$RFF.Ship -> Put into enviroment of $nullnarhiril wrote:Well, interesting results. I killed all remaining RRF global scripts and constructors seem to be working again. The Boron took Preacher's Refuge and the Paranids took Empire's Edge back. Strangely, the few remaining RRF ships crash the game when I try to destroy them, but I doubt they'll do much harm just sitting there.
Now, I linked up Legend's Home to my hub (my OTAS shipyard is slightly modified to carry all of the non-vanilla OTAS ships. The Venti can mount TEN forward MDs. I plan to thoroughly abuse this...). Somehow the Argon managed to get an assault fleet from Legend's Home to arrive in Cloudbase SW at the same time as another assault fleet from Cloudbase SE, so I'm going to go watch the carnage.
this way, nothing wil ever be able to attack them causing it to crash the game
that is, if this script works without crashing the game lol
but BE CAREFULL, if you accidently jump your own ship to null space.... lets put it this ways... Save First... lol