[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

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paulwheeler
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Post by paulwheeler »

Okkim wrote:
paulwheeler wrote:
Okkim wrote:
I am playing TC but only editing the AP TwareT seems to have an effect on the jumpdrive size which I might imagine isn't quite right.
That is simply not possible. TC does not load the AP TWareT. You must be mistaken.

Anyway, I urge you to embrace the XL jumpdrive size - it is one of the core balancing factors in the XRM.
Just tested this again today and my game certainly loads AP TWareT. Like I said editing the types/TWareT does not change item sizes but editing the other one in addon/types/TWareT does change sizes. I should try to reinstall at some point and see if it helps. Could one of those mods I mentioned have borked something?
If you are certain you are playing TC, then you must be mistaken.

Terran Conflict only loads types/TWareT - nothing else. It does not even know of the existence of the "addon" folder.

Either you are playing AP, or you are confused as to which TWareT you are editing.
paulwheeler
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Post by paulwheeler »

Keridos wrote:Only a really old save, pretty much an ingame week ago, where I have 2 Complexes less and a lot of work undone.

Simply delete the mission and regive it should fix it for me. I never ran 1.30, just installed 1.30b and then patched my save from 1.29 to 1.30 exactly as you stated a few pages ago, paul.
You'll need an MD script which cancels the plot cues and sets any plot started variables to false. As I said, I do not know the correct syntax - but there are several MD experts on this forum who may be able to help.

I believe Dillpickle wrote this plot in the first place - he'll probably be a good person to ask.
d_ka
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Post by d_ka »

Just died ( again. lol ) undocking from a Terran Water Purification facility piloting an M6 ( Appalox, to be precise ). I had encountered that bug already earlier, but i thought i´d remember it next time :roll:

Any chance this to get fixed, or is it, again, a vanilla issue? ( haven´t upgraded to 3.1 yet, btw ).

Now, iirc, M6 should only dock M5, right? Hyperion can dock M4, at least, is this intended? I mean, since you can´t utilize it as a mini carrier ( one can safely undock, but only when the ship stands still, and you use autopilot, but not during a combat situation etc. ), it´s kind of compromise?
I should test it as CODEA mini carrier and let the fighters dock via docking computer, perhaps...

EDIT: can´t answer ( getting back to main forums... :evil: ), so i´ll edit the post.
@InFlames:
You "got out"? Like in what, fighter or space suit?
Try switching ships while your M6 is at full speed.
Hm, it´s been quite a while that i played vanilla, but i do remember about Hyperion docking M3, just thought it couldn´t dock them in XRM.... i´m pretty sure, i wasn´t able to command M3 to dock at it, just don´t remember which, but well....i´ll test it again. Oh, and i actually was flying Apallox, if that´s important.

Anyway, diying while undocking from that Terran station is a different thing.
Last edited by d_ka on Tue, 8. Oct 13, 20:00, edited 1 time in total.
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InFlamesForEver
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Post by InFlamesForEver »

d_ka wrote:Just died ( again. lol ) undocking from a Terran Water Purification facility piloting an M6 ( Appalox, to be precise ). I had encountered that bug already earlier, but i thought i´d remember it next time :roll:

Any chance this to get fixed, or is it, again, a vanilla issue? ( haven´t upgraded to 3.1 yet, btw ).

Now, iirc, M6 should only dock M5, right? Hyperion can dock M4, at least, is this intended? I mean, since you can´t utilize it as a mini carrier ( one can safely undock, but only when the ship stands still, and you use autopilot, but not during a combat situation etc. ), it´s kind of compromise?
I should test it as CODEA mini carrier and let the fighters dock via docking computer, perhaps...
I just get out of the ship and then dock it and it works just fine.

The Hyperion can dock 2 M3 fighters. This is vanilla.
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deltaforcex
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Post by deltaforcex »

I`ve been having trouble recently with the new patch on X3:AP. I reinstalled the game and xrm. But any start I play with that gives me a mission at the beginning won`t show up on my mission menu for example: Argon Peace keeper and humble merchant with the Argon M148 sector (mission). As well when I tried cheating to test other missions like the terran plot. I raised my pilot skill and notoriety with argon and terran and went to the sector. It gives me the mission on the message log but it doesn`t show up on the my mission menu. Anyone else having this bug, because those menu use to work before on my first XRM playthrough before the patch. But now I cannot find a way to fix this.
MutantDwarf
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Post by MutantDwarf »

The Argon mission is disabled in XRM due to the replacement war.
deltaforcex
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Post by deltaforcex »

The Argon mission is disabled in XRM due to the replacement war.
Thanks, hmm. I must`ve not installed it correctly the first time then cause I remember it appearing my first playthough.
rowlandtroy101
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xrm mod can't dock

Post by rowlandtroy101 »

the only place some of my ships can dock is my hq and ship yard, can't trade at production places. any help please thanks.
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Yacek
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Re: xrm mod can't dock

Post by Yacek »

rowlandtroy101 wrote:the only place some of my ships can dock is my hq and ship yard, can't trade at production places. any help please thanks.
Change the ship. Large ships (TL, M1, M2, M7) could dock only for selected stations (shipyards, HQ, etc.).
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Okkim
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Post by Okkim »

I was wondering why my game had such a low fps and noticed that the problem is caused by the ship I am currently flying. It seems that some of the new ships added are the reason. I normally have something like 100-60 fps when flying vanilla ships but when I fly a Nexus or Centaur Sentinel my fps hovers constantly around 60-30 and when I try to dock inside or fly around a large station my fps drops to single digits. Clearly this has something to do with the added ships.
paulwheeler
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Post by paulwheeler »

Its not normally a problem with Cadius's ships, but it certainly is with Expnobody's on low memory systems. See the performance notes linked from the first page of this thread for more info.
Okkim
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Post by Okkim »

paulwheeler wrote:Its not normally a problem with Cadius's ships, but it certainly is with Expnobody's on low memory systems. See the performance notes linked from the first page of this thread for more info.
I should have mentioned that I read it already. It just seems strange to me because I haven't seen anyone posting on this thread about fps issues or I just can't use the search function properly. I just assumed that 6gb of ram together with i5 2500k and gtx 560ti would be enough for decent performance. But I undestand that modding games can make them real resource hogs.
perezz
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Post by perezz »

I am installing this for the first time and it works fine, except for two things. I've been looking for solutions in the forum but have not found anything to fix it. Please help.

I have instaled XRM with Immersive Environments in X3 AP.

1º MARS dont work, after starting a game, says Installation Aborted. I've done what you point out in the instructions. I copy the scripts and t in addon folder, and then copy your Data File in the folder t too. But nothing ...

2º I want to install some scripts that you recommend, but the plugin manager does not open when I run ... it crash... and say that error: CLR20r3


I dont know what to do, help me please =(
paulwheeler
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Post by paulwheeler »

Okkim wrote:
paulwheeler wrote:Its not normally a problem with Cadius's ships, but it certainly is with Expnobody's on low memory systems. See the performance notes linked from the first page of this thread for more info.
I should have mentioned that I read it already. It just seems strange to me because I haven't seen anyone posting on this thread about fps issues or I just can't use the search function properly. I just assumed that 6gb of ram together with i5 2500k and gtx 560ti would be enough for decent performance. But I undestand that modding games can make them real resource hogs.
Thats the same graphics card I have, and I do not experience slow downs. Most XRM users achieve acceptable performance.

Its not just about the rig. Its about your in-game settings like resolution, antialiasing settings, anisotropic filtering settings, etc. and also other issues like what background tasks are running in Windows, how optimised Windows is, etc.

The biggest question is are you running a 64bit OS? If not, you're only using just over 3 of those 6GBs of RAM and Windows will take up some of that.
paulwheeler
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Post by paulwheeler »

perezz wrote:I am installing this for the first time and it works fine, except for two things. I've been looking for solutions in the forum but have not found anything to fix it. Please help.

I have instaled XRM with Immersive Environments in X3 AP.

1º MARS dont work, after starting a game, says Installation Aborted. I've done what you point out in the instructions. I copy the scripts and t in addon folder, and then copy your Data File in the folder t too. But nothing ...

2º I want to install some scripts that you recommend, but the plugin manager does not open when I run ... it crash... and say that error: CLR20r3


I dont know what to do, help me please =(
First, I'd say uninstall the XRM and Immersive Environments - does the plugin manager still crash? If so, then your problem is elsewhere.

I suspect whatever is causing the PM to crash is also stopping the MARS installation. It won't be anything to do with the XRM or Immersive Environments - it sounds more like a problem with your X3 installation. Is your base TC (the one underneath AP) clean? This is essential for the correct functioning of AP.
perezz
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Post by perezz »

Only have instaled the oficial Bonus Pack and the X3 map by Scorp, in TC and AP.

This is a problem?
Okkim
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Post by Okkim »

paulwheeler wrote:
Okkim wrote:
paulwheeler wrote:Its not normally a problem with Cadius's ships, but it certainly is with Expnobody's on low memory systems. See the performance notes linked from the first page of this thread for more info.
I should have mentioned that I read it already. It just seems strange to me because I haven't seen anyone posting on this thread about fps issues or I just can't use the search function properly. I just assumed that 6gb of ram together with i5 2500k and gtx 560ti would be enough for decent performance. But I undestand that modding games can make them real resource hogs.
Thats the same graphics card I have, and I do not experience slow downs. Most XRM users achieve acceptable performance.

Its not just about the rig. Its about your in-game settings like resolution, antialiasing settings, anisotropic filtering settings, etc. and also other issues like what background tasks are running in Windows, how optimised Windows is, etc.

The biggest question is are you running a 64bit OS? If not, you're only using just over 3 of those 6GBs of RAM and Windows will take up some of that.
Edit: This problem might not be caused by XRM.
Last edited by Okkim on Fri, 11. Oct 13, 22:58, edited 1 time in total.
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hourheroyes
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Post by hourheroyes »

I found this site but was wondering if there was a better list, or if anyone knows off-hand, of big ships that can dock TS/M6/M8's and if so, how much?

I'm having a blast using my Elephant as a "gypsy" type homebase, but I wouldn't mind upgrading to a shipt hat could carry more than 2 TS/M6.

Thanks :)
Reido
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Post by Reido »

hourheroyes wrote:I'm having a blast using my Elephant as a "gypsy" type homebase, but I wouldn't mind upgrading to a shipt hat could carry more than 2 TS/M6.

Thanks :)
The Teladi Tern is one of the best "base ships" in XRM. It can carry 25 ships in total with 6 of the docks being external ones for TS, TP, M6 or M8.

Add one or two TS SF XL's to expand the cargo capacity, a TP for spacewalk boarding a couple of M6's and an M8 with some on-board fighters and you have a nice mini fleet that's quite versatile.


Reido
d_ka
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Post by d_ka »

Not as capacious as Tern, but much better looking, imo ( also has a very nice overview from the "bridge" ), is the ATF Forsetti. It can dock 2 of TS/M6 ships, and still carries 25 fighters ( iirc ). It´s quite fast, and manouverable, but it lacks heavy guns of assault frigates ( though, the M/AM in F/L/R turrets are quite usefull even against heavier fighters due to their 1300m/s speed ).

Edit: just saw you asked about "more" then 2...sorry. Well, you could always use the M2+ HD from any race, like Taipan, Atlas etc. They all can carry 3 of the ships you´ve asked for. But they are quite slow and cumbersome for personal ships, though the Taipan is ok, imo.
Galleon carrier is the best fast carrier from my point of view, but it lacks docking place for an M6, but can dock TP/TS, iirc. But it´s very versatile ship all around ( Gaus cannons are cool, and it´s flak coverage is above any competition ).

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