[Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]

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killerog
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Post by killerog »

When i get back in front of my PC i will check the Xeon trails. Might be an error in the ship files.
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nalim27
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Post by nalim27 »

Hello,
good looking mod but ... there is the problem - it doing nothing in my game :-(

I have Steam version of X3 TC version 2.6
As you describe I installed this by unrar 2 files (Colour engAv16.cat and Colour engAv16.dat) into main game directory: C:\Program Files\Steam\steamapps\common\x3 terran conflict

But when I jump into my game then nothing happens (I did not start new game but continue from last save) - engine trails looks still the same as in vanilla game.

I read this topic, but I did not found solution.
Can someone help please?
Mine rig - X4 ready :-) Windows 10 64b
CPU: AMD Ryzen 2700X (stock clocks 3.7GHz + 4.3GHz boost), 32GB DDR4 3200MHz CL14 RAM,
GPU: AMD Vega64 8 GB HBM, played on 2569x1440, Freesync2
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CPU before 1.7.2018: Intel Xeon E5450@3.6GHz, 8GB DDR2 800MHz RAM,
killerog
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Post by killerog »

Are you selecting the mod in the mod menu on start up ?
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nalim27
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Post by nalim27 »

killerog wrote:Are you selecting the mod in the mod menu on start up ?
Hmmm I did not ... but this button "Select Mod package"n is not active - I can't press it.

Should I create Mod subdirectory in main game game directory? Or I must edit some config file to enable this mod?

Wait ....


I checked my old X3 Reunion - and there is subdirectory mods (I do not have this subdirectory in TC).

So I created subdir mods, moved yours file to it and ... Voila - it is works now.

Please change installation instruction for your mods - files must not be copied to main TC directory but to mods subdirectory and mod must be selected (enabled) on start window.

Thank you for advice - it lead me to correct solution.

Happy modding!

P.S: Engines now looks GREAT! It should definitellybe a part of vanilla game - did Egosoft contact you?

P.P.S: Very nice is this - switch to external view, move camera above ship and while flying press Q button - nice DNA effect :-)
Mine rig - X4 ready :-) Windows 10 64b
CPU: AMD Ryzen 2700X (stock clocks 3.7GHz + 4.3GHz boost), 32GB DDR4 3200MHz CL14 RAM,
GPU: AMD Vega64 8 GB HBM, played on 2569x1440, Freesync2
SSD: Samsung 970 EVO 1TB M.2 PCI-ex

CPU before 1.7.2018: Intel Xeon E5450@3.6GHz, 8GB DDR2 800MHz RAM,
paulwheeler
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Post by paulwheeler »

The Xenon trails are fine here.

I can confirm that Khaak ships don't have trails yet.
killerog
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Post by killerog »

@ Paulwheeler:: Thanks for the info ill have to check a few things seems a bit strange that one person has them and someone else doesn't.

@Nalim27:: Glad you got it working. And thanks for the head up of the install deatails. I did chnage the way the mod was packaged and most likely forgot to update the install details.

Mod should be in the super box when thats released.
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StormMagi
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Post by StormMagi »

If it makes any difference I posted this in the slightly wrong topic, I use the X2 callback + trails version. I have a few other mods installed but none that mess with ships.
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dAkshEN3
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Post by dAkshEN3 »

Ive reuploaded my .cat & .dat files btw, i havent been able to work out what the problem is yet

(upload link is in my post on page 16)
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killerog
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Post by killerog »

Ok ill take a look tomorrow.
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killerog
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Post by killerog »

Mod updated check op for details.

Thanks to paulwheeler for the files :)
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dAkshEN3
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Post by dAkshEN3 »

is it just the scene files that have changed?
if so i'll replace them and see if that works.

My computer has a tendency to be very temperamental.
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killerog
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Post by killerog »

Scene files, t and mov file have changed. Have you fixed your problem ? If not I will take a look to day.
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dAkshEN3
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Post by dAkshEN3 »

no ive not managed to sort it. no idea whats wrong cos everything is there and i merged the tships right as far as i know.
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killerog
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Post by killerog »

Ok I will take a look. Hopefully I can find a solution.
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CobraMacius
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Post by CobraMacius »

Did you manage to have a look at the blastclaw prototype forward guns issue ?
killerog
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Post by killerog »

Sorry no, I will take a look tomorrow along with dAkshEN3 problem (revision and new website took all day :( )
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killerog
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Post by killerog »

@ CobraMacius :: I have fixed the bug and will release an update tomorrow. Thanks for reminding me :wink:

@ dAkshEN3 :: The file you uploaded worked fine for me all the fighters (m3/m4) had working trails.
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Windzor
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Post by Windzor »

I am new to modding so please forgive my newbishness, I extracted the 2 files into the main X3:TC folder. But when I load up X3:TC the button "Select Mod Package" is not selectable. This is the first Mod i have tried to install.


Thanks for your help.

Windzor

EDIT: Ok, after reading a tutorial, I see I have to first create a mods folder. Heh, nvm nothing to see here......please drive through
killerog
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Post by killerog »

New test version released. Has new trails for all ships. Needs testing.

Also includes the fix for the blastclaw prototype issue.
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StormMagi
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Post by StormMagi »

Should I just use this ontop of the x2 callback since it doesn't seem like that is updated trail wise?
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