Jawms wrote:
Not like they've ever failed us tho eh?
We'll see. They havnt failed because they have a very solid foundation and merely expanded and enhanced it. They made the smart decision and realized that their game was pretty much at its maximum capacity for what the engine could take, and this is their first delve into dangerous new waters.
I've never NOT enjoyed one of X's new games, but i'm deeply worried about being left with an empty feeling at endgame. This is a big thing for me really. Huge ships, huge guns, massive amounts of power. My fingertips, the fate of entire sectors. I dont want to feel like the back seat spectator in these events. I want to be at the controls.
Even if i can tell my ships "go here and just kill the shit out of things", it wont be as satisfying as if i'm sitting in the ship myself, watching my PPC broad side tear down a station with 2-3 other capitals in formation. Thats the feeling of power that, as it sounds right now, i'm going to miss.
Even if i wasnt directly involved, like when i flew my carriers, i still felt safe and secure behind my massive wall of shields and firepower. I felt like i could afford to sit back, issue commands to my fighters and destroyers. With out being in a capital, you'd never have enough sanctuary, except maybe on the edges of the map to sit back like that.
Sorry if it seems like i'm bashing, but it feels like i've been told that your not gana give me my desert, and not only that but proud of it. Honestly, i'm more sad then anything else.
Rebirth could, and probably will be awesome, but i'll always, seriously miss what i enjoyed most about it. The ability to actually fleet a field of capitals is what set X3 apart from free lancer, and those other space combat sims where your always that fighter pilot in over their heads (or with a really, really over powered ship)