[MOD]Battlestar Galactica X3ap[14/11/13]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

stealthhammer
Posts: 1461
Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

hmmm I haven't played the plots for AP yet... so I thought it was for BSG


I just wish I could get custom wings again... I got CLS and ship killed (supposedly working)

Anyone find Pegasus yet?
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
centfrac
Posts: 55
Joined: Wed, 5. Aug 09, 01:48
x3tc

Post by centfrac »

Think I might have a problem. I started with Terran Commander and so far have played 15hrs, finaly saved up enough to buy my first Battlestar...Athena. Have been using that now for the last 2hrs and no Cylons jump in. Is this normal? or is something else wrong?
stealthhammer
Posts: 1461
Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

Only time I had Cylons attack me was when I was going after the Galatica. Other then that none has attacked me.

I'm doing the BSG start though.
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
User avatar
MaxVatutin
Posts: 200
Joined: Thu, 7. Nov 13, 15:41
xr

Post by MaxVatutin »

@ centfrac

You'll have no Cylon spawns at all because you're using a vanilla gamestart!) Cylon spawn and custom BSG missions are only available at Battlestar Galactica gamestart.

@stealthhammer

As I've asked, if you're talking about any other mods, please, provide a link to it's topic!) So, if you can, post links to "custom wings", CLS and "ship killed" mods! I'll take a look as far as i'll have time to do so...
Last edited by MaxVatutin on Tue, 10. Dec 13, 15:06, edited 1 time in total.
stealthhammer
Posts: 1461
Joined: Fri, 12. Sep 08, 04:27

Post by stealthhammer »

I'm sorry I did not see you asking about a link.

I got the other two working and I don't know if custom wings could be worked into it this, http://forum.egosoft.com/viewtopic.php?t=232639
I do know it requires the hotkey manager, lest the version I'm using does I don't know if the bonus pack one calls for it or not.

Take your time I've been busy past few days working 10 hour days and haven't had time for my own stuff.
"The more we, as a human race, becomes more advanced, the more we, as a human race, lose our humanity and common sense." - Sean Patrick Feeney

"Technological progress is like an axe in the hands of a pathological criminal." - Albert Einstine
richbroughan
Posts: 19
Joined: Sun, 17. Nov 13, 18:34
x3ap

Just curious

Post by richbroughan »

Would it be possible to add in a script or something that adds cylon attacks to general gameplay starts or possibly provide a 'hybrid' gamestart with those attacks but also purchasable colonial ships? Maybe also have terrans sell them?

On another note, I have never seen FTL coils on sale, always empty stock in scorpia
MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
x4

Post by MilesRS »

@ richbroughan
its definitely something to consider, ile have a chat with jcc and max, see what we can come up with!

Concerning the ftl coils, ile check, its possible the ftl coil wasnt added into the code, which is a mistake. Ile get back to you

edit: had a quick look. We did not forget to add them, you will find the ftl coil on sale at the orbital defence station in the scorpion sector :)
Last edited by MilesRS on Tue, 10. Dec 13, 15:19, edited 2 times in total.
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
User avatar
MaxVatutin
Posts: 200
Joined: Thu, 7. Nov 13, 15:41
xr

Post by MaxVatutin »

@stealthhammer

There is another version available(it doesn't require Community Configuration Menu): http://forum.egosoft.com/viewtopic.php? ... 72#3452772
So just use this one instead of the other one (they have same functionality as far as I know!)

@richbroughan

Hm, it's possibly of course, but it's not a goal for now. You can also buy colonial ships and equipement on Argon Federation's stations if you use any vanilla gamestart. But why you don't want to use the BSG gamestart? All vanilla plots available as well as custom BSG missions, a couple of new sectors and cylon spawns within this gamestart!)
richbroughan
Posts: 19
Joined: Sun, 17. Nov 13, 18:34
x3ap

Post by richbroughan »

@Max

Urgh, the plots... again!

I actually have played a little with the bsg start but I get the impression using the 'all plots complete' mod would bork the BSG progression so I lost interest when I remembered how many times I've done them already :D

I do love playing x against phanon corp (Adds hostile competitor corp that doesn't cheat) and that seems to work okay. A question then, does the opening of BSG content occur DURING the vanilla plot missions or are they tagged to plot completed flags?
User avatar
MaxVatutin
Posts: 200
Joined: Thu, 7. Nov 13, 15:41
xr

Post by MaxVatutin »

@richbroughan

Ok, I see your position) Yep, most of BSG content can be revealed during vanilla plots walkthrough (HUB missions actually)... About all plots completed... I have to see which MD it uses and which sectors are changed (as far as I remember this mod adds some old sectors from TC to AP). So no promises for now =)
centfrac
Posts: 55
Joined: Wed, 5. Aug 09, 01:48
x3tc

Post by centfrac »

Have run into a problem. For some reason when I run CODEA and my ships lunch the laser bay becomes empty. The laser are there they just don't want to stay installed in the bay. Any suggestions?
User avatar
MaxVatutin
Posts: 200
Joined: Thu, 7. Nov 13, 15:41
xr

Post by MaxVatutin »

@centfrac

You should turn off one of the CODEA's settings (it deals something with weapons auto-change or equip...) and it'll be OK. This is the same thing as for MARS, if you want to make such functions work, you have to add all BSG equipment manually to the scripts.
joe0035
Posts: 95
Joined: Wed, 15. Jul 09, 01:24
x4

BSG Start

Post by joe0035 »

Just to be sure I start a new game with BSG Start and doing the vanilla (terran) Albion plot. When should I see some BSG stuff!!!

LIKE I said I start The BSG game start!
And now Im after the teran shuttle mission!! (Just Started)
centfrac
Posts: 55
Joined: Wed, 5. Aug 09, 01:48
x3tc

Post by centfrac »

MaxVatutin wrote:@centfrac

You should turn off one of the CODEA's settings (it deals something with weapons auto-change or equip...) and it'll be OK. This is the same thing as for MARS, if you want to make such functions work, you have to add all BSG equipment manually to the scripts.
It worked just fine before the new update came out, was something changed?
User avatar
MaxVatutin
Posts: 200
Joined: Thu, 7. Nov 13, 15:41
xr

Re: BSG Start

Post by MaxVatutin »

@joe0035

You'll find new content during Xenon HUB missions walkthrough(as far as I remember you'll fight Boron forces to overtake the HUB for terrans). Apart from that you should have got a few messages with other colonial ship's locations as well.

@centfrac

Right, I've looked in the code of CODEA and found that Lucikes great code deals with only weapon types. So there should be no troubles in case that Viper KEWs are SG_LASER_PARANID_BEAM subtype. Not sure about new Mercury class weaponry cause they are uknown2... Anyway, the last update included two new weapons (Mercury class railguns and flak guns), so the TLaser file was changed. I have only one suggestion for you: uninstall CODEA (there should be a "scripts.uninstall" folder from where you should copy-paste all the files), then just load your savegame and be sure it's uninstalled. After that make a new savegame, go to the "scripts.delete" folder and launch a .bat file. Then again load the last savegame and make a new one. At the end just make a new installation of CODEA (or even the new clean reinstallation of the game). So, if I've understood you correctly, and you've updated the BSG mod without CODEA reinstall, this should help you I suppose!)
joe0035
Posts: 95
Joined: Wed, 15. Jul 09, 01:24
x4

Re: BSG Start

Post by joe0035 »

MaxVatutin wrote:@joe0035

You'll find new content during Xenon HUB missions walkthrough(as far as I remember you'll fight Boron forces to overtake the HUB for terrans). Apart from that you should have got a few messages with other colonial ship's locations as well.

@centfrac

Right, I've looked in the code of CODEA and found that Lucikes great code deals with only weapon types. So there should be no troubles in case that Viper KEWs are SG_LASER_PARANID_BEAM subtype. Not sure about new Mercury class weaponry cause they are uknown2... Anyway, the last update included two new weapons (Mercury class railguns and flak guns), so the TLaser file was changed. I have only one suggestion for you: uninstall CODEA (there should be a "scripts.uninstall" folder from where you should copy-paste all the files), then just load your savegame and be sure it's uninstalled. After that make a new savegame, go to the "scripts.delete" folder and launch a .bat file. Then again load the last savegame and make a new one. At the end just make a new installation of CODEA (or even the new clean reinstallation of the game). So, if I've understood you correctly, and you've updated the BSG mod without CODEA reinstall, this should help you I suppose!)

Well the other and last MSG is pegasus could be somewhere??? That is it!! Any others clue
centfrac
Posts: 55
Joined: Wed, 5. Aug 09, 01:48
x3tc

Post by centfrac »

Need some help. I've extracted the spk file of the cheat package. I used winzip to do so. When I click on it it still comes up as a spk file. I must be doing something wrong. Step by step instructions on how to do this would be much appreciated....cause getting real tired of screwing things up and having to do clean installs lol.
User avatar
MaxVatutin
Posts: 200
Joined: Thu, 7. Nov 13, 15:41
xr

Post by MaxVatutin »

@centfrac

It's better to use the plugin manager=) Just install the plugin manager (but don't set your game to modified mod in settings of PM). You don't even need to launch it. Just right-click on the spk file and choose the extraction option!)

Anyway, here is extracted Cheat Menu: http://sdrv.ms/1eciWpd
MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
x4

Post by MilesRS »

The dropbox link for the mod has been removed. I was sent and email explaining that the link had been temporally disabled due to excessive downloading haha (which is great!!) I will replace it as soon as possible when i find another site to host the mod on!

I will keep you posted.

edit: mod has been uploaded to gamefront, see signatures for link. Cheers

Miles
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
centfrac
Posts: 55
Joined: Wed, 5. Aug 09, 01:48
x3tc

Post by centfrac »

MaxVatutin wrote:@centfrac

It's better to use the plugin manager=) Just install the plugin manager (but don't set your game to modified mod in settings of PM). You don't even need to launch it. Just right-click on the spk file and choose the extraction option!)

Anyway, here is extracted Cheat Menu: http://sdrv.ms/1eciWpd
Thanks Max. This will make my life easier lol. Will re download everything as soon as I'm home. Hopefully Christmas break will be well spent.

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”