Deadly Ship&Station Mod w/Scripts by RS (RC4 Available) - [Image Warning]

The place to discuss scripting and game modifications for X³: Reunion.

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energeticrain1
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Joined: Tue, 3. Jan 06, 11:17
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hi nice mod

Post by energeticrain1 »

i tryed u mod and it seems to work well just wondered could i extract say just the thor as a single mod and if so is it easy and how can i do this cheers................
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DeadlyDa
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Post by DeadlyDa »

Gridd,

Are you sure you are running RC4?

There was a problem with the early turret mission (#2) in RC3, but I fixed it in RC4. In the test I ran before heading out on this "last minute" business trip it worked fine. 'Course, that may not mean much, since the B-Wing firing issue was fixed as well, and there is at least one report that it is still broke :oops:

The good news is I get home tomorrow afternoon, and will be working from my home office for the next couple of weeks...so I should be able to put some serious time into the really important things in my life (like X3 modding) :roll:
Gridd
Posts: 80
Joined: Sun, 27. Mar 05, 21:51
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Post by Gridd »

Deadly
That is very good news For X3 players.
I am using RC4 and wil try to reload it just to be sure.
Also reloaded 1.3.2 Beta , and trying Various savegames.
Thanks for the reply's


EDIT The Reload Worked Whoo Hoo.

Gridd
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DeadlyDa
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Post by DeadlyDa »

energeticrain1,

I wrote a tutorial (for X2...but X3 is similar) with complete step-by-step on how to do what you are asking using Doubleshadow's Modmanager utility(complete with screenshots). Also, Doubleshadow has posted quite a bit of information in recent weeks on ohow to use his tools to modify the game.

However, no tutorial or "readme" is going to make ship modding a trivial pastime.

My advice is take a look at the information I had posted over in the X2 forums, and ready what Doubleshadow has posted recently in these forums. if it all sounds too complex, then you'll have to wait until someone makes a "Terran Only" mod...which just enables those ships anjd makes them functional.

A number of people are already (with my permission and encouragement) extracting ships from the current DDRS mod for use in their own works.

Assuming someone doesn't get around to pulling the Terran ships out as a standalone mod...I may do it myself at some point. However, don't hold your breath, because there is a lot of work in the pipeline at the moment with a much higher priority :)
fireexit
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Joined: Thu, 22. Dec 05, 06:14
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Post by fireexit »

Does anybody using this mod also use Arena Deathmatch mod? if so, do the 2 work together?
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Red Spot
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Post by Red Spot »

Gridd wrote:Deadly
That is very good news For X3 players.
I am using RC4 and wil try to reload it just to be sure.
Also reloaded 1.3.2 Beta , and trying Various savegames.
Thanks for the reply's


EDIT The Reload Worked Whoo Hoo.

Gridd

eeehhmm .. I'm still on v1.3 .. and I have no problem running this mod .. so I guess (note the guess-part ...) that 1.3.# beta is not needed ..
(as it is a BETA ..and only meant for those (atm) that have codex/sound problems .. wich I'm not having )

CBJ wrote: You should only install this update if you are having problems with freezes or audio/video codecs!

G
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DeadlyDa
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Post by DeadlyDa »

All,

I need to know if anyone is still experiencing problems with ships.

I am packaging everything up for the Version 1.0 release, and just spent several hours trying to recreate problems reported here.

On a fresh start (using RC4 with plot), Mission 2 (the "turret mission") worked fine. Also the B-wing lasers fire as they should.

Auto docking on the Trident is still not working, and I am investigating.

Does anyone have any other known problems?

Also...as a side note...I am using a number of elements from the 1.31 beta (to improve performance of PSGs and MDs, among other things), so there should be no compatibility issues there.

Once Version 1.0 is up for public consumption, I'll be able to get back to adding new ships :roll:
Rebtank
Posts: 40
Joined: Wed, 3. Dec 03, 04:11
x3

Post by Rebtank »

help cant seem to get this to work every time i go to play it c.t.d.t.mybe i put it in wrong i put mods to mods scripts to scripts and t's to t's i even reinstalled the game to make sure to make sure no other scripts were in the way.without the mod it works fine so i screwd up some where
Gridd
Posts: 80
Joined: Sun, 27. Mar 05, 21:51
x4

Post by Gridd »

@Deadly
Since I reloaded RC4 i am not having any major problems. only minor
1. Flying (mostly in Thor but somewaht in others) Ship will start shaking at any speed, Once a Jump is completed Ship smoothes back down for a while.

2. Sector load times seem to take longer (checking other process running to verify that it is a game issue) still tracking it down though.

3. When Loading a save i get a CTD and when i restart X3 and reload the same savegame it will work fine. It is about every 3rd load that crashes.

@rebtank jsut a suggestion
Are you starting a new game or loading a save? Is mod package selected RC4 etc. When i reloaded RC4 it solved most of the issues I was having.

Thanks Deadly and Red again this has breathed new life into the game for me.
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DeadlyDa
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Post by DeadlyDa »

Gridd,

Thanx for the update.

I'll put some time into the Thor, and see if I can recreate the "shaking" condition (I haven't seen that since an early version of X2!).

As far as load times, I have not packed all the files yet (the Y-Wing is especially slow), but will do so before the version 1.0 is published.

I haven't seen any CTDs at all...but I know from my betatesting (and the comments in the open 1.3.1 beta thread) that different machines & configurations behave differently. I am using the updated textures and effects files from the 1.3.1 open beta since they provide a noticible improvement in performance. However, if people start expierencing CTDs, I may have to take those elements out.

I know that Red Spot is tweaking the scripts to furhter improve gameplay, and hope to have those tomorrow evening.

Ah well...I'd better get back to testing :roll:
Derek M.
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Joined: Mon, 8. Mar 04, 21:18
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Post by Derek M. »

what is ReadText 8609-26
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DeadlyDa
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Post by DeadlyDa »

Derek M,

It's a bug in the mission script(s). Red Spot is working on it, and we hope to have the final script set for the official release RSN (real soon now).

Do other missions work OK?
Derek M.
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Joined: Mon, 8. Mar 04, 21:18
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Post by Derek M. »

no-in the only escort mission i was given the target ship just sits there and when i move it complains i'm going to fast for it. Otherwise its ok so far.
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Red Spot
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Post by Red Spot »

Derek M. wrote:no-in the only escort mission i was given the target ship just sits there and when i move it complains i'm going to fast for it. Otherwise its ok so far.

http://www.geocities.com/g5_10/DDRS/DDR ... xv1.31.zip



G
Derek M.
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Joined: Mon, 8. Mar 04, 21:18
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Post by Derek M. »

What is ReadText 8609-25
Julius_Sneezer
Posts: 134
Joined: Mon, 15. Dec 03, 21:20
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Post by Julius_Sneezer »

I just tried loading your ship/station mod and I get CTD every time. I assume you have to start a new game. I tried loading a previous save game like it said in the readme. If you can't load a previous save, you should say so in the readme.


P.S.

It's RS version 4.
Last edited by Julius_Sneezer on Tue, 7. Feb 06, 04:38, edited 1 time in total.
"I've graduated to a Noobs Noob Assistant now!"


AMD 3000, MSI-7125 Nforce 4 Motherboard, 1gig ram DDR 400 Dual Channel, ATI X1950Pro 256, Win XP Sp2, Creative Audigy 2 Value
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Syngyne
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Joined: Thu, 19. Jan 06, 19:25
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Post by Syngyne »

If you add the Yamato to this mod, you will be gods among men. :D
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Wolfkin
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Joined: Sat, 13. Mar 04, 14:46
x3tc

Post by Wolfkin »

Julius_Sneezer wrote:I just tried loading your ship/station mod and I get CTD every time. I assume you have to start a new game. I tried loading a previous save game like it said in the readme. If you can't load a previous save, you should say so in the readme.
Had the same problem whit the RC2 version. Once I started a new game it worked great. Had no problem with loading a savegame when I later upgraded to the RC4 version though. :)
Puruco
Posts: 527
Joined: Tue, 6. Dec 05, 00:09
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Post by Puruco »

fireexit wrote:Does anybody using this mod also use Arena Deathmatch mod? if so, do the 2 work together?
Hi Fire: Death match is not a mod is a script. You can use both with no problem. I do. Sugestion for script: install them with Cycrow script installer.
Puruco
Posts: 527
Joined: Tue, 6. Dec 05, 00:09
x3

Post by Puruco »

DeadlyDa wrote:All,

I need to know if anyone is still experiencing problems with ships.

I am packaging everything up for the Version 1.0 release, and just spent several hours trying to recreate problems reported here.

On a fresh start (using RC4 with plot), Mission 2 (the "turret mission") worked fine. Also the B-wing lasers fire as they should.

Auto docking on the Trident is still not working, and I am investigating.

Does anyone have any other known problems?

Also...as a side note...I am using a number of elements from the 1.31 beta (to improve performance of PSGs and MDs, among other things), so there should be no compatibility issues there.

Once Version 1.0 is up for public consumption, I'll be able to get back to adding new ships :roll:
Well more than a problem is a sugestion make it with less roids.

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