X Rebirth Trailer Analysis and Speculation

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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EternalSpace
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Post by EternalSpace »

Wait, more news so soon? Man I really hope so. That short trailer left me salivating for more. I wanna see the GUI and combat from the cockpit perspective *jumps up and down*.

BTW, did anyone notice how excellent the Auto-Pilot collision detection was? The scene where they pass by that bigger ship than the smaller M5's? The AI just wobbles a bit to dodge!
SinisterDeath
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Post by SinisterDeath »

I didn't want to read 15 pages, so I skipped to the end here, so if anyones already said it... to bad? :P

After reading everything I could find about X: Rebirth, I am thinking X May just introduce a truelly 'personal' experience, with an FPS run around as a player mode.
Its only a hunch, and a pipe dream, but its still a possibility at this point. Hell it if it does happen, it very well could just be the first 'hour' of the game, and once you hit space, your stuck in the 'matrix' of your ship. :P

I'm also thinking its possible X: Rebirth may open its self up to the console market. If its optimized enough, it might just happen. And while us PC gamers may hate the idea, it would be a great thing for egosoft and the X-Series as a whole.
EternalSpace
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Post by EternalSpace »

Well the game already has a strafe drive connected to the WASD keys, so it sorta has the FPS thing kind of going on. I think they mean "It Gets Personal" as in RPG elements, custom tech-tree's for the players empire maybe? Relationships with individual pilots in the game instead of just the main races. And what I think will be added the most is...... customizable ships and stations.
2501
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Post by 2501 »

So did the Ancients finaly get around to doing something to stop class 1 civilisations from circumventing their traffic control and blow up a few stars to make a point?

Interested in hearing how they clean the slate.

Also, hoping for some first person stuff, fans have been asking to walk around the bridge of their battleships for years.
The two most abundant things in the universe are Hydrogen and stupidity. - Harlan Ellison
Star_Raider15
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Post by Star_Raider15 »

i couldnt read all of the 15 pages so i will just post my oppinions:

1) the trade lane system they implemented is actually fantastic, it will the reduce the CPU loads by taking away each ships route finding algorithm
2) if we have city stations now that will be just awesome :D will add a whole new dimension to the X games, but as far as i've seen they removed the concept of simple "station factory" that we've been used to
3)when they say that they made the game easier i dearly hope they mean the UI, i mean for a veteran the UI is actually quite efficient but it does take a long long time to master, for a newbie its a huge chore
4) i can't tell from the vid if they kept the X Spirit alive, meaning the 4X paradigm, lets hope so.

on a personal note, i have never found X3 to be a hardcore game, in fact it is in my opinion of the most easy-going games around, sure its complex but once you learn to play it you will find it very relaxing and flexible.
The answer is just another question.
SinisterDeath
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Post by SinisterDeath »

EternalSpace wrote:Well the game already has a strafe drive connected to the WASD keys, so it sorta has the FPS thing kind of going on. I think they mean "It Gets Personal" as in RPG elements, custom tech-tree's for the players empire maybe? Relationships with individual pilots in the game instead of just the main races. And what I think will be added the most is...... customizable ships and stations.
What I meant by FPS is not as in space-flight WSDA fps, but rather, running around as the actual Player/Pilot in an FPS mode.
EternalSpace
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Post by EternalSpace »

What I meant by FPS is not as in space-flight WSDA fps, but rather, running around as the actual Player/Pilot in an FPS mode.
Yes I would love this too. I really want to be able to run around my Capital Class ships and run around in stations too. We could have weapons to use in FPS mode which would add to the wares already in the game besides ship weapons. I think bounty-hunting someone whose landed at a station would be fun. After you kill the guy you have to hail ass to get out of there from security.
Scoob
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Post by Scoob »

Hi,

I've always found the idea of being able to walk around in ships / stations quite appealing from an immersion perspective.

I always remember the X2 Trailer - which was of course the Kha'ak Invasion of Presidents End cut-scene. Imagine, you're walking from the dock to the traders lounge (or whatever) and you look out and see a real sh*t storm going on outside. What are your options? Stay and watch, hopefully safe due to the stations shielding and defence forces? Run back to your ship to join the fight or flee? This adds something to the game for me.

I remember, with the Transcend II mod, the devs there did something clever that impressed me regards the immersion factor. One of the plot starts you're basically an Admiral who already has a fairly substantial fleet, including your Carrier flagship. The flagship had a custom TP class tender, or Admirals Yacht - nothing special in its self. However, the devs did something clever - the TP had transparant windows, with a view of a rather plush "executive lounge" inside - the model was fairly simple but it made an impression. On top of this they'd added two weaponless turrets that pointed inside the ship and using these you could look around inside and out of the windows! Sounds simple, but I had a feeling a of true immersion & that I was a person and not a ship for a change, as I looked out of those windows while my TP was under auto-pilot.

Now, said TP was a naturally weak ship you'd not take into combat. But imagine if a station simply had such an internal view out through a window? Or a large ship? In TC such a view uses a turret so wouldn't be practical on a combat ship - but with Rebirth maybe extra turrets or views could be added easily, who knows.

So, in summary, yes I'd LOVE to be able to walk about my ships and stations, or just feel that I'm IN a station / large ship looking out. The latter modders have done via a clever trick and it worked well considering the limits of the engine. Something simple even, like you dock then pick a "room" to go to on a station - one being an observation lounge maybe. Or there is just one room for everything that has an external view from stations. In a large ship the "cockpit" view would be the only one that offers direct control of the ship, other views (again, an obersation deck maybe?) would enable you (as the commander) to issue autopilot commands but not take direct control. Actually the idea of flying large ships only via issued command is in many ways better than flying a several kilometre long battle ship via a joystick - assuming we have a crew this time round.

Ok, I'll stop now as at risk of rambling even more...I'm sorta into space games... :-)

Cheers,

Scoob.
Marunter
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Post by Marunter »

I'm excited about the trailer as much as anybody. But I could've sworn that the devs said way back that TC was going to be the last game in the X universe and TNBT was going to be something new but still in space.

Anyway, the graphics look a little improved, but there's a slight change in art style that I feel makes a much larger impact on the visuals, for the better, it's more colourful and more interesting.

"Trade lanes" could contain real ships if they're using proper multi-threading and ship LOD levels now. Swarm based AI isn't that complicated to implement either.

My Hopes:
-Dedicated thread for auto-pilot path finding.
-Cockpits
-Better interface for complex construction
-Better interface for fleet management
-Better voice acting
-More interesting sectors
-A more developed pirate faction
-Removal of anything even remotely like the PBG
-Real economy, without the cheating power plants.
-Drasticly decreased reputation gains from missions, if I destroy half the boron fleet I should have to do something pretty damn amazing just to stop them trying to kill me.
pjknibbs
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Post by pjknibbs »

Marunter wrote:I'm excited about the trailer as much as anybody. But I could've sworn that the devs said way back that TC was going to be the last game in the X universe and TNBT was going to be something new but still in space.
No, they didn't say that and have never said that. As I've said before, all that was said is that X3TC ends the storyline begun in X-BTF--no more, no less.
eddieg
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Post by eddieg »

reddragan wrote:We will not be getting more details until the 28th April, as stated in the News section on 30th March.

;-)

I do feel they need to dumb down the game for the bigger audience though, the complexity is nice but this industry is a numbers game I am afraid to say. The more buyers, the more investment.

Perhaps with a much larger install base they can afford to implement a bit of walking so you are the character instead of the ship. ;)
+1, I'm a true fan of X3 and want Egosoft to really make it big, but to keep them alive they can't continue building a game only to the few dedicated that, as years go by, slowly gets smaller.

I appreciate efforts to:
a) make it gentler to get the basics, to play 10-20 hours
and at the same time
b) expanding things such that power users can find all they want, even after some initial grumbling


VERY similar to Civilization V, by the way.
kurush
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x3tc

Post by kurush »

3D Glasses. Wow, back to the 1950's we are.
Some people who think 1950 3D glasses is the same as Nvidia 3D Vision or other modern 3D tech are in 1950 indeed :) Speaking of which, X3:TC can actually be ran in 3D but there are lots of annoying artifacts that can be eliminated with a little effort by developers but otherwise are immersion breaking. I really hope ES pays some attention to making X3:RU fully 3D compatible.
Another thing I really want to see is a bigger integer to store our cash positions :)
VincentTH
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Post by VincentTH »

Star_Raider15 wrote:i couldnt read all of the 15 pages so i will just post my oppinions:

1) the trade lane system they implemented is actually fantastic, it will the reduce the CPU loads by taking away each ships route finding algorithm
Not only that, the trade lanes also eliminate the need for SETA (I hope). And with the risk of opening a Multiplayer discussion, that opens the opportunity for LAN-based multiplayer, just my speculation.

Disclaimer: No, I am not a fan of MMO, cuz if I do, I'd play some other MMO games, like Black Prophesy or EVE. I just happen to like the Multiplayer setup of Freelancer, Tachyon The Fringe etc...
Nanook
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Post by Nanook »

Star_Raider15 wrote:i couldnt read all of the 15 pages so i will just post my oppinions:

1) the trade lane system they implemented is actually fantastic, it will the reduce the CPU loads by taking away each ships route finding algorithm
...
:? What trade lane system? I wasn't aware that any of the devs said they'd done anything like that. Can you supply a quote?
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.
pjknibbs
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Post by pjknibbs »

Nanook wrote: :? What trade lane system? I wasn't aware that any of the devs said they'd done anything like that. Can you supply a quote?
I think everyone keeps seeing these mysterious "trade lanes" in the video--can't say I've noticed it myself, though.
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Raize
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Post by Raize »

By trade lanes, do you mean the energy tunnel looking thing on the right hand side of this picture:
http://www.egosoft.com/games/x_rebirth/ ... en_003.jpg

Or the little strings of moving ships we see in the trailers?


EDIT: OOps, stretched the forum.
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imperium3
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Post by imperium3 »

Strings of moving ships, I believe. Can't say for certain that they are some kind of trade lane (and not just some very cunningly put-together filming) but they do look like it.
VincentTH
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Post by VincentTH »

Aragon Speed called it "Energy Ribbon" in his screenshot analysis thread. We just chose the Freelancer word "tradelane" for lack of an official term from the devs.
christina one dash one
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x3tc

just a tease

Post by christina one dash one »

A nice big box with EVERYTHING IN IT... not like the Xbox edtion with all 3 games in..
i brought it here in South Australia............... just the games no books no extras.
when i complained the EB GAmes man said it didnt come with the promised extras here in S.A...............

suppose i should be grateful the game was released in Australia.
cos i had to get a friend to buy TC in Uk and ship it out.

( and before you answer that, i,m a kid, and i dont have permission to use the internet, dads a bit of a old fashioned, "dont trust money over the internet". person . but he's still cool cos he plays games. and good old ones to..
still playing his elite ,freespace and homeworld......
------------------
BUT , I think the trailer showed very little, just created more Qeustions To Be Answered.

there is a subject list named " what is the next big thing and what would you like to see in it , or not"..

did the trailer answer any of those wishes and wants?
planet fall.
multi level of destruction to larger ships, stations.
on line ,( i hope not)
steam ( again . i hope not)
play by mutli ways, i mean not have to be forced into building mega structures to finish the game,( Tc ,for me , is just a management sim now.)
but be able to play like in elite, just you and a ship against the varstness of space.
weapons wish lists

this trailer teaser is just that........... a tease... :?
nice graphics, but thats expected, i want to know about the game play.

COME ON EGO SOFT,!!!! MORE MORE MORE INFO....please :)
Freelancer GIRLIE SI FI nutter
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Observe
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xr

Post by Observe »

This video was taken at Maxxler at FedCon. As such, it isn't an official video, but I figure this thread is as good as any for speculation on FedCon footage.

Here is frame of scrolling message "Welcome to Venus Ville" on the side of a space station:

[ external image ]

Does this mean Terran system will be prominent?

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