LA
Rrail
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Post by Rrail »

Logain Abler wrote:
Rrail wrote: I have a large complex in a system that now contains a Node (and Advanced Satellite, of course). I do not understand, at all, how to get the Node to recognize the factory (or visa versa) so that the ships that are Home Based at the node will fly supplies on station to the factories in need. How is this accomplished? Or is there a guide to your script somewhere you could point me at? :)
In the main menu you will see all the sectors that are reachable to the Node, selecting a sector will open a list of all the factories and complexes fot that sector (that's if it's a vanilla complex and not one of my Production Complexes).

Now simply enable FDN on the desired factory or complex, these two sections cover the integration and the other available settings:

Factory FDN interaction:
Factories will automatically select the closest FDN Node as its primary choice, however the player can also select which Node should be the factories primary Node. If the Node is no longer available (destroyed or turned off) the Factory will try and re-establish a link to the next closest Node. If the first choice Node cannot supply requested wares the Factory will query other Nodes within range and via INN.


Factory Settings:
Factories will work with default settings once FDN has been enabled on them, however there are additional settings viewed by selecting the appropriate menu options:

Show Full factory details will show the factories Production and FDN supply settings
If Complex – Show Full Complex details will show the full details of each factory which is part of the Complex
Show Advance Link options will show the Primary linked Node and allows the palyer to set their own from the available Node.

Factories and Local Ware Management:
The player can manage the wares held at a Factory and dictate at what volumes products & intermediate products will be released to FDN. Minimum levels can also be set against resources.

LA
Awesome man, thank you for the explanation. I am clearly a simpleton. I've got my node all up and running, and I built a Trade Post (which is turned on/enabled to sell Energy Cells), but I can't seem to get the Trade Post to "take" energy cells from the Node (which has 200,000) so that it can sell them. When I select "Move Ware", the Node List comes up blank. The Trade post is 4 jumps away. Any idea what is causing this? I think after this I will finally be able to stop asking questions and leave you alone!
Logain Abler
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Post by Logain Abler »

Rrail wrote: Awesome man, thank you for the explanation. I am clearly a simpleton. I've got my node all up and running, and I built a Trade Post (which is turned on/enabled to sell Energy Cells), but I can't seem to get the Trade Post to "take" energy cells from the Node (which has 200,000) so that it can sell them. When I select "Move Ware", the Node List comes up blank. The Trade post is 4 jumps away. Any idea what is causing this? I think after this I will finally be able to stop asking questions and leave you alone!
Again there could be a number of reasons, it would be hard to deduce from the details above.

If you turn on the debugging on Factory & Dock supply. Let it run for 15 to 20 minutes and then pm me the log09910.txt file (somewhere like C:\Users\Desktop\Documents\Egosoft\X3TC) I can import it to excel and get a better idea of what’s going on.


LA

Edit: Whilst debug is on I'd suggest if using SETA you lower it to about X5.
Requiemfang
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Post by Requiemfang »

LA, I am trying to set up a link between my first FDN node with a complex hub and a PM station, I've looked at the instructions but I can't quite seem to get it down. I'm using your previous version so I don't know if the instructions for setting them up are different then the current version or are the same

ignore the above instead read below

I'm trying to get my complex of ore and silicon to recognize the XL FDN node I have set up in system yet it isn't recognizing it when I try to set up the FDN up on it.

any help would be appreciated please

here is a pic to show what I mean

[ external image ]
Retiredman
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Post by Retiredman »

I retired your full mod and the large storage facility morphed into a dark installaion.

Are there other mods that have conflict with yours?
It was the last fake patch installed.

There are some files in the ""types" folder but nothing that list the Dark Installation.
Hartzaden
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x3tc

Post by Hartzaden »

i was wondering is the latest version of FDN/PM compatable with Cads X-tra ship pack???

dose anyone know?
Requiemfang
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Post by Requiemfang »

They aren't compatible with Cad's current version yet, Caduis has to make them compatible cause his mod does something in the way it deploys his stations that affects the newer versions and conflicts with the new FDN and PM mods

P.S. I'm still currently waiting for help on my current situation of my complex not being able to link up with the FDN node in the system :(
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apricotslice
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Post by apricotslice »

Retiredman wrote:I retired your full mod and the large storage facility morphed into a dark installaion.

Are there other mods that have conflict with yours?
It was the last fake patch installed.

There are some files in the ""types" folder but nothing that list the Dark Installation.
The 'dark instalation' was in the 2.7 patch in preparation for entering the game in v3.

So if you remove FDN as a mod, the slot now actually has the dark instalation in it, so the program will use it.
Requiemfang
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Post by Requiemfang »

I still haven't figured out how to set up the FDN setting on my complex for Ore and Silicon, I have the correct stations, the XL FDN station node is turned on yet the complex in the system isn't listing it in the FDN menu, like it shows in the pic for my post above. Again I'm using the previous version. Simply put I can't seem to turn FDN on for the complex so it can start giving the FDN node the silicon and ore.
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apricotslice
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Post by apricotslice »

Requiemfang wrote:I still haven't figured out how to set up the FDN setting on my complex for Ore and Silicon, I have the correct stations, the XL FDN station node is turned on yet the complex in the system isn't listing it in the FDN menu, like it shows in the pic for my post above. Again I'm using the previous version. Simply put I can't seem to turn FDN on for the complex so it can start giving the FDN node the silicon and ore.
Got an Advanced Sat in there ?
Requiemfang
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Post by Requiemfang »

about 10 in the sector
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apricotslice
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Post by apricotslice »

Why are you complexing with FDN ?
Requiemfang
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Post by Requiemfang »

that's a good question but the thing is when I uncomplexed the mines and tried to turn them on with FDN I got the same result as when I tried to do it via the same method
Logain Abler
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Post by Logain Abler »

@ Requiemfang,

How are you trying to link the stations? pRE V7 you should be going via the Main Menu, selecting the Sector under the Node of choice, then selecting the Factory/Complex from the list.

LA
Mad_CatMk2
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Post by Mad_CatMk2 »

To LA or others:

Regarding the shipyards that sell the LI nodes exclusively, mine has the Small and Medium node variants, then it shows the Small, Medium and Large Orbital Weapon Platforms (in Argon shipyards) and ONLY small and medium node variants at the other shipyards.

I think its currently conflicting with SRM?...not sure.

Edit: I found that the LI_MOD v7 is referencing the T file of SRM instead of your own FDN/PM T files (located in 9951-L044). Maybe I'll drop paul a line and see what he can do?

18 millionth edit: Realized that paul said next SRM update tomorrow will fix the issues.
I fly an OWP. What about you?

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