[MOD/Script] LI Freight Distribution Network (FDN) - v7.2 21/11/2010

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Xen11235
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Joined: Fri, 27. Aug 10, 20:09

Post by Xen11235 »

Took the logs, but don't know where they are saved to PM them to you... didnt see them in the root folder for the install or the user folder for windows?
Logain Abler
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Post by Logain Abler »

Xen11235 wrote:Took the logs, but don't know where they are saved to PM them to you... didnt see them in the root folder for the install or the user folder for windows?
Your Documents folder\Egosoft\X3TC\log01110.txt

LA
Xen11235
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Post by Xen11235 »

Check your PM When you get a sec, sent you what I had.
Logain Abler
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Post by Logain Abler »

Xen11235 wrote:Check your PM When you get a sec, sent you what I had.
There are no logs for the Dock supply task, which means the task is not running.

Is FDN turned on at the dock? If so try stop starting FDN at the dock again.

LA
Xen11235
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Joined: Fri, 27. Aug 10, 20:09

Post by Xen11235 »

Tried it to no avail, also tried emptying the mines and importing 10mill ecells into the node. The node correctly supplies the mines, but still nothing on the logs. Seems we have likely found the problem, but I can't help but wonder how that could have happened after a fresh install.... maybe I missed a file somewhere? I installed;

FDNv7.1 Last modified 8/20/2010
SSDNv5_LI_Modv7 Last modified 8/11/2010
LI_Modv7 Last modified 8/9/2010

In that order. Was there anything else? (I merged all the folders then copied them over the original files in the install directory, then installed the spk using the Xplugin manager program)
Logain Abler
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Post by Logain Abler »

Xen11235 wrote: In that order. Was there anything else? (I merged all the folders then copied them over the original files in the install directory, then installed the spk using the Xplugin manager program)
You only need to do one or the other install, manually copy files, or use the spk.

No idea what’s happened, it works fine this end and there has been no other reports.

LA

Edit: Did you turn on remote access on the wares at the Node?
Xen11235
Posts: 11
Joined: Fri, 27. Aug 10, 20:09

Post by Xen11235 »

Logain Abler wrote:
Xen11235 wrote:

Edit: Did you turn on remote access on the wares at the Node?
Yup... guess I'll try another fresh install... is anything saved in cache or in a secondary file structure somewhere if I uninstall the game via the windows remove program, and delete the remaining installation root folder before reinstall?
Logain Abler
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Post by Logain Abler »

Xen11235 wrote:
Logain Abler wrote:
Xen11235 wrote:

Edit: Did you turn on remote access on the wares at the Node?
Yup... guess I'll try another fresh install... is anything saved in cache or in a secondary file structure somewhere if I uninstall the game via the windows remove program, and delete the remaining installation root folder before reinstall?
FDN clears all saved settings, local & global when you turn off the plugin or reset via the config menu.

LA
Xen11235
Posts: 11
Joined: Fri, 27. Aug 10, 20:09

Post by Xen11235 »

Alrighty, thanks... and thanks for the support, it's really appreciated!

Speaking of which... sheesh do you even sleep? Never seen someone reply so reliably over such long periods of time lol
Logain Abler
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Post by Logain Abler »

Xen11235 wrote:Alrighty, thanks... and thanks for the support, it's really appreciated!

Speaking of which... sheesh do you even sleep? Never seen someone reply so reliably over such long periods of time lol
LOL, I do.

I'm on call this weekend with work to do so stuck in the house. You've just been lucky.

LA
Logain Abler
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Post by Logain Abler »

I've been putting together a menu update which adds a switch between the existing FDN Network View (the main menu) and anew FDN Node Wares View.

As my FDN & PM network grows I find I'm switching between PM ware views and Node ware view (Node Menu). The new menu lets me see the Ware settings at each Node in one screen:

[ external image ]
[ external image ]

I haven't added other docks besides Nodes as it the menu is dynamic and I don't want to many updates.

LA
mark_a_condren
Posts: 1468
Joined: Wed, 3. Aug 05, 05:05
x3tc

Post by mark_a_condren »

LA

Forgive me if i'm wrong in this, but wasn't the last rebuild of FDN and PM to fix some issues and to cut down on the extra ... um ... 'fluff' ?

I see some pink 'fluffy' bits showing, hehehe.

I like the idea though, even though i havn't even got to use the new FDN / PM in game for playing purposes, other than the testing i did. Can you set the value displayed by selecting the item from these menus, or are they purely display only menus?

MarCon
Logain Abler
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Post by Logain Abler »

mark_a_condren wrote:LA

Forgive me if i'm wrong in this, but wasn't the last rebuild of FDN and PM to fix some issues and to cut down on the extra ... um ... 'fluff' ?

I see some pink 'fluffy' bits showing, hehehe.

I like the idea though, even though i havn't even got to use the new FDN / PM in game for playing purposes, other than the testing i did. Can you set the value displayed by selecting the item from these menus, or are they purely display only menus?

MarCon
Fluff! :lol: The menu makes my life a little easier, and yes you can access the Node & Wares menus for updates.

V7.2 is upload and links updated, just need to update OP.

LA
soroban925
Posts: 66
Joined: Sat, 30. May 09, 04:54

Post by soroban925 »

I apologize if this has been answered already.

I am trying to use v7.1 as a script only so that I can still use cadius' stuff, but whenever I use the FDN menu in the plugin manager, it says "No FDN Elements Found".

I noticed next to the names of the docks in the options menu that there are numbers, which seem to correspond to the numbers in the tdocks file... except that the in game FDN menu starts at 0 and out of game, they start at 1. So all the IDs are off by 1 number and I am guessing that is why it doesn't recognize anything..

Is there some quick way I can fix this? or have I just read the entire thing wrong? I consider FDN and cadius indispensable mods, so I would really like a way to get them both working together.
Logain Abler
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Post by Logain Abler »

soroban925 wrote:I apologize if this has been answered already.

I am trying to use v7.1 as a script only so that I can still use cadius' stuff, but whenever I use the FDN menu in the plugin manager, it says "No FDN Elements Found".

I noticed next to the names of the docks in the options menu that there are numbers, which seem to correspond to the numbers in the tdocks file... except that the in game FDN menu starts at 0 and out of game, they start at 1. So all the IDs are off by 1 number and I am guessing that is why it doesn't recognize anything..

Is there some quick way I can fix this? or have I just read the entire thing wrong? I consider FDN and cadius indispensable mods, so I would really like a way to get them both working together.
You are right the No “FDN Elements Found” is because the script does not see any FDN enabled docks.
As you have said the docks are added vie the options menu, however:
soroban925 wrote: “the tdocks file... except that the in game FDN menu starts at 0 and out of game, they start at 1”
There must be something wrong with your tdock file! The number is the sub type reference taken from the tdock file; it is no way modified by the script.
Could you post a screen of the docks listed by the config menu?

LA
soroban925
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Post by soroban925 »

Logain Abler
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Post by Logain Abler »

Cadius mod is not currently compatible wiht FDN as the tdock refs are wrong for v7. The tdock refs for FDN, PM & SSDN have been changed to fix the PHQ & Blueprint issue.

From the OP:
FDN modified HQ:
FDN has been designed and built to use a modified HQ as its Node; this was done purely to provide adequate storage units to support centralised collection & distribution.
However the new build allows players at add any Dock as an FDN Node giving then the option to use other Dock mods or even vanilla Docks as Nodes.

Previous version required LI_Mod files to work; the new version will work as a script only version, but limited by available storage.

Modified HQ & Blueprint issues:
The game will only recognise the last HQ type dock deployed when saving Blueprints to the player HQ. This is an issue for any Mod using modified HQ docks to provide usable storage to the player. To overcome this limitation FDN v7 and the accompanying LI Mod v7 employ the same solution as Enhanced Equipment Docks by Saetan.

The Mod file now contains two references for each LI station, one designated as an Equipment Dock and one as a HQ. The Equipment Dock is a dummy ref which is installed at Shipyards for purchase and deployment by the player.
When the player opens the FDN Main Menu or Configuration Menu all player docks are checked and if there is a dummy dock deployed it will be replaced by the appropriate HQ version.

It looks like FDN is installing incorrect tdock ref based on Cadius tdock file as I can see LI – FDN refs in the listed docks, anything “LI –“ is a new dummy dock used by FDN v7
soroban925
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Joined: Sat, 30. May 09, 04:54

Post by soroban925 »

alright, I was really hoping that I could still use it as a script mod at least. should there be any problems with the FDN lite scripts, or should they work ok still?
Logain Abler
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Post by Logain Abler »

soroban925 wrote:alright, I was really hoping that I could still use it as a script mod at least. should there be any problems with the FDN lite scripts, or should they work ok still?
No FDN Lite is totally script only and unlike full FDN doesn’t look for any LI refs in the tdock.

If you give me an hour I will modify the FDN setup & settings scripts so they skip the LI tdock ref check and stop it installing any incorrect refs.
You will also need to remove the files which install FDN shipyards and docks.

LA
soroban925
Posts: 66
Joined: Sat, 30. May 09, 04:54

Post by soroban925 »

oh that would be wonderful if you could make it work, I do not look forward to micromanaging fleets of TSs if it can be helped.

I would be most appreciative. If it is too much, or won't work, I will use the FDN-L then, and at least eliminate some of the tedium.

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