Obviously, the commands for Sector Trader and Universe Trader are Present.

Am I missing something?
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Tried that still no joy.gnasirator wrote:Okaaaaay .... would you try to manually install the script, please?
So I can make sure, it isn't the PM messing it up?
Xone TCS is an excellent turrent script, which I use. I would'nt be too bothered about command slot conflicts, as they are easy to move anywayz. Plus I have a script list as long as my arm!gnasirator wrote:And yes, the conflicts are there, I know, but those slots were some of the few, which were signalled as 'almost' free.
Are you currently using Xone's TCS script? What does it do? I don't know it.
Again. Do not worry my friend. I can make .spk files with PM v2.12 myselfgnasirator wrote:edit: sorry, I can't create a .spk file. I tried v2.12 Plugin Manager now and it crashed when saving the spk.
So I won't support spks for reunion, only for TC/AP. v1.40 XPM works smoothly there.
That's fine. As I've removed Halo's script anywayz.gnasirator wrote:And I changed the command slots to the trade menu, overwriting HALO's sector lock commands as they're not compatible to this MK3 script anyway. So there shouldn't be any conflicts any more.
Certainly my friend. Just as soon as I fix these damn read-text errors! lolgnasirator wrote:Would you try again and report to me if the strange behavior still occurs.
Because I cannot reproduce it on my computer ... All fine here.
Ok. I did see the commands move from the Additional Command slots to the Trade menu. But, they are still in the Trade menu. They have not moved back. Also, they are listed as Read-Text errors. The commands themselves do appear to work. With the exception of the 'Display Sector Blacklist' command, or whatever it was called. When I ask it to bring up the list, it also appears as a Read-Text error.gnasirator wrote:edit2: trade menu commands SUCK. As soon as I want to change the blacklist of a running trader, he stops.
-> Returned commands to the additional commands menu, slots 53,54,57. Therefore breaking compatability to:
Ships Renaming Management by StarTrekMarc
and
AI combat division config by 3ddz
But now it works as intended again. Sadly, I can't do anything about the (very) limited amount of command slots available.
ooh you big cheater! *cough* pot / kettle....Buck_Rogers wrote:
However. My UT's are still displaying the strange behaviour I mentioned earlier. Only trading in Fighter Drones. I decided to fix this by destroying every bloody one of them! lol Then spawning UT's using LV's cheat.
Thanks for clearing that up.gnasirator wrote:The getting stuck during the choosing cycle is normal behaviour. Unfortunately, I can't avoid it. It has to do with the sector lock system.
This occurs if the trader finds a route where one of the stations (buy- or sellstation) is locked. THEN the trader has to find another one, excluding the locked station. And this is done in script language, therefore takes a while.
Good idea that. Would also probably explain why my traders made me more money then they predecessors.gnasirator wrote:The 'Automatic Station Lock' section lists all the automatically locked stations. Traders lock their trade destinations to prevent others from using the same destinations for their own routes. And this overview lets you know, which stations are currently 'active' by the traders.
Thats in Paranid Space actually!gnasirator wrote:And I guess that Empire's Edge is just empty. If it hadn't worked before, I would say you don't have enough reputation with the Split but that seems not to be the case
Tried that and had a kinda 'strange' result with it. After choosing Empire's Edge as the start point and setting the trade range to 1, I noticed, looking at the property list, his orders were set to 'Get Ware' Or something to that effect. Also listed in the location field was a Read-Text error. Can't remember the exact details now, coz I hav'nt been able to repeat the error.gnasirator wrote:Local traders with a trade range of up to 1 jumps use an advanced search algorithm which always delivers only the one best trade in the area. Hence if nothing is found once, there won't be anything found after a reset. Just increase the trade range to 1. That should do the trick.
cheeky bugger!rafezetter wrote:ooh you big cheater! *cough* pot / kettle....
Why not just lock the whole sector? Instead of the indiviadula stations? That's what I did.rafezetter wrote:i've cleaned out the old new version and will try the new new version now, hopefully it'll solve my readtext issues and stop my UT's from bleeding me dry! - left it running last night and had lost 100mill from the PHQ to them ... (locked to other races), argnu beef anyone?